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Difference between revisions of "40d:Personality trait"
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! rowspan=6 | ANGER | ! rowspan=6 | ANGER | ||
| 91 - 100 || is in a constant state of internal rage | | 91 - 100 || is in a constant state of internal rage | ||
− | | rowspan=3 | More likely to go [[Insane|berserk]] | + | | rowspan=3 | More likely to go [[Insane|berserk]]<br />More likely to become [[enraged]] during combat<br />During worldgen, more likely to declare wars even if they are unwinnable<br />Values below 70 reduce the chances of throwing [[tantrum]]s<br />More likely to require [[Pacifier|pacification]] when unhappy |
|- | |- | ||
| 76 - 90 || is very quick to anger | | 76 - 90 || is very quick to anger | ||
Line 54: | Line 54: | ||
|- | |- | ||
| 25 - 39 || is slow to anger | | 25 - 39 || is slow to anger | ||
− | | rowspan=3 | Will never throw [[tantrum]]s | + | | rowspan=3 | Will never throw [[tantrum]]s, but will still spiral toward insanity if unhappy<br />Will never become enraged during combat<br />During worldgen, less likely to declare wars frivolously |
|- | |- | ||
| 10 - 24 || is very slow to anger | | 10 - 24 || is very slow to anger | ||
Line 63: | Line 63: | ||
! rowspan=6 | DEPRESSION | ! rowspan=6 | DEPRESSION | ||
| 91 - 100 || is frequently depressed | | 91 - 100 || is frequently depressed | ||
− | | rowspan=3 | More likely to be [[Insane|stricken by melancholy]] | + | | rowspan=3 | More likely to be [[Insane|stricken by melancholy]]<br />More likely to require [[Consoler|consolation]] when unhappy |
|- | |- | ||
| 76 - 90 || is often sad and dejected | | 76 - 90 || is often sad and dejected | ||
Line 108: | Line 108: | ||
! rowspan=6 | VULNERABILITY | ! rowspan=6 | VULNERABILITY | ||
| 91 - 100 || becomes completely helpless in stressful situations | | 91 - 100 || becomes completely helpless in stressful situations | ||
+ | | rowspan=4 | More likely to complain to the [[Mayor]] when unhappy<br />Values below 63 reduce the chances of throwing [[tantrum]]s and spiraling toward [[insane|insanity]] | ||
|- | |- | ||
| 76 - 90 || cracks easily under pressure | | 76 - 90 || cracks easily under pressure | ||
|- | |- | ||
| 61 - 75 || doesn't handle stress well | | 61 - 75 || doesn't handle stress well | ||
− | |||
|- | |- | ||
| 25 - 39 || can handle stress | | 25 - 39 || can handle stress | ||
Line 124: | Line 124: | ||
! rowspan=6 | FRIENDLINESS | ! rowspan=6 | FRIENDLINESS | ||
| 91 - 100 || genuinely likes others and openly expresses positive feelings toward them | | 91 - 100 || genuinely likes others and openly expresses positive feelings toward them | ||
+ | | rowspan=3 | More likely to make [[friend]]s when talking. Must be greater than 10 in order to make friends at all. | ||
|- | |- | ||
| 76 - 90 || makes friends quickly | | 76 - 90 || makes friends quickly | ||
Line 139: | Line 140: | ||
! rowspan=6 | GREGARIOUSNESS | ! rowspan=6 | GREGARIOUSNESS | ||
| 91 - 100 || truly treasures the company of others | | 91 - 100 || truly treasures the company of others | ||
− | | rowspan=4 | More likely to join [[party|parties]] in progress | + | | rowspan=4 | More likely to join [[party|parties]] in progress<br />More likely to require [[Consoler|consolation]] when unhappy |
|- | |- | ||
| 76 - 90 || enjoys being in crowds | | 76 - 90 || enjoys being in crowds | ||
Line 155: | Line 156: | ||
! rowspan=6 | ASSERTIVENESS | ! rowspan=6 | ASSERTIVENESS | ||
| 91 - 100 || loves to take charge and direct activities | | 91 - 100 || loves to take charge and direct activities | ||
+ | | rowspan=3 | More likely to require [[Pacifier|pacification]] when unhappy | ||
|- | |- | ||
| 76 - 90 || is very assertive | | 76 - 90 || is very assertive | ||
Line 184: | Line 186: | ||
! rowspan=6 | ''EXCITEMENT_SEEKING''† | ! rowspan=6 | ''EXCITEMENT_SEEKING''† | ||
| 91 - 100 || lives for risk and excitement | | 91 - 100 || lives for risk and excitement | ||
+ | | rowspan=3 | During worldgen, more likely to declare wars<br />If greater than 75, Slaves or Civilians can join Adventurer party | ||
|- | |- | ||
| 76 - 90 || is a risk-taker and a thrill-seeker | | 76 - 90 || is a risk-taker and a thrill-seeker | ||
Line 190: | Line 193: | ||
|- | |- | ||
| 25 - 39 || is not a risk-taker | | 25 - 39 || is not a risk-taker | ||
+ | | rowspan=3 | During worldgen, less likely to declare wars | ||
|- | |- | ||
| 10 - 24 || doesn't need thrills or risks in life | | 10 - 24 || doesn't need thrills or risks in life | ||
Line 240: | Line 244: | ||
! rowspan=6 | EMOTIONALITY | ! rowspan=6 | EMOTIONALITY | ||
| 91 - 100 || has a profound understanding of (his) own feelings | | 91 - 100 || has a profound understanding of (his) own feelings | ||
+ | | rowspan=4 | More likely to complain to the [[Mayor]] when unhappy | ||
|- | |- | ||
| 76 - 90 || has a great awareness of (his) own emotions | | 76 - 90 || has a great awareness of (his) own emotions | ||
Line 254: | Line 259: | ||
! rowspan=6 | ''ADVENTUROUSNESS''† | ! rowspan=6 | ''ADVENTUROUSNESS''† | ||
| 91 - 100 || is highly adventurous and loves fresh experiences | | 91 - 100 || is highly adventurous and loves fresh experiences | ||
− | | | + | | Slaves or Civilians can join Adventurer party |
|- | |- | ||
| 76 - 90 || is eager for new experiences | | 76 - 90 || is eager for new experiences | ||
Line 386: | Line 391: | ||
! rowspan=6 | SELF_EFFICACY | ! rowspan=6 | SELF_EFFICACY | ||
| 91 - 100 || is incredibly confident | | 91 - 100 || is incredibly confident | ||
+ | | rowspan=3 | During worldgen, more likely to declare wars even if they are unwinnable | ||
|- | |- | ||
| 76 - 90 || is very confident | | 76 - 90 || is very confident | ||
Line 392: | Line 398: | ||
|- | |- | ||
| 25 - 39 || lacks confidence | | 25 - 39 || lacks confidence | ||
+ | | rowspan=3 | During worldgen, less likely to declare wars frivolously | ||
|- | |- | ||
| 10 - 24 || does not feel effective in life | | 10 - 24 || does not feel effective in life | ||
Line 430: | Line 437: | ||
! rowspan=6 | ''ACHIEVEMENT_STRIVING''† | ! rowspan=6 | ''ACHIEVEMENT_STRIVING''† | ||
| 91 - 100 || constantly strives for perfection | | 91 - 100 || constantly strives for perfection | ||
+ | | rowspan=3 | During worldgen, more likely to declare wars | ||
|- | |- | ||
| 76 - 90 || thinks it is incredibly important to strive for excellence | | 76 - 90 || thinks it is incredibly important to strive for excellence | ||
Line 436: | Line 444: | ||
|- | |- | ||
| 25 - 39 || doesn't go out of (his) way to do more work than necessary | | 25 - 39 || doesn't go out of (his) way to do more work than necessary | ||
+ | | rowspan=3 | During worldgen, more likely to declare wars | ||
|- | |- | ||
| 10 - 24 || very rarely does more work than necessary | | 10 - 24 || very rarely does more work than necessary | ||
Line 458: | Line 467: | ||
! rowspan=6 | CAUTIOUSNESS | ! rowspan=6 | CAUTIOUSNESS | ||
| 91 - 100 || thinks through every alternative and its consequences before acting | | 91 - 100 || thinks through every alternative and its consequences before acting | ||
+ | | rowspan=3 | During worldgen, less likely to declare wars | ||
|- | |- | ||
| 76 - 90 || is extremely cautious | | 76 - 90 || is extremely cautious | ||
Line 464: | Line 474: | ||
|- | |- | ||
| 25 - 39 || often does the first thing that comes to mind | | 25 - 39 || often does the first thing that comes to mind | ||
+ | | rowspan=3 | During worldgen, more likely to declare wars | ||
|- | |- | ||
| 10 - 24 || acts impulsively | | 10 - 24 || acts impulsively | ||
Line 469: | Line 480: | ||
| 0 - 9 || always acts without considering alternatives or thinking through possibilities | | 0 - 9 || always acts without considering alternatives or thinking through possibilities | ||
|} | |} | ||
− | |||
Traits marked with "†" will influence relationships between dwarves - similar values will lead to [[friend]]ship and [[lover|romance]], while differing values will lead to [[grudge]]s. | Traits marked with "†" will influence relationships between dwarves - similar values will lead to [[friend]]ship and [[lover|romance]], while differing values will lead to [[grudge]]s. | ||
− | Personality traits determine the psychological profile of each race. | + | Personality traits determine the psychological profile of each race. Trait ranges can be defined in Creature definitions as follows: |
:[PERSONALITY:name:min:avg:max] | :[PERSONALITY:name:min:avg:max] | ||
:: "name" is the personality trait | :: "name" is the personality trait | ||
Line 479: | Line 489: | ||
:: "avg" is the average for a race | :: "avg" is the average for a race | ||
:: "max" is the maximum value for an individual. | :: "max" is the maximum value for an individual. | ||
+ | Races without the tags for a certain field have a full range of values, presumably with an average value of 50. | ||
{{Category|Dwarves}} | {{Category|Dwarves}} |
Latest revision as of 02:37, 12 November 2023
This article is about an older version of DF. |
(If looking for a "Profile" for a workshop, see Workshop)
A dwarf's personality traits can be seen in that dwarf's profile, which can be viewed by selecting that dwarf on the map with view, p, z, Enter ), or from the unit menu with view, Enter.
The profile shows (from top to bottom) a dwarf's:
- recent good/bad thoughts
- religious preferences & deities
- citizenship & group memberships
- their preferences
- their personality traits
- see each of those articles for a more complete discussion of them.
The personality traits of a dwarf are rated from 1 (lowest) to 100 (highest), but are categorized as below. A personality value between 40 and 60 is simply not noted in the profile. All dwarves, without exception, have the trait "needs alcohol to get through the working day".
- List of personality traits:
Token | Value | Description | Gameplay effects |
---|---|---|---|
ANXIETY | 91 - 100 | is a nervous wreck | More likely to go stark raving mad |
76 - 90 | is always tense and jittery | ||
61 - 75 | is often nervous | ||
25 - 39 | has a calm demeanor | ||
10 - 24 | has a very calm demeanor | ||
0 - 9 | has an incredibly calm demeanor | ||
ANGER | 91 - 100 | is in a constant state of internal rage | More likely to go berserk More likely to become enraged during combat During worldgen, more likely to declare wars even if they are unwinnable Values below 70 reduce the chances of throwing tantrums More likely to require pacification when unhappy |
76 - 90 | is very quick to anger | ||
61 - 75 | is quick to anger | ||
25 - 39 | is slow to anger | Will never throw tantrums, but will still spiral toward insanity if unhappy Will never become enraged during combat During worldgen, less likely to declare wars frivolously | |
10 - 24 | is very slow to anger | ||
0 - 9 | never becomes angry | ||
DEPRESSION | 91 - 100 | is frequently depressed | More likely to be stricken by melancholy More likely to require consolation when unhappy |
76 - 90 | is often sad and dejected | ||
61 - 75 | often feels discouraged | ||
25 - 39 | rarely feels discouraged | ||
10 - 24 | almost never feels discouraged | ||
0 - 9 | never feels discouraged | ||
SELF_CONSCIOUSNESS | 91 - 100 | is socially crippled by thoughts that everyone is watching and judging (him) | Cannot gain Comedian experience |
76 - 90 | is concerned about rejection and ridicule | ||
61 - 75 | is self-conscious | ||
25 - 39 | is comfortable in social situations | ||
10 - 24 | is very comfortable in social situations | ||
0 - 9 | is absolutely unfazed by the opinions of others | ||
IMMODERATION | 91 - 100 | is ruled by irresistible cravings and urges | Will become a "Drunk" during worldgen |
76 - 90 | feels strong urges and seeks short-term rewards | ||
61 - 75 | occasionally overindulges | ||
25 - 39 | doesn't often experience strong cravings or urges | ||
10 - 24 | only rarely feels strong cravings or urges | ||
0 - 9 | never feels tempted to overindulge in anything | ||
VULNERABILITY | 91 - 100 | becomes completely helpless in stressful situations | More likely to complain to the Mayor when unhappy Values below 63 reduce the chances of throwing tantrums and spiraling toward insanity |
76 - 90 | cracks easily under pressure | ||
61 - 75 | doesn't handle stress well | ||
25 - 39 | can handle stress | ||
10 - 24 | is confident under pressure | Never throws tantrums or goes insane from being unhappy | |
0 - 9 | is impervious to the effects of stress | ||
FRIENDLINESS | 91 - 100 | genuinely likes others and openly expresses positive feelings toward them | More likely to make friends when talking. Must be greater than 10 in order to make friends at all. |
76 - 90 | makes friends quickly | ||
61 - 75 | is very friendly | ||
25 - 39 | is somewhat reserved | Cannot gain Conversationalist experience | |
10 - 24 | is very distant and reserved | ||
0 - 9 | does not actively seek friendships and is incredibly distant and reserved | ||
GREGARIOUSNESS | 91 - 100 | truly treasures the company of others | More likely to join parties in progress More likely to require consolation when unhappy |
76 - 90 | enjoys being in crowds | ||
61 - 75 | enjoys the company of others | ||
25 - 39 | tends to avoid crowds | ||
10 - 24 | prefers to be alone | Will not throw parties | |
0 - 9 | considers spending time alone much more important than associating with others | ||
ASSERTIVENESS | 91 - 100 | loves to take charge and direct activities | More likely to require pacification when unhappy |
76 - 90 | is very assertive | ||
61 - 75 | is assertive | ||
25 - 39 | is unassertive | Cannot gain Persuader experience | |
10 - 24 | prefers that others handle the leadership roles | ||
0 - 9 | never speaks out or attempts to direct activities | ||
ACTIVITY_LEVEL | 91 - 100 | is constantly active and energetic | |
76 - 90 | is very energetic and active | ||
61 - 75 | is very active | ||
25 - 39 | is relaxed | ||
10 - 24 | lives life at a leisurely pace | ||
0 - 9 | can't be bothered with frantic, fast-paced living | ||
EXCITEMENT_SEEKING† | 91 - 100 | lives for risk and excitement | During worldgen, more likely to declare wars If greater than 75, Slaves or Civilians can join Adventurer party |
76 - 90 | is a risk-taker and a thrill-seeker | ||
61 - 75 | loves a good thrill | ||
25 - 39 | is not a risk-taker | During worldgen, less likely to declare wars | |
10 - 24 | doesn't need thrills or risks in life | ||
0 - 9 | is entirely averse to risk and excitement | ||
CHEERFULNESS† | 91 - 100 | often feels filled with joy | |
76 - 90 | can be very happy and optimistic | ||
61 - 75 | is often cheerful | ||
25 - 39 | is rarely happy or enthusiastic | ||
10 - 24 | is a pessimist | ||
0 - 9 | is never optimistic or enthusiastic about anything | ||
IMAGINATION† | 91 - 100 | is bored by reality and has a wonderful imagination | |
76 - 90 | is incredibly creative | ||
61 - 75 | has a fertile imagination | ||
25 - 39 | isn't given to flights of fancy | ||
10 - 24 | is grounded in reality | ||
0 - 9 | is interested only in facts and the real world | ||
ARTISTIC_INTEREST† | 91 - 100 | can easily become absorbed in art and the beauty of the natural world | |
76 - 90 | greatly appreciates art and natural beauty | ||
61 - 75 | appreciates art and natural beauty | ||
25 - 39 | does not have a great aesthetic sensitivity | ||
10 - 24 | is not interested in art | ||
0 - 9 | is completely uninterested in art | ||
EMOTIONALITY | 91 - 100 | has a profound understanding of (his) own feelings | More likely to complain to the Mayor when unhappy |
76 - 90 | has a great awareness of (his) own emotions | ||
61 - 75 | has a good awareness of (his) own emotions | ||
25 - 39 | tends not to openly express emotions | ||
10 - 24 | is mostly unaware of (his) own emotions and rarely expresses them | ||
0 - 9 | does not display (his) own emotions and has no awareness of them | ||
ADVENTUROUSNESS† | 91 - 100 | is highly adventurous and loves fresh experiences | Slaves or Civilians can join Adventurer party |
76 - 90 | is eager for new experiences | ||
61 - 75 | likes to try new things | ||
25 - 39 | prefers familiar routines | ||
10 - 24 | is uncomfortable with change | ||
0 - 9 | is resistant to change | ||
INTELLECTUAL_CURIOSITY† | 91 - 100 | is entranced by riddles and puzzles and loves to debate issues and ideas | |
76 - 90 | loves new and fresh ideas | ||
61 - 75 | is open-minded to new ideas | ||
25 - 39 | dislikes intellectual discussions | ||
10 - 24 | regards intellectual exercises as a waste of energy | ||
0 - 9 | is completely uninterested in ideas and debates over intellectual issues | ||
LIBERALISM† | 91 - 100 | revels in chaos and disorder | |
76 - 90 | loves to defy convention | ||
61 - 75 | is put off by authority and tradition | ||
25 - 39 | admires tradition | ||
10 - 24 | prefers stability and security to ambiguity and disorder | ||
0 - 9 | is an ardent believer in convention and traditional society | ||
TRUST | 91 - 100 | is naturally trustful of everybody | |
76 - 90 | is very trusting | ||
61 - 75 | is trusting | ||
25 - 39 | is slow to trust others | ||
10 - 24 | does not trust others | ||
0 - 9 | sees others as selfish and conniving | ||
STRAIGHTFORWARDNESS | 91 - 100 | is incredibly frank and candid in dealings with others | Cannot gain Flatterer experience |
76 - 90 | is very straightforward with others | ||
61 - 75 | is candid and sincere in dealings with others | ||
25 - 39 | is guarded in relationships with others | Cannot gain Consoler experience Can gain Liar experience | |
10 - 24 | is not straightforward when dealing with others | ||
0 - 9 | believes that some deception is necessary in relationships with others | ||
ALTRUISM† | 91 - 100 | is truly fulfilled by assisting those in need | Receives happy thought from rescuing wounded |
76 - 90 | finds helping others very rewarding | ||
61 - 75 | finds helping others rewarding | ||
25 - 39 | does not go out of (his) way to help others | Receives unhappy thought from rescuing wounded | |
10 - 24 | dislikes helping others | ||
0 - 9 | views helping others as an imposition on (his) time | ||
COOPERATION | 91 - 100 | sacrifices (his) own needs to get along with others | Cannot gain Intimidator experience |
76 - 90 | dislikes confrontations | ||
61 - 75 | is willing to compromise with others | ||
25 - 39 | doesn't like to compromise with others | Cannot gain Pacifier experience | |
10 - 24 | would rather intimidate others than compromise with them | ||
0 - 9 | would never deny (his) own needs just to compromise with somebody else | ||
MODESTY† | 91 - 100 | would never claim to be better than somebody else | |
76 - 90 | finds immodesty distasteful | ||
61 - 75 | is modest | ||
25 - 39 | is immodest | ||
10 - 24 | is very willing to compare (himself) favorably with others | ||
0 - 9 | would never shy away from an opportunity to say (he) is better than somebody else | ||
SYMPATHY† | 91 - 100 | is incredibly compassionate and feels the pain of others | |
76 - 90 | is easily moved to pity | ||
61 - 75 | is compassionate | ||
25 - 39 | is not easily moved to pity | ||
10 - 24 | is not affected by the suffering of others | ||
0 - 9 | would never let an objective judgement be tempered by mercy or pity | ||
SELF_EFFICACY | 91 - 100 | is incredibly confident | During worldgen, more likely to declare wars even if they are unwinnable |
76 - 90 | is very confident | ||
61 - 75 | is confident | ||
25 - 39 | lacks confidence | During worldgen, less likely to declare wars frivolously | |
10 - 24 | does not feel effective in life | ||
0 - 9 | always feels as if (he) is not in control of (his) life | ||
ORDERLINESS | 91 - 100 | loves to make lists and keep schedules | More likely to store items in rooms |
76 - 90 | tries to live a well-organized life | ||
61 - 75 | is organized | ||
25 - 39 | is disorganized | ||
10 - 24 | is very disorganized | ||
0 - 9 | is completely disorganized | Never stores items in rooms | |
DUTIFULNESS† | 91 - 100 | has a profound sense of duty and obligation | |
76 - 90 | has a strong sense of duty | ||
61 - 75 | has a sense of duty | ||
25 - 39 | finds rules confining | ||
10 - 24 | dislikes contracts and regulations | ||
0 - 9 | hates rules, contracts and other confining elements in (his) life | ||
ACHIEVEMENT_STRIVING† | 91 - 100 | constantly strives for perfection | During worldgen, more likely to declare wars |
76 - 90 | thinks it is incredibly important to strive for excellence | ||
61 - 75 | strives for excellence | ||
25 - 39 | doesn't go out of (his) way to do more work than necessary | During worldgen, more likely to declare wars | |
10 - 24 | very rarely does more work than necessary | ||
0 - 9 | does the bare minimum necessary to accomplish the task at hand | ||
SELF_DISCIPLINE | 91 - 100 | will persist in the face of any difficulty until the task is complete | |
76 - 90 | possesses great willpower | ||
61 - 75 | is self-disciplined | ||
25 - 39 | is occasionally given to procrastination | ||
10 - 24 | has very little self-discipline | ||
0 - 9 | rarely completes tasks and is often overcome by distractions | ||
CAUTIOUSNESS | 91 - 100 | thinks through every alternative and its consequences before acting | During worldgen, less likely to declare wars |
76 - 90 | is extremely cautious | ||
61 - 75 | takes time when making decisions | ||
25 - 39 | often does the first thing that comes to mind | During worldgen, more likely to declare wars | |
10 - 24 | acts impulsively | ||
0 - 9 | always acts without considering alternatives or thinking through possibilities |
Traits marked with "†" will influence relationships between dwarves - similar values will lead to friendship and romance, while differing values will lead to grudges.
Personality traits determine the psychological profile of each race. Trait ranges can be defined in Creature definitions as follows:
- [PERSONALITY:name:min:avg:max]
- "name" is the personality trait
- "min" is the minimum value for an individual
- "avg" is the average for a race
- "max" is the maximum value for an individual.
Races without the tags for a certain field have a full range of values, presumably with an average value of 50.