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Difference between revisions of "40d Talk:King"

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==Some Chatter==
 
Got the king tonight.  Unsure of the trigger; had missed two prior dwarf caravans due to sieges.  Had population 37 and fortress value about 1.3 million when he arrived.  His fellow immigrants raised the population to 63 immediately afterward. My first wiki page, let me know what I did wrong :) [[User:Doctorlucky|Doctorlucky]] 04:29, 15 November 2007 (EST)
 
Got the king tonight.  Unsure of the trigger; had missed two prior dwarf caravans due to sieges.  Had population 37 and fortress value about 1.3 million when he arrived.  His fellow immigrants raised the population to 63 immediately afterward. My first wiki page, let me know what I did wrong :) [[User:Doctorlucky|Doctorlucky]] 04:29, 15 November 2007 (EST)
 
:I had him arrive under similar conditions recently: Population of around 40, high overall fortress value(~6 million) and three past sieges.[[User:Killtheimpostor!|Killtheimpostor!]] 19:53, 15 November 2007 (EST)
 
:I had him arrive under similar conditions recently: Population of around 40, high overall fortress value(~6 million) and three past sieges.[[User:Killtheimpostor!|Killtheimpostor!]] 19:53, 15 November 2007 (EST)
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I'm at 317K created wealth, 283k imported, 61k exported, 146 population, no coins. We recently turned into a duchy and now have "The Incoming King" as well. He wants 15k architecture (we have 108k), 5k road (we have 1182), and 5k offerings (We have 0). Breakdown of created wealth: 9.6k weapons, 0 armor and garb, 45k furniture, 130k other objects, 111k architecture, 19k displayed, 9.9k held/worn. --[[User:SL|SL]] 10:51, 20 November 2007 (EST)
 
I'm at 317K created wealth, 283k imported, 61k exported, 146 population, no coins. We recently turned into a duchy and now have "The Incoming King" as well. He wants 15k architecture (we have 108k), 5k road (we have 1182), and 5k offerings (We have 0). Breakdown of created wealth: 9.6k weapons, 0 armor and garb, 45k furniture, 130k other objects, 111k architecture, 19k displayed, 9.9k held/worn. --[[User:SL|SL]] 10:51, 20 November 2007 (EST)
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:: is there a screen that displays the value of roads? --[[User:Loganis|Loganis]] 16:34, 6 August 2009 (UTC)
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:: Answer: Yes there is, you go to (N) and then you have an option for (C) Becoming the Capital. If you don't have that, get a Baron first. <small>&ndash; [[template:unsigned|unsigned]] comment by [[User:Pathaugen|Pathaugen]]</small>
  
 
What happens when you get the king and abandon your fort? --[[User:Jackard|Jackard]] 03:35, 22 November 2007 (EST)
 
What happens when you get the king and abandon your fort? --[[User:Jackard|Jackard]] 03:35, 22 November 2007 (EST)
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::Okay, a weird thing just happened. My Queen suddenly just got all her stats maxed out and became very skilled in a lot of different areas. I have no idea when or how this happened. --[[User:Liqum|Liqum]] 04:26, 6 February 2009 (EST)
 
::Okay, a weird thing just happened. My Queen suddenly just got all her stats maxed out and became very skilled in a lot of different areas. I have no idea when or how this happened. --[[User:Liqum|Liqum]] 04:26, 6 February 2009 (EST)
 
:::I was coming here to question whether the king comes with a spouse if he comes through mining adamantine. I've got an adamantine king coming soon, so maybe he'll bring one. If not, well, more testing... [[User:Shardok|Shardok]] 03:51, 6 August 2009 (UTC)
 
:::I was coming here to question whether the king comes with a spouse if he comes through mining adamantine. I've got an adamantine king coming soon, so maybe he'll bring one. If not, well, more testing... [[User:Shardok|Shardok]] 03:51, 6 August 2009 (UTC)
::::He came without a spouse. However, turns out his spouse was dead.
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::::He came without a spouse. However, turns out his spouse was dead. [[User:Shardok|Shardok]] 06:11, 6 August 2009 (UTC)
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::::: I'm sitting here waiting for my Adamantine King to arrive. Been several years now since I struck Adamantine. Population cap is set at 100, but for various reasons it hasn't gone over 75 in recent years. I'm beginning to wonder if the Adamantine King will not arrive when you population is below 100. [[User:Doctorzuber|Doctorzuber]] 03:20, 24 March 2010 (UTC)
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:::::: Oh there he is, finally. Population 76, one Adamantine King. [[User:Doctorzuber|Doctorzuber]] 03:35, 24 March 2010 (UTC)
  
 
== Do I want this guy? ==
 
== Do I want this guy? ==
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:Every times I get a king (adamantine king actually), the dwarven liaison won't come any longer.  
 
:Every times I get a king (adamantine king actually), the dwarven liaison won't come any longer.  
 
:Quite anoying on fortresses relying on an external source of flux. --[[User:Yag|Yag]]
 
:Quite anoying on fortresses relying on an external source of flux. --[[User:Yag|Yag]]
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::Apparently the [[Advisor]] is actually the previous liaison?
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::--[[User:JohnEvans|JohnEvans]] 02:57, 4 February 2010 (UTC)
  
 
== King Vs Population Cap ==
 
== King Vs Population Cap ==
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(40d) I note that sometimes when I get an immigrating military dwarf they get stuck at the tile on the edge of the map where they enter and prevent other immigrants from arriving. Stationing them or adding them to an existing squad seems to do the trick. It's possible once the dwarf's idle immigrant status goes away they'll stop standing there. [[User:Iucounu|Iucounu]] 16:43, 8 March 2009 (EDT)
 
(40d) I note that sometimes when I get an immigrating military dwarf they get stuck at the tile on the edge of the map where they enter and prevent other immigrants from arriving. Stationing them or adding them to an existing squad seems to do the trick. It's possible once the dwarf's idle immigrant status goes away they'll stop standing there. [[User:Iucounu|Iucounu]] 16:43, 8 March 2009 (EDT)
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This also happened to me. Queen was marked as Friendly and sidestepped her entrance point to let her guards through. Her advisor also arrived and was marked as "Visitor". I reloaded to see if it would happen again or if it was just her location. She arrived on the same day in a different location with no change, after everyone else went inside (even her 'visitor' advisor) she remained there even after her imigrant status faded (at which point she went and maced a hoary marmot in the face and returned to her position. She also doesn't appear on the nobles screen or as someone that I can assign rooms to, which is too bad because I built my entire fortress around her throne room, including an artifact throne with an engraving of her on it... --[[User:Dapanman|Dapanman]] 20:10, 12 August 2009 (UTC)
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:this happened to me as well.  I thought the friendly setting was a result of him being an elf (see my entry below).  But other than that everything you describe above is almost exactly like what I had happen.  Maybe this friendly setting is a bug?  Anyone else have this happen?--[[User:Jpwrunyan|Jpwrunyan]] 03:36, 13 August 2009 (UTC)
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::An update on my Queen: since she wouldn't move from her spot at the edge of the map I decided to channel under her, dropping her a level then covering the hole with a floor. I dug over to her spot from underground and she wandered slightly, remaining in her tunnel (her advisor with the "visitor" status in the 'u'nit screen had already left to my meeting hall). Eventually in the spring a year after she arrived an elven diplomat came and she ran off to the dining hall to meet with him (the human diplomat met witht he mayor and the dwarves didn't send one because I had gotten the Queen. So my next plan was to try to find some adamantine to see if that might fix her, but that failed (after countless tunnels into my mountain I gave in and used reveal.exe to learn there was no adamatine) so that is inconclusive. After I abandoned that fortress our of boredom I returned in adventure mode to find good old Kulet Yearlabor and her wraslean' advisor Servesh fighting off some critters that had spawned there. I must say this was the first time visiting an old fortress after recieving the King/Queen so I don't know if that is normal or specific to my case due to her 'Friendly' status. If I had to guess why it happened to my queen I would say she probably came from a neighboring civilization (whether that be another dwarven civ or elf/hummie/goblin civ I don't know) and rose up the ranks in mine much like your elf king did in your civ.
  
 
== How long does it take for this guy to get here? ==
 
== How long does it take for this guy to get here? ==
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:I am pretty sure only roads count.  I never have had the problem you are describing.  You can make single tile roads of stone, or use blocks, or even use a really expensive (say [[platinum]]) [[block]]s to make roads.  Don't worry, you can always deconstruct them later.  You might also be seeing the delay.  Remember, trade values only go up once they have been reported.  I'm not sure if the roads are the same way.  Meaning, a diplomat or something has to come and leave before the values change.  I don't have DF in front of me, but it would be easy to check and see if the value changed right away or if it was delayed.--[[User:Kwieland|Kwieland]] 01:27, 28 June 2009 (UTC)
 
:I am pretty sure only roads count.  I never have had the problem you are describing.  You can make single tile roads of stone, or use blocks, or even use a really expensive (say [[platinum]]) [[block]]s to make roads.  Don't worry, you can always deconstruct them later.  You might also be seeing the delay.  Remember, trade values only go up once they have been reported.  I'm not sure if the roads are the same way.  Meaning, a diplomat or something has to come and leave before the values change.  I don't have DF in front of me, but it would be easy to check and see if the value changed right away or if it was delayed.--[[User:Kwieland|Kwieland]] 01:27, 28 June 2009 (UTC)
 
::Road value increases the instant construction on the road is completed. If you've managed to capture a dragon, making its fat into soap and using said soap to build a few tiles of road will probably do the trick very quickly. --[[User:Quietust|Quietust]] 14:01, 8 July 2009 (UTC)
 
::Road value increases the instant construction on the road is completed. If you've managed to capture a dragon, making its fat into soap and using said soap to build a few tiles of road will probably do the trick very quickly. --[[User:Quietust|Quietust]] 14:01, 8 July 2009 (UTC)
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:::I can confirm that not only roads count: my current fortress has road value 5274 dwarfbucks, but I haven't built any roads, only bridges. --[[User:TommyAtkins|TommyAtkins]] 02:07, 13 September 2009 (UTC)
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::::A quick test confirms that bridges '''do''' count toward road value, though they may need to be above ground and/or be accessible to one's trade depot - I just tried deconstructing one of the 5 segments of the bridge across my magma pipe (which are all covered by constructed floors), and my road value decreased the instant deconstruction began (once it went from solid to "O O O O O O"). --[[User:Quietust|Quietust]] 19:15, 17 September 2009 (UTC)
  
 
== elf king?! ==
 
== elf king?! ==
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My king arrived and he is an Elf King.  His advisor is an Elf Advisor.  They show up on the unit list as "Friendly" but are hanging out at the edge of the map.  The do not show up in my nobles list and I cannot assign rooms to them or anything like that.  Anyway, what does this all mean?
 
My king arrived and he is an Elf King.  His advisor is an Elf Advisor.  They show up on the unit list as "Friendly" but are hanging out at the edge of the map.  The do not show up in my nobles list and I cannot assign rooms to them or anything like that.  Anyway, what does this all mean?
 
--[[User:Jpwrunyan|Jpwrunyan]] 11:44, 21 July 2009 (UTC)
 
--[[User:Jpwrunyan|Jpwrunyan]] 11:44, 21 July 2009 (UTC)
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:You probably edited some raws that changed some stuff that made the normal kind appear as an Elf King.  If I remember correctly, Elves do not have kings, but druids--[[User:CrazyMcfobo|CrazyMcfobo]] 07:37, 6 August 2009 (UTC)
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::Well, the article does state that you can have kings from another race. And chances are that this "Elf king" is an elf that rose to the rank of king of the Dwarves. Of course, only a sissy dwarf would ever recognize that king as the real king. Now go and kill him so you get a better king instead! [[User:Shardok|Shardok]] 19:49, 6 August 2009 (UTC)
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:::I'm the one who edited the article to include information about non-dwarven kings... but I added the above comment just so people looking at the log would know what prompted me to add the information.  And no, I did not edit the raws in any way.  I am a total vanilla purist at the moment.  I've suspended the game until I get around to taking screen shots or... doing SOMETHING with it.  And as far as titles, the titles for a noble are dependent on the civilization and not the race.  I think the reason all my other nobles were dwarves and not elves is because I believe they get spawned on demand (as opposed to getting created during world generation) and when they get spawned, they are created according the default race of their civilization.  I could be totally wrong, but I doubt it.  If dwarven immigrants (including nobles) weren't created from thin air, then it should be possible for a player to do something crazy like deplete a civilization 7 dwarves at a time by embarking in the artic and getting killed by polar bears.  Eventually, that civ wouldn't have 7 dwarves left to start a new outpost.  Crazy.  But probably not the case.  Anyway, to get back on track, the King would be an exception since we know about him (and some other NPC's) from world generation and from the civilization screen.--[[User:Jpwrunyan|Jpwrunyan]] 10:44, 8 August 2009 (UTC)
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:Just use tile edit to drop 1/7 lava on him, and then when he's gone remove it. Get a dwarf king that works in the next wave. [[User:Rkyeun|Rkyeun]] 15:32, 12 August 2009 (UTC)
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::For future reference, this would '''not''' work, since kings will never be replaced. --[[User:Quietust|Quietust]] 19:17, 17 September 2009 (UTC)
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== Demands ==
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In my announcements page, I saw "Melbil Ozkakkeskal, King has a new demand.". Upon checking the Nobles page, he showed up with [DEMAND] in brown and, when viewing his info, the line "Demands: cabinet in Dining Room" was present. So yes, they '''do''' make demands. My queen consort also demanded a cabinet in her tomb a while ago, but she recently forgot it. --[[User:Quietust|Quietust]] 18:11, 22 August 2009 (UTC)
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== Old Versions ==
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It's known that, in the old 2D version, the King would order miners to dig toward Adamantine and force them to dig out more of it until it brought about the "lost contact" endgame. What I haven't seen discussed, however, is what would happen if you were to '''kill''' the King in those old versions - did it simply increase your freedom to do whatever you wanted, or did it outright end the game or cause some other disastrous consequences? --[[User:Quietust|Quietust]] 18:16, 2 November 2009 (UTC)
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== King Endgame "Bug" ==
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Those wanting a challenge can find one in this game, but with arrival of the king there are no more trades, and your challenging location is now crippled. It's the end "reward" to end all challenging games. I'm starting this as a "bug" because it ends the game.. showstopper.. fun right? However perhaps it's a "bug" because every other outpost would now be trading with.. you? Also you'd get all the offerings from other outposts. So constant traders (perhaps multiple trade depots finally needed) and offerings to you.. the king. Just a thought. [[User:Pathaugen|Pathaugen]] 05:25, 10 November 2010 (UTC)
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== Benefits ==
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The only real change I notice from having a king is that the domestication messages of new wild species are instant. You don't have to wait for the liaison to make it back to wherever he's from.
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:You are editing a talk page for an '''older version''' of Dwarf Fortress. Please make sure you intend to do this. If you are here by mistake, use [[DF2012 Talk:Monarch|the current talk page]] instead. --[[User:Quietust|Quietust]] ([[User talk:Quietust|talk]]) 03:54, 27 April 2014 (UTC)

Latest revision as of 03:54, 27 April 2014

Some Chatter[edit]

Got the king tonight. Unsure of the trigger; had missed two prior dwarf caravans due to sieges. Had population 37 and fortress value about 1.3 million when he arrived. His fellow immigrants raised the population to 63 immediately afterward. My first wiki page, let me know what I did wrong :) Doctorlucky 04:29, 15 November 2007 (EST)

I had him arrive under similar conditions recently: Population of around 40, high overall fortress value(~6 million) and three past sieges.Killtheimpostor! 19:53, 15 November 2007 (EST)
Have either of you reached adamantine? -- Zaratustra 20:33, 15 November 2007 (EST)
I had only my 7 dwarves when i reached adamantine by sheer dumb luck, and then the king arrived with 22 immigrants. Adamantine has to have something to do with it. abattur
There was some discussion elsewhere, and apparently the 'King arrives dressed as a peasant' in previous versions meant you'd found adamantine but not met other criteria of having the king arrive. And yes, I had found adamantine. So once we figure out the criteria for a non-adamantine visit, we should redo and expand the page. And never demean the value of pure dumb luck! Doctorlucky 02:23, 16 November 2007 (EST)

I never understood what the dressed as a peasent thing refers to. Is he not the king at first? Or does he simply arrive with poor clothing and then immediately get the best clothing from the fort? --DDouble 11:34, 16 November 2007 (EST)

maybe he is trying to sneak into the fortress? --Fedaykin 13:53, 16 November 2007 (EST)
Maybe he's embarrassed to move to a fort that doesn't meet royal standards (as perceived by The People(TM)), but he knows it'll soon be filthy rich with all that adamantine? -EarthquakeDamage 14:46, 16 November 2007 (EST)
He's probably just coming when you hit adamantine because he wants to get his grubby little paws on it.--CrazyMcfobo 19:59, 15 April 2008 (EDT)

I'm at 1.5M Created Wealth, 337k imported, 116k exported, 165 population, and 23,000 silver coins. The baroness has turned into the duchess, and I have a new noble: "The Incoming King". When I get details of him, it mentions how much archecture I have vs needed (Desired 10k, Current: 101k), Road Value (7.5k vs 280), and Offerings (5000 vs 0). Presumably the Offerings are to the Dwarven caravan. Road value seems easy to get up, each glass square is worth 40 bucks. KiTA 21:50, 18 November 2007 (EST)

I'm at 317K created wealth, 283k imported, 61k exported, 146 population, no coins. We recently turned into a duchy and now have "The Incoming King" as well. He wants 15k architecture (we have 108k), 5k road (we have 1182), and 5k offerings (We have 0). Breakdown of created wealth: 9.6k weapons, 0 armor and garb, 45k furniture, 130k other objects, 111k architecture, 19k displayed, 9.9k held/worn. --SL 10:51, 20 November 2007 (EST)

is there a screen that displays the value of roads? --Loganis 16:34, 6 August 2009 (UTC)
Answer: Yes there is, you go to (N) and then you have an option for (C) Becoming the Capital. If you don't have that, get a Baron first. unsigned comment by Pathaugen

What happens when you get the king and abandon your fort? --Jackard 03:35, 22 November 2007 (EST)

Your fort shows up as the "Mountainhome" for the civ when you find it in adventure mode. When asking people of that civ about the capital, they say "There is no capital." --Rabek 03:04, 1 February 2008 (EST)

Just to confirm how this works: Once you get promoted to a Duchy, you must meet the three requirements given by the Incoming King noble. Road value, Architecture value and Offerings (to dwarven caravans). The offering takes a while to get to the king, but once the requirements are met, you should get a king in the next wave of immigrants. --Starfisher 18:07, 12 December 2007 (EST)


So if, uh, totally hypothetically, my King went Stark Raving Mad due to his room not being up to snuff and died naked and thirsty, will I ever get another King? Viper1969 14:42, 17 January 2008 (EST)

I had my king as well as everyone else die in a massive assault. I then proceeded to reclaim the fortress and on the third attempt I had wiped out all the invaders. I got a new king to arrive eventually (it was a queen this time). Unfortunately I don't know how to check if she is the old king's spouse, but my guess is that it's so. Perhaps noting is that both my king and later queen came dressed as peasants because of my adamantine findings. --Liqum 03:20, 6 February 2009 (EST)

Accompaning Nobles[edit]

Who arrives with the king other than the Advisor? Who oth

I did not get an advisor with my Queen. Although she came with the discovery of adamantine. --Mitchy 08:17, 17 January 2008 (EST)
A consort, like most nobles... about four Royal guards, if I remember properly... and an assortment of peasants. Only peasants. I'm assuming they're all spouses of the guards/king/advisor/consort, but I'm too lazy to really look into that. Rabek 03:02, 1 February 2008 (EST)

Adamantine King[edit]

(Moved from article page --Edward 17:56, 31 January 2008 (EST))
From my experience so far, he's not made a single demand what so ever (other than his room, etc). Admittedly it hasn't been that long (4th year of the fort, King was 1st immigrant), but I've had time to mine every tile of addy on the map that's safe to dig (and then a couple). Bonus? Bug? —Preceding unsigned comment added by Draco18s (talkcontribs)

I've noticed that my adamantine rulers are not as proficient with skills and stats as normal rulers. Can anyone confirm/deny this? --Liqum 03:23, 6 February 2009 (EST)
Okay, a weird thing just happened. My Queen suddenly just got all her stats maxed out and became very skilled in a lot of different areas. I have no idea when or how this happened. --Liqum 04:26, 6 February 2009 (EST)
I was coming here to question whether the king comes with a spouse if he comes through mining adamantine. I've got an adamantine king coming soon, so maybe he'll bring one. If not, well, more testing... Shardok 03:51, 6 August 2009 (UTC)
He came without a spouse. However, turns out his spouse was dead. Shardok 06:11, 6 August 2009 (UTC)
I'm sitting here waiting for my Adamantine King to arrive. Been several years now since I struck Adamantine. Population cap is set at 100, but for various reasons it hasn't gone over 75 in recent years. I'm beginning to wonder if the Adamantine King will not arrive when you population is below 100. Doctorzuber 03:20, 24 March 2010 (UTC)
Oh there he is, finally. Population 76, one Adamantine King. Doctorzuber 03:35, 24 March 2010 (UTC)

Do I want this guy?[edit]

im ALMOST at the requirements to get the king. But the nobles i have are already anoying enough, why do i want this king? --Wafl

erg. *shudders at the grammar*
AFAIK, the king serves no purpose other than to challenge you. So, no. --Savok 18:39, 5 February 2008 (EST)
Every times I get a king (adamantine king actually), the dwarven liaison won't come any longer.
Quite anoying on fortresses relying on an external source of flux. --Yag
Apparently the Advisor is actually the previous liaison?
--JohnEvans 02:57, 4 February 2010 (UTC)

King Vs Population Cap[edit]

I'm at my population cap (actually just over due to births). I've meet all the requirements for the Incoming King. Will he still come? Yvain 02:40, 6 April 2008 (EDT)

He came with a few regular immigrants, several guards and a consort pushing my population past 210. Yvain 07:26, 7 April 2008 (EDT)
What pop did you have when it happened? I am at 219 and wondering if the king would show up... All reqs met. --Alpha 19:57, 16 February 2009 (EST)
Nevermind the last one, the King did come after a season or two at 220 pop. --Alpha 17:52, 21 February 2009 (EST)

No King (or Queen rather)[edit]

I had been waiting for a King for a long time already, but I had finally filled all the requirements. So at last I get an announcment of his (well her) arrival. There's lot's of immigrants but the Queen is nowhere to be seen! Is this a bug of some sort or does she arrive seperately from the other immigrants? My population is 185 which is under the cap. I'm using version 28_181_39e.

I also had a wrestler stuck to the spot where he entered the map to. Could this affect somehow?

Oh there she is. But she doesn't move, and appears as Ruler/Queen and I can't interract with her. She appears like Town Liaisons for example. She appears as Friendly in the U(nit)-screen.

(40d) I note that sometimes when I get an immigrating military dwarf they get stuck at the tile on the edge of the map where they enter and prevent other immigrants from arriving. Stationing them or adding them to an existing squad seems to do the trick. It's possible once the dwarf's idle immigrant status goes away they'll stop standing there. Iucounu 16:43, 8 March 2009 (EDT)

This also happened to me. Queen was marked as Friendly and sidestepped her entrance point to let her guards through. Her advisor also arrived and was marked as "Visitor". I reloaded to see if it would happen again or if it was just her location. She arrived on the same day in a different location with no change, after everyone else went inside (even her 'visitor' advisor) she remained there even after her imigrant status faded (at which point she went and maced a hoary marmot in the face and returned to her position. She also doesn't appear on the nobles screen or as someone that I can assign rooms to, which is too bad because I built my entire fortress around her throne room, including an artifact throne with an engraving of her on it... --Dapanman 20:10, 12 August 2009 (UTC)

this happened to me as well. I thought the friendly setting was a result of him being an elf (see my entry below). But other than that everything you describe above is almost exactly like what I had happen. Maybe this friendly setting is a bug? Anyone else have this happen?--Jpwrunyan 03:36, 13 August 2009 (UTC)
An update on my Queen: since she wouldn't move from her spot at the edge of the map I decided to channel under her, dropping her a level then covering the hole with a floor. I dug over to her spot from underground and she wandered slightly, remaining in her tunnel (her advisor with the "visitor" status in the 'u'nit screen had already left to my meeting hall). Eventually in the spring a year after she arrived an elven diplomat came and she ran off to the dining hall to meet with him (the human diplomat met witht he mayor and the dwarves didn't send one because I had gotten the Queen. So my next plan was to try to find some adamantine to see if that might fix her, but that failed (after countless tunnels into my mountain I gave in and used reveal.exe to learn there was no adamatine) so that is inconclusive. After I abandoned that fortress our of boredom I returned in adventure mode to find good old Kulet Yearlabor and her wraslean' advisor Servesh fighting off some critters that had spawned there. I must say this was the first time visiting an old fortress after recieving the King/Queen so I don't know if that is normal or specific to my case due to her 'Friendly' status. If I had to guess why it happened to my queen I would say she probably came from a neighboring civilization (whether that be another dwarven civ or elf/hummie/goblin civ I don't know) and rose up the ranks in mine much like your elf king did in your civ.

How long does it take for this guy to get here?[edit]

I was told that the king was incoming about 2-3 years ago in game time. It took me a long time to get enough roads to be built, but about a year or so ago, I finished. The field for the incoming king says all of the qualifications are in. And... it's been a year. There has been an immigration and a "no one dared brave your fort" immigration message, but no king. How long does he wait to show up after that initial message? -Fuzzy 10:29, 7 October 2008 (EDT)

I still don't know how long it takes, but he has arrived. -Fuzzy 21:00, 7 October 2008 (EDT)

Update to 40d[edit]

I got the adamantine king in my current game. He came with no consort but doesn't appear to have one at all in the relationship screen, so no information there. Have not seen an advisor and do not know if one will come later when I meet the normal requirements or whatnot.

He has issued no mandates and made no demands except for his standard room/furnishing requirements.

I should note it also took him 3 years to arrive from when I first struck adamantine, but I don't know if that's because reporting back to the civilization takes longer when your civ isn't sending you a liaison in the first place.

--Squirrelloid 15:24, 10 December 2008 (EST)


Turning off the King[edit]

Is there a simple way to disable the arrival of the king? While I like my current fortress, I don't see a place with no iron, no magma, and no tower-caps becoming The Mountainhome. I see us as an outpost whose primary purpose is to fight goblins and produce marble things.unsigned comment by Pyrite

Provided you don't have adamantine, all you have to do is not build roads worth a total of 5000☼ and the "Incoming King" will never income.--Maximus 10:20, 13 December 2008 (EST)


Relationships and deities.[edit]

Got the Queen tonight for a different fortress than the one above (decided I needed magma, settled in the side of a volcano, and managed to find adamantine.)I was looking over her relationships and noticed she has ten children, and also has her grandparents, aunts and uncles, and a dozen cousins. I was also interested to note she worships two deities, something I've never seen in any other dwarf.--Pyrite 04:20, 3 January 2009 (EST)

Justice[edit]

My Queen, mentioned above, went on a tantrum due to the mayor having an artefact cabinet raising her room to "Royal". This led to her throwing boulders, breaking a stone table, and starting a fistfight. The justice system has ignored this, and it doesn't look like the queen will be jailed for it.

My Duke threw a similar hissy-fit recently. I locked him in the walled garden to ponder his crimes... and when he got thirsty, I pumped a few thousand gallons of moat-water over the wall. Problem solved.

Old age[edit]

I got my queen about a year ago and I suddenly noticed I hadnt seen her in a while. Turns out she died of old age some time ago and is now resting in her tomb.

This sort of sucks seeing as I just got her and theres no replacement. Would be nice if her closest family came along and one of her children could take the throne.--Katieness 20:44, 6 February 2009 (EST)

Still trading with previous mountainhome[edit]

I got my queen and I still receive trades from the dwarfs. Is this a bug? I did notice that there wasn't a liaison with them this time. 40d --Kwieland 09:10, 23 February 2009 (EST)

I think it's probably deliberate. The new mountainhome would certainly be trading with somebody (getting stuff from the provinces, as it were), and the old mountainhome would be the next-biggest city of that civ. So it makes sense that the game would be made to do that. The liason bit, I have no idea though. --LegacyCWAL 13:31, 23 February 2009 (EST)


I added a verify tag to the statement that the "old" mountain home will no longer trade with you. I do trade with the previous mountain home, but to date (5 game years) I don't get a liason so I can not request what they bring. They have brought stuff almost like the elves, lots of fabric.--Kwieland 16:37, 12 March 2009 (UTC)

Civilisation with no king[edit]

On the embark screen, I selected a civilisation that actually has no monarch (on the c screen, the highest-ranked noble is a Mayor). Will I still get a king if the Mountainhome doesn't have one to provide? Aosher 09:24, 19 March 2009 (UTC)

Having struck Adamantine, no king has materialised. I think it's safe to assume than none is forthcoming. Aosher 08:34, 20 March 2009 (UTC)

Roads[edit]

When i became duchy my road value was instantly at 3000 (of 7500 demanded) for 2 short road pieces i made for the traders. Since then i improved substantially (like 3 times) on that road, but the value..trickles only a bit (3354 now).

What else does count into roads? What roads should i build best? --Confused 00:31, 27 June 2009 (UTC)

I am pretty sure only roads count. I never have had the problem you are describing. You can make single tile roads of stone, or use blocks, or even use a really expensive (say platinum) blocks to make roads. Don't worry, you can always deconstruct them later. You might also be seeing the delay. Remember, trade values only go up once they have been reported. I'm not sure if the roads are the same way. Meaning, a diplomat or something has to come and leave before the values change. I don't have DF in front of me, but it would be easy to check and see if the value changed right away or if it was delayed.--Kwieland 01:27, 28 June 2009 (UTC)
Road value increases the instant construction on the road is completed. If you've managed to capture a dragon, making its fat into soap and using said soap to build a few tiles of road will probably do the trick very quickly. --Quietust 14:01, 8 July 2009 (UTC)
I can confirm that not only roads count: my current fortress has road value 5274 dwarfbucks, but I haven't built any roads, only bridges. --TommyAtkins 02:07, 13 September 2009 (UTC)
A quick test confirms that bridges do count toward road value, though they may need to be above ground and/or be accessible to one's trade depot - I just tried deconstructing one of the 5 segments of the bridge across my magma pipe (which are all covered by constructed floors), and my road value decreased the instant deconstruction began (once it went from solid to "O O O O O O"). --Quietust 19:15, 17 September 2009 (UTC)

elf king?![edit]

Hi, I am going to add to the article but first I will describe what happened in my game. For some reason (presumably war?) my civ's nobles are elves. My king arrived and he is an Elf King. His advisor is an Elf Advisor. They show up on the unit list as "Friendly" but are hanging out at the edge of the map. The do not show up in my nobles list and I cannot assign rooms to them or anything like that. Anyway, what does this all mean? --Jpwrunyan 11:44, 21 July 2009 (UTC)

You probably edited some raws that changed some stuff that made the normal kind appear as an Elf King. If I remember correctly, Elves do not have kings, but druids--CrazyMcfobo 07:37, 6 August 2009 (UTC)
Well, the article does state that you can have kings from another race. And chances are that this "Elf king" is an elf that rose to the rank of king of the Dwarves. Of course, only a sissy dwarf would ever recognize that king as the real king. Now go and kill him so you get a better king instead! Shardok 19:49, 6 August 2009 (UTC)
I'm the one who edited the article to include information about non-dwarven kings... but I added the above comment just so people looking at the log would know what prompted me to add the information. And no, I did not edit the raws in any way. I am a total vanilla purist at the moment. I've suspended the game until I get around to taking screen shots or... doing SOMETHING with it. And as far as titles, the titles for a noble are dependent on the civilization and not the race. I think the reason all my other nobles were dwarves and not elves is because I believe they get spawned on demand (as opposed to getting created during world generation) and when they get spawned, they are created according the default race of their civilization. I could be totally wrong, but I doubt it. If dwarven immigrants (including nobles) weren't created from thin air, then it should be possible for a player to do something crazy like deplete a civilization 7 dwarves at a time by embarking in the artic and getting killed by polar bears. Eventually, that civ wouldn't have 7 dwarves left to start a new outpost. Crazy. But probably not the case. Anyway, to get back on track, the King would be an exception since we know about him (and some other NPC's) from world generation and from the civilization screen.--Jpwrunyan 10:44, 8 August 2009 (UTC)
Just use tile edit to drop 1/7 lava on him, and then when he's gone remove it. Get a dwarf king that works in the next wave. Rkyeun 15:32, 12 August 2009 (UTC)
For future reference, this would not work, since kings will never be replaced. --Quietust 19:17, 17 September 2009 (UTC)

Demands[edit]

In my announcements page, I saw "Melbil Ozkakkeskal, King has a new demand.". Upon checking the Nobles page, he showed up with [DEMAND] in brown and, when viewing his info, the line "Demands: cabinet in Dining Room" was present. So yes, they do make demands. My queen consort also demanded a cabinet in her tomb a while ago, but she recently forgot it. --Quietust 18:11, 22 August 2009 (UTC)

Old Versions[edit]

It's known that, in the old 2D version, the King would order miners to dig toward Adamantine and force them to dig out more of it until it brought about the "lost contact" endgame. What I haven't seen discussed, however, is what would happen if you were to kill the King in those old versions - did it simply increase your freedom to do whatever you wanted, or did it outright end the game or cause some other disastrous consequences? --Quietust 18:16, 2 November 2009 (UTC)

King Endgame "Bug"[edit]

Those wanting a challenge can find one in this game, but with arrival of the king there are no more trades, and your challenging location is now crippled. It's the end "reward" to end all challenging games. I'm starting this as a "bug" because it ends the game.. showstopper.. fun right? However perhaps it's a "bug" because every other outpost would now be trading with.. you? Also you'd get all the offerings from other outposts. So constant traders (perhaps multiple trade depots finally needed) and offerings to you.. the king. Just a thought. Pathaugen 05:25, 10 November 2010 (UTC)

Benefits[edit]

The only real change I notice from having a king is that the domestication messages of new wild species are instant. You don't have to wait for the liaison to make it back to wherever he's from.

You are editing a talk page for an older version of Dwarf Fortress. Please make sure you intend to do this. If you are here by mistake, use the current talk page instead. --Quietust (talk) 03:54, 27 April 2014 (UTC)