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Difference between revisions of "40d:Werewolf"

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{{CreatureInfo|name=Werewolf|symbol=W|color=rgb(192, 192, 192)|
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{{Quality|Fine}}
bones=N/A|chunks=N/A|meat=N/A|fat=N/A|skulls=N/A|skin=N/A|
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{{40d creaturelookup/0|butcher=no}}
biome=
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{{av}}
* Tundra
 
* Taiga forest
 
* Any temperate forest
 
* Temperate shrubland
 
}}
 
  
This predatory creature usually appears in single units. Cold areas seem to help these [[creatures]] out of their lairs.  They are extremely aggressive, and will home in on your fortress and run down one of your lone [[herbalist]]s or [[woodcutter]]s. A decently skilled [[wrestler]], or 2-3 unskilled recruits, can tear the clueless werewolf to pieces. However, they can regenerate even yellow wounds very fast, so you better kill them in one go. <s>Any dwarf who has come in contact with a werewolf must hang a single [[kobold bulb]] around his or her neck for an entire season or else risk becoming a werewolf themselves.</s>
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Wolfman, that is. Black teeth. Gnarled face. This predatory creature usually appears in single units. Cold areas seem to help these [[creatures]] out of their lairs.  They are extremely aggressive, and will home in on your fortress and run down one of your lone [[herbalist]]s or [[woodcutter]]s. A decently skilled [[wrestler]], or 2-3 unskilled recruits, can tear the clueless werewolf to pieces. However, don't underestimate them early on as they are fast.
  
{{Game_Data|[CREATURE:WEREWOLF]
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{{gamedata}}
[NAME:werewolf:werewolves:werewolf]
 
[TILE:'W'][COLOR:0:0:1]
 
[MODVALUE:4]
 
[LARGE_ROAMING][FREQUENCY:25]
 
[POPULATION_NUMBER:10:20]
 
[CLUSTER_NUMBER:1:1]
 
[LARGE_PREDATOR][EVIL]
 
[FANCIFUL]
 
[PETVALUE:1000]
 
[GRASSTRAMPLE:0]
 
[BONECARN]
 
[PREFSTRING:howls]
 
[BUTCHERABLE_NONSTANDARD]
 
[BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:HUMANOID_JOINTS:MOUTH]
 
[BODYGLOSS:PAW]
 
[SIZE:8]
 
[MAXAGE:100:200]
 
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
 
[FAT:1]
 
[NOCTURNAL]
 
[BIOME_TUNDRA]
 
[BIOME_FOREST_TAIGA]
 
[BIOME_ANY_TEMPERATE_FOREST]
 
[BIOME_SHRUBLAND_TEMPERATE]
 
[STANDARD_FLESH]
 
[HOMEOTHERM:10067]
 
[LAYERING:100]
 
[SWIMS_INNATE][SWIM_SPEED:2500]
 
}}
 
 
{{Creatures}}
 
{{Creatures}}
[[Category:Humanoids]]
+
{{Category|Humanoids}}

Latest revision as of 15:23, 8 December 2011

Werewolf

W

Portrait
Biome

Attributes
Alignment: Evil

· Fanciful · Humanoid

Cannot be tamed

Age
Adult at: Birth
Max age: 100-200
Rotting leaves

(Value multiplier ×4)

Bones 8
Skulls 1

Wikipedia article

This article is about an older version of DF.

Wolfman, that is. Black teeth. Gnarled face. This predatory creature usually appears in single units. Cold areas seem to help these creatures out of their lairs. They are extremely aggressive, and will home in on your fortress and run down one of your lone herbalists or woodcutters. A decently skilled wrestler, or 2-3 unskilled recruits, can tear the clueless werewolf to pieces. However, don't underestimate them early on as they are fast.

Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent