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Difference between revisions of "40d Talk:Bin"

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:I would have designated the new as taking from the old before deleting it... Though, I can't recall ever having bins left behind that weren't empty. --[[User:N9103|Edward]] 08:20, 21 May 2008 (EDT)
 
:I would have designated the new as taking from the old before deleting it... Though, I can't recall ever having bins left behind that weren't empty. --[[User:N9103|Edward]] 08:20, 21 May 2008 (EDT)
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:: I've been struggling with this one myself, still trying to understand it better. It seems to involve mixed bins. I've made a new stockpile to melt a bunch of narrow armors, but I'm having a devil of a time convincing the dwarves to actually move these objects to the intended stockpile. It seems that once they're in a bin in a valid stockpile, they refuse to move it to a new stockpile. Another tactic that also seems to fail is deleting the original stockpile. My current theory is that it has to do with the contents of the bin, if even one item is in the bin that doesn't fit the criteria remains in the bin, they won't move the bin, nor will they take anything out of the bin to fix it. If there's an easy way around this, I haven't figured it out yet. [[User:Doctorzuber|Doctorzuber]] 19:15, 15 March 2010 (UTC)
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:::The best way I can think of, as irritating as it might be, is to just designate the contents of the bin as "Dump" and then reclaim them afterwards. -- [[User:Dark T Zeratul|Dark T Zeratul]] 20:17, 15 March 2010 (UTC)
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Further testing seems to come up with one method that works, and many methods that do not.
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*It seems Dwarves will not take anything from a bin that is not in a stockpile.
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*Dwarves will not move a bin into a stockpile unless every object in that bin is permitted in that stockpile.
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*the "take from stockpile" seems to fall under the problem of not moving a bin unless the entire bin fits problem again.
 +
*carefully using forbid, seems to permit dwarves to actually remove things from a bin.
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Three things that don't really work. What does seem to work, is using the forbid settings in a stockpile. I deleted any stockpile that could possibly complicate things and made one single stockpile to take all of my mixed up bins. In my case, this means ammo/weapons/armor all in one stockpile. All the idle dwarves quickly hopped to the task and the bins were quickly all in one stockpile. Next, I create a new stockpile, for a small test I used a stockpile to take nothing but trap components. Going back to my big mixed up stockpile, I forbid trap components and watch to see what the dwarves do. The effect is immediate. The dwarves once again leap to the task and yank any trap components out of the bins and resort them into the new stockpile. Finally seeing success, I get a bit more selective and create two more stockpiles, one for usable metal armor, one for unusable metal armor. Going back to the mix pile, I forbid all metal armors and wait. The dwarves leap to the task and in minutes I have two neatly sorted stockpiles of metal armor. So there you have it. A method that seems to actually work for separating troublesome objects from existing bins. [[User:Doctorzuber|Doctorzuber]] 17:27, 17 March 2010 (UTC)
  
 
==How Bins are Allocated==
 
==How Bins are Allocated==
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Does anyone else think that the nuclear reaction section deserves its own page? I'd like to link to it from [[stupid dwarf trick]]s.  
 
Does anyone else think that the nuclear reaction section deserves its own page? I'd like to link to it from [[stupid dwarf trick]]s.  
 
--[[User:Strangething|Strangething]] 19:23, 18 April 2009 (UTC)
 
--[[User:Strangething|Strangething]] 19:23, 18 April 2009 (UTC)
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*Does this also work with blocks made from other flammable materials (such as [[bituminous coal]] or [[graphite]])? --[[User:Quietust|Quietust]] 20:07, 29 July 2009 (UTC)

Latest revision as of 20:21, 18 March 2010

Looking inside?[edit]

I'm trying to find out where what the contents of my bins and barrels are, but I can't seem to get much but a description of the barrels/bins instead of their contents. Any idea how to figure this out? I am essentially trying to build a Artifact Vault. Jwguy 15:13, 26 May 2009 (UTC)

Material to build a bin[edit]

How many bars does it take to make a bin? Does it depend on what kind of metal? I've gotten canceled messages for "Can't find 2 iron bars" or "can't find 3 platinum bars"...

or the carpenter page for wood!GarrieIrons 10:52, 1 August 2008 (EDT)

to do[edit]

Yes, but it varies by item type. A bin can always fit at least 10 (I think). If you're storing socks, it can hold many more. VengefulDonut 11:37, 21 February 2008 (EST)

problem[edit]

I fail to have an armor bin, they always carry them of to cloth piles and whatnot. Any tricks? Maybe needs a metal bin?—Preceding unsigned comment added by Koltom (talkcontribs)

Edit the settings on your stockpiles to keep out the things that you dont want to go there. VengefulDonut 11:37, 21 February 2008 (EST)
yeah, i limited bins on all stockpiles to what was already there. For a change they now put the bins on furniture piles -empty- but at least 3 of 10 arrived on armor piles and the clutter is gone. But its terrible micromanagement to adjust the piles every time one needs a new bin - i will just have to mass produce... --Koltom 20:46, 21 February 2008 (EST)

Bin transfer?[edit]

When making a new stockpile and deleting the previous, the dwarves only decide to move the goods that are not within bins. The new stockpile isn't close to full, and the filled bins sit in the old room without the designation. Is there a (non-tedious) way to make the dwarves move the bins to my new stockpile? --Sphexx 06:13, 21 May 2008 (EDT)

I would have designated the new as taking from the old before deleting it... Though, I can't recall ever having bins left behind that weren't empty. --Edward 08:20, 21 May 2008 (EDT)
I've been struggling with this one myself, still trying to understand it better. It seems to involve mixed bins. I've made a new stockpile to melt a bunch of narrow armors, but I'm having a devil of a time convincing the dwarves to actually move these objects to the intended stockpile. It seems that once they're in a bin in a valid stockpile, they refuse to move it to a new stockpile. Another tactic that also seems to fail is deleting the original stockpile. My current theory is that it has to do with the contents of the bin, if even one item is in the bin that doesn't fit the criteria remains in the bin, they won't move the bin, nor will they take anything out of the bin to fix it. If there's an easy way around this, I haven't figured it out yet. Doctorzuber 19:15, 15 March 2010 (UTC)
The best way I can think of, as irritating as it might be, is to just designate the contents of the bin as "Dump" and then reclaim them afterwards. -- Dark T Zeratul 20:17, 15 March 2010 (UTC)

Further testing seems to come up with one method that works, and many methods that do not.

  • It seems Dwarves will not take anything from a bin that is not in a stockpile.
  • Dwarves will not move a bin into a stockpile unless every object in that bin is permitted in that stockpile.
  • the "take from stockpile" seems to fall under the problem of not moving a bin unless the entire bin fits problem again.
  • carefully using forbid, seems to permit dwarves to actually remove things from a bin.

Three things that don't really work. What does seem to work, is using the forbid settings in a stockpile. I deleted any stockpile that could possibly complicate things and made one single stockpile to take all of my mixed up bins. In my case, this means ammo/weapons/armor all in one stockpile. All the idle dwarves quickly hopped to the task and the bins were quickly all in one stockpile. Next, I create a new stockpile, for a small test I used a stockpile to take nothing but trap components. Going back to my big mixed up stockpile, I forbid trap components and watch to see what the dwarves do. The effect is immediate. The dwarves once again leap to the task and yank any trap components out of the bins and resort them into the new stockpile. Finally seeing success, I get a bit more selective and create two more stockpiles, one for usable metal armor, one for unusable metal armor. Going back to the mix pile, I forbid all metal armors and wait. The dwarves leap to the task and in minutes I have two neatly sorted stockpiles of metal armor. So there you have it. A method that seems to actually work for separating troublesome objects from existing bins. Doctorzuber 17:27, 17 March 2010 (UTC)

How Bins are Allocated[edit]

It would be cool to add info on how and when bins are allocated. I know it's dynamic based on the forums answer I got, but I don't know enough to take a good stab at adding it to the wiki. -- Macguffin 10:54, 29 June (EDT)

As far as I know, the bins are automatically allocated based on how many stockpiles are 'in need of bins'. They usually try to fulfil one stockpiles need for bins before all of the others. Try to keep one bin limit on all of them before increasing the limits. --AlexFili 04:30, 25 July 2008 (EDT)

Magma safe bins[edit]

If I have a bin made of magma safe material, such as nickel, and I pour lava onto the bin will its contents be safe or will I end up with an undamaged bin full of ashes? Diabl0658 16:46, 24 July 2008 (EDT)

Bin full of ashes. Or in the case of coal, a nuclear reactor.--Zchris13 01:32, 24 May 2009 (UTC)

arggh[edit]

I've got an armor bin, and my Dwarves keep putting the narrow armor that I want to smelt in there. How do I get the items out, or at the least mark them for smelting. When I try and hit the m ke in the menu, it just marks the bin for melting.--Destor 01:41, 9 December 2008 (EST)

Use +- to navigate the items in the bin and hit 'enter' to go to the selected item. While viewing the selected item (after hitting 'enter'), hit 'm' to designate it for melting. Yes, its mildly annoying, but it works. --Squirrelloid 02:31, 9 December 2008 (EST)

"Destor thanks Squirrelloid for his help, and offers him a cookie." that's how happy I am. Now I'll stop running out of iron!--Destor 10:56, 9 December 2008 (EST)

There is also the option of designating items from the stock menu if you know which ones you're looking for (or want to melt all the narrow items) by navigating to them and hittimg 'm', -Fuzzy 11:27, 9 December 2008 (EST)

Nuclear reaction[edit]

Does anyone else think that the nuclear reaction section deserves its own page? I'd like to link to it from stupid dwarf tricks. --Strangething 19:23, 18 April 2009 (UTC)