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Difference between revisions of "User:Twiggie/Wishlist"

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(Undo revision 159498 by 110.139.49.179 (talk) Removed spam link)
 
(5 intermediate revisions by 3 users not shown)
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# milking for cows, camels etc
 
# milking for cows, camels etc
 
# sheepsies? plus wool etc
 
# sheepsies? plus wool etc
 +
#*No wool yet, but you can add sheep with the Zoo Mod linked to from [[New Creatures]]. [[User:Bryan Derksen|Bryan Derksen]] 21:24, 18 June 2008 (EDT)
 
# make leather bags able to hold sand. i think they cant, correct me if im wrong...
 
# make leather bags able to hold sand. i think they cant, correct me if im wrong...
 
# scythes - as  a weapon/harvesting tool?
 
# scythes - as  a weapon/harvesting tool?
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#*Press k, hover over the barrel/bin, and press enter. --[[User:Juckto|Juckto]] 09:33, 19 May 2008 (EDT)
 
#*Press k, hover over the barrel/bin, and press enter. --[[User:Juckto|Juckto]] 09:33, 19 May 2008 (EDT)
 
#*Use + and - to select a particular bin/barrel in the list for that tile. --[[User:N9103|Edward]] 21:50, 19 May 2008 (EDT)
 
#*Use + and - to select a particular bin/barrel in the list for that tile. --[[User:N9103|Edward]] 21:50, 19 May 2008 (EDT)
# Conveyor belts for speeding up large scale mining/tree-cutting ops.
+
# Conveyor belts for speeding up large scale mining/tree-cutting ops. -- or just make wagons build- and  driveable
 
# plowing with horses/cows to speed up farming...
 
# plowing with horses/cows to speed up farming...
 
# switch siege operator to a soldier's profession, and make siege engines a weapon
 
# switch siege operator to a soldier's profession, and make siege engines a weapon
 
# be able to have a fortress in the middle of a mountain formation - with the weight of things you can take cut down, and mules/horses etc carrying the stuff instead of a wagon.
 
# be able to have a fortress in the middle of a mountain formation - with the weight of things you can take cut down, and mules/horses etc carrying the stuff instead of a wagon.
 
# boats :D
 
# boats :D
 +
# distillation equipment for those settlements by the sea
 +
# make big creatures - whales, colossi etc, occupy more than one square
 +
# make weapons poisonable with venom and liquid fire

Latest revision as of 01:04, 23 January 2012

  1. pottery - more work for kilns, etc...
  2. system of changing quality/material of weapons/armour used
  3. candles etc - light up the underground! also this'd provide another use for tallow...
  4. milking for cows, camels etc
  5. sheepsies? plus wool etc
  6. make leather bags able to hold sand. i think they cant, correct me if im wrong...
  7. scythes - as a weapon/harvesting tool?
  8. sniper rifles... jk :D
  9. stockpiles for EMPTY bags/barrels/bins - or a tag for these saying what they're to be used for...
  10. system of checking what is in a specific stockpile square (inside bins/barrels)
    • Press k, hover over the barrel/bin, and press enter. --Juckto 09:33, 19 May 2008 (EDT)
    • Use + and - to select a particular bin/barrel in the list for that tile. --Edward 21:50, 19 May 2008 (EDT)
  11. Conveyor belts for speeding up large scale mining/tree-cutting ops. -- or just make wagons build- and driveable
  12. plowing with horses/cows to speed up farming...
  13. switch siege operator to a soldier's profession, and make siege engines a weapon
  14. be able to have a fortress in the middle of a mountain formation - with the weight of things you can take cut down, and mules/horses etc carrying the stuff instead of a wagon.
  15. boats :D
  16. distillation equipment for those settlements by the sea
  17. make big creatures - whales, colossi etc, occupy more than one square
  18. make weapons poisonable with venom and liquid fire