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Difference between revisions of "User:Twiggie/Wishlist"
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(Undo revision 159498 by 110.139.49.179 (talk) Removed spam link) |
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# distillation equipment for those settlements by the sea | # distillation equipment for those settlements by the sea | ||
# make big creatures - whales, colossi etc, occupy more than one square | # make big creatures - whales, colossi etc, occupy more than one square | ||
+ | # make weapons poisonable with venom and liquid fire |
Latest revision as of 01:04, 23 January 2012
- pottery - more work for kilns, etc...
- system of changing quality/material of weapons/armour used
- candles etc - light up the underground! also this'd provide another use for tallow...
- milking for cows, camels etc
- sheepsies? plus wool etc
- No wool yet, but you can add sheep with the Zoo Mod linked to from New Creatures. Bryan Derksen 21:24, 18 June 2008 (EDT)
- make leather bags able to hold sand. i think they cant, correct me if im wrong...
- scythes - as a weapon/harvesting tool?
- sniper rifles... jk :D
- stockpiles for EMPTY bags/barrels/bins - or a tag for these saying what they're to be used for...
- system of checking what is in a specific stockpile square (inside bins/barrels)
- Conveyor belts for speeding up large scale mining/tree-cutting ops. -- or just make wagons build- and driveable
- plowing with horses/cows to speed up farming...
- switch siege operator to a soldier's profession, and make siege engines a weapon
- be able to have a fortress in the middle of a mountain formation - with the weight of things you can take cut down, and mules/horses etc carrying the stuff instead of a wagon.
- boats :D
- distillation equipment for those settlements by the sea
- make big creatures - whales, colossi etc, occupy more than one square
- make weapons poisonable with venom and liquid fire