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Difference between revisions of "40d:Batman"
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− | {{ | + | {{Quality|Exceptional|06:11, 8 July 2010 (UTC)}} |
+ | {{40d creaturelookup/0|butcher=no|wiki=no}} | ||
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− | Half [[man]], half [[bat]]. These weak [[creatures]] are commonly found around [[chasm]] areas. As a properly-armed [[dwarf]] can easily take them down with sufficient [[ | + | <!-- BATMAN is a copyrighted image, sorry. Site owner deleted it.--> |
+ | Half [[man]], half [[bat]]. These weak [[creatures]] are commonly found around [[chasm]] areas. As a properly-armed [[dwarf]] can easily take them down with sufficient [[armor]]/weapons, they provide good military training. However, an unarmed no-military skilled dwarf can also take one down easily without weapons or armor. Caution is still advised when dealing them in a group at once and near or in the chasm itself as there are more dangerous creatures than Batmen that dwell in them. | ||
They can fly and are sometimes armed with [[weapon]]s. | They can fly and are sometimes armed with [[weapon]]s. | ||
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<br />Their default identities are a secret. If you turn this off, their chasm will flood your fortress with [[noble]]s instead. | <br />Their default identities are a secret. If you turn this off, their chasm will flood your fortress with [[noble]]s instead. | ||
<br />They can breathe in space. | <br />They can breathe in space. | ||
− | <br />They are vengeance, they are the night. | + | <br />They are vengeance, they are the night. |
− | + | <br />Their parents are DEEAAAAAAAD!!! | |
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{{Creatures}} | {{Creatures}} | ||
− | + | {{Category|Animals}} | |
− | + | {{Category|Humanoids}} |
Latest revision as of 12:45, 4 April 2012
b | |
Portrait | |
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Biome | |
| |
Attributes | |
Cannot be tamed
| |
Age | |
Adult at: | Birth |
Max age: | 10-20 |
Rotting leaves | |
Bones | 4 |
Skulls | 1 |
This article is about an older version of DF. |
Half man, half bat. These weak creatures are commonly found around chasm areas. As a properly-armed dwarf can easily take them down with sufficient armor/weapons, they provide good military training. However, an unarmed no-military skilled dwarf can also take one down easily without weapons or armor. Caution is still advised when dealing them in a group at once and near or in the chasm itself as there are more dangerous creatures than Batmen that dwell in them.
They can fly and are sometimes armed with weapons.
This article or section has been rated D for Dwarf. It may include witty humour, not-so-witty humour, bad humour, in-jokes, pop culture references, and references to the Bay12 forums. Don't believe everything you read, and if you miss some of the references, don't worry. It was inevitable. |
Some things to watch out for when dealing with batmen:
They show a preference for working individually, paired up with a different birdman of some type or with nightwings.
They are most likely to target the dwarf whose "comedian" attribute is at the highest level.
They are exceptional detectives: given enough preparation time, they can defeat any foe.
Their default identities are a secret. If you turn this off, their chasm will flood your fortress with nobles instead.
They can breathe in space.
They are vengeance, they are the night.
Their parents are DEEAAAAAAAD!!!
[CREATURE:BATMAN]
[NAME:batman:batmen:batman]
[TILE:'b'][COLOR:0:0:1]
[LARGE_ROAMING]
[BIOME:SUBTERRANEAN_CHASM]
[PATTERNFLIER][FLIER]
[GENPOWER:4]
[LARGE_PREDATOR]
[CAN_LEARN][CAN_SPEAK]
[CANOPENDOORS]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:5:7]
[PREFSTRING:mystery]
[BODY:HUMANOID_FLIER:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4FINGERS:4TOES:MOUTH]
[SIZE:4]
[MAXAGE:10:20]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
[FEATURE_ATTACK_GROUP]
[EQUIPS]
[FAT:1]
[ALL_ACTIVE]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:100]
[SWIMS_INNATE][SWIM_SPEED:2500] |