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Difference between revisions of "40d:Fishery"

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(copied from old wiki, gonna bring along the templates and make a new unchanged one for old data)
 
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{{Workshop|name=Fishery|key=h|job=Fish Cleaning
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{{quality|Exceptional|13:29, 6 July 2011 (UTC)}}{{Workshop|name=Fishery|key=h|job=[[Fish cleaner|Fish Cleaning]]
 
|construction=
 
|construction=
1 of
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* [[Building material]] (non-[[economic]])
* [[Block]]
 
* [[Stone]]
 
* [[Wood]]
 
 
|construction_job=
 
|construction_job=
 
1 of
 
1 of
 
* [[Fishing]]
 
* [[Fishing]]
* [[Fish Cleaning]]
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* [[Fish cleaner|Fish Cleaning]]
 
|use=
 
|use=
* [[Raw fish]]
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* Raw [[fish]]
 
|production=
 
|production=
* [[Bones]]
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* [[Meat|Fish Meat]]
* [[Fish meat]]
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* [[Shell]]s
* [[Shells]]
 
 
* [[Captured live fish]]
 
* [[Captured live fish]]
}}
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}}{{av}}
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The '''Fishery''' allows you to process raw [[fish]] into ''prepared'' fish, that can be used for eating, cooking or baiting animal traps, extract items from the fish, and [[Captured live fish|capture live fish]] until needed later or as a [[pet]]. Currently fish [[extracts]] have little use.
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Caught fish will first be moved to your [[food]] [[stockpile]] where, oddly enough, it doesn't decay (or at least at a much slower rate than in any other place). The Fishery does '''not''' automatically prepare the fish. To prevent an abundance of useless raw [[fish]] filling up your larder, you can queue the task with {{key|r}}epeat orders (which may go for a long time if you have enough [[fisherdwarf|fisherdwarves]] out, but sooner or later you will run out of raw fish and the repeat order will be canceled, so you will have to remember to restart it) or queue up lots of 30 "process raw fish" jobs on the [[manager]] screen.
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==See also==
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[[Fishing]].
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The '''Fishery''' allows you to process raw [[fish]] into fish meat and bones, extract items from the fish, and capture and keep live fish until needed later or as a pet. Currently fish extracts have little use.
 
  
Caught fish will first be moved to your food [[stockpile]] where, oddly enough, it doesn't decay (or at least at a much slower rate than in any other place). The Fishery does '''not''' automatically prepare the fish. Once you have some raw fish, queue the task with {{key|r}}epeat orders. If you have enough fisherdwarves out, this may go for a long time; but sooner or later you will run out of raw fish and the repeat order will be canceled.
 
  
Should you forget to reassign the task, you will eventually have an abundance of useless raw fish filling up your larder. Once you have the [[Manager]] [[noble]], you can queue up lots of 30-"process raw fish" jobs on the manager screen, helping to alleviate the problem.
 
  
See [[Fishing]].
 
  
{{Buildings}} {{unchanged}}
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{{Workshops}}
[[Category: Workshops]]
 

Latest revision as of 17:32, 28 September 2013

Fishery

b-w-h

α #
 
X X X
X X X
X X X
Job Requirement

Fish Cleaning

Construction
Materials Jobs

1 of

Materials Used
Goods Created
This article is about an older version of DF.

The Fishery allows you to process raw fish into prepared fish, that can be used for eating, cooking or baiting animal traps, extract items from the fish, and capture live fish until needed later or as a pet. Currently fish extracts have little use.

Caught fish will first be moved to your food stockpile where, oddly enough, it doesn't decay (or at least at a much slower rate than in any other place). The Fishery does not automatically prepare the fish. To prevent an abundance of useless raw fish filling up your larder, you can queue the task with repeat orders (which may go for a long time if you have enough fisherdwarves out, but sooner or later you will run out of raw fish and the repeat order will be canceled, so you will have to remember to restart it) or queue up lots of 30 "process raw fish" jobs on the manager screen.

See also[edit]

Fishing.











Workshops
Furnaces
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