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Difference between revisions of "40d:Expedition leader"
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− | + | {{Quality|Exceptional}}{{Noble | |
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− | {{Noble | ||
| noble=Expedition Leader | | noble=Expedition Leader | ||
| arrival= | | arrival= | ||
− | * | + | * None, automatically appointed |
| function= | | function= | ||
* Meet with liaison | * Meet with liaison | ||
* Listen to complaints | * Listen to complaints | ||
− | }} | + | }}{{av}} |
+ | |||
Every fortress starts with an '''Expedition Leader''', a low-grade [[noble]] position that is automatically appointed when you start your game. It is not possible to choose a new expedition leader while the current one remains alive. Your first expedition leader is semi-randomly chosen from the starting dwarves. Giving one dwarf [[social skill]]s will greatly increase the chance that this dwarf is chosen as the leader; otherwise it is completely random. | Every fortress starts with an '''Expedition Leader''', a low-grade [[noble]] position that is automatically appointed when you start your game. It is not possible to choose a new expedition leader while the current one remains alive. Your first expedition leader is semi-randomly chosen from the starting dwarves. Giving one dwarf [[social skill]]s will greatly increase the chance that this dwarf is chosen as the leader; otherwise it is completely random. | ||
If your Expedition Leader is slain and you do not choose a new one from the {{k|n}}obles screen, a new dwarf will be automatically, semi-randomly designated for the job after about half a season. | If your Expedition Leader is slain and you do not choose a new one from the {{k|n}}obles screen, a new dwarf will be automatically, semi-randomly designated for the job after about half a season. | ||
− | When the population of a fort reaches 50, the expedition leader becomes the | + | When the population of a fort reaches 50, the expedition leader becomes the [[Mayor]]. |
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− | + | {{nobles}} |
Latest revision as of 15:17, 28 August 2014
Room requirements | ||
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Office | None | |
Quarters | None | |
Dining room | None | |
Tomb | None | |
Furniture requirements | ||
Chests | None | |
Cabinets | None | |
Weapon racks | None | |
Armor stands | None | |
Other | ||
Mandates | None | |
Demands | None | |
Arrival conditions | ||
| ||
Function | ||
|
This article is about an older version of DF. |
Every fortress starts with an Expedition Leader, a low-grade noble position that is automatically appointed when you start your game. It is not possible to choose a new expedition leader while the current one remains alive. Your first expedition leader is semi-randomly chosen from the starting dwarves. Giving one dwarf social skills will greatly increase the chance that this dwarf is chosen as the leader; otherwise it is completely random.
If your Expedition Leader is slain and you do not choose a new one from the nobles screen, a new dwarf will be automatically, semi-randomly designated for the job after about half a season.
When the population of a fort reaches 50, the expedition leader becomes the Mayor.
Appointed Nobles | |
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Elected Nobles | |
Aristocrats | |
Entourage | |
Other |