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Difference between revisions of "40d:Graphics set repository"
m (→Seaneat Custom Set: forgot the word folder there.) |
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− | {{av}} | + | {{av}}{{Quality|Exceptional|08:55, 31 July 2010 (UTC)}} |
− | :''You may be looking for general information on [[ | + | :''You may be looking for general information on [[tilesets]] or the [[Main:List of user character sets|List of user character sets]].'' |
− | '''Graphics sets''' are a type of [[ | + | '''Graphics sets''' are a type of [[Tilesets|tileset]] for use with Graphics Mode, which allows the game to display different tiles for creatures. Only creature tiles are supported so far. They were previously known as 'Object Tilesets'. The [[tilesets]] page has detailed instructions on how to use these. |
== 16×16 square graphics sets == | == 16×16 square graphics sets == | ||
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|installation= Back up your raw/graphics folder, then unzip to there | |installation= Back up your raw/graphics folder, then unzip to there | ||
|comments=Last updated: July 24th, 2009 - Meant for 40d# and higher versions | |comments=Last updated: July 24th, 2009 - Meant for 40d# and higher versions | ||
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{{GraphicsSet| | {{GraphicsSet| | ||
|image=[[Image:DFG13.png]] | |image=[[Image:DFG13.png]] | ||
− | |download link=[ | + | |download link=[https://goblinart.pl/upload/DFG/DFG22.zip] |
|author=[[User:Mikemayday|Mikemayday]] | |author=[[User:Mikemayday|Mikemayday]] | ||
|sprite=16×16 | |sprite=16×16 | ||
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|sprite=16×16 | |sprite=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |installation= Convert images into .BMP, place files into raw/graphics folder, and edit the graphic_examples in the same folder and init text file in data/init folder. Learn more about how to install them somewhere, I hate explaining. Doesn't work with the same text file in Mike's set. | + | |installation= Convert images into .BMP, place files into raw/graphics folder, and edit the graphic_examples in the same folder and init text file in data/init folder. Learn more about how to install them somewhere, I hate explaining. Doesn't work with the same text file in Mike's set. I included the text file for installing the dwarf graphic set in its image page. I'm not sure it works honestly. |
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+ | |comments= Dwarves with symbols to identify their job made from sets found in [[User:Mikemayday|Mike Mayday's]] files above. Characters with stars mean that they have more than 1 skill in a profession and professions with no icon are meant for the status screen. | ||
Feel free to ask me what icons are confusing and please tell me what I'm missing and what other icons I could use to better symbolize a profession. | Feel free to ask me what icons are confusing and please tell me what I'm missing and what other icons I could use to better symbolize a profession. | ||
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}} | }} | ||
− | + | {{Category|Mods}} | |
− | + | {{Category|Interface}} |
Latest revision as of 23:28, 21 June 2024
This article is about an older version of DF. |
- You may be looking for general information on tilesets or the List of user character sets.
Graphics sets are a type of tileset for use with Graphics Mode, which allows the game to display different tiles for creatures. Only creature tiles are supported so far. They were previously known as 'Object Tilesets'. The tilesets page has detailed instructions on how to use these.
16×16 square graphics sets[edit]
Chariot's Full Graphics Set (v0.9)[edit]
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Dystopian Qantas (v0.94) - by Veryinky[edit]
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Mike Mayday's combined pack (DFG)[edit]
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PTTG's graphics set[edit]
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Sphr's Dwarves[edit]
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Animal Pack - by Bane18[edit]
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Seaneat Custom Set[edit]
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12×12 square graphics sets[edit]
Sphr + Markavian[edit]
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Non-square graphics sets[edit]
Plac1d's graphics set[edit]
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Deep Qantas: Expanded[edit]
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Alternate Civilizations graphics sets[edit]
Chariot's Alternate Civ Graphics 2[edit]
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Haradrim (desert people) - by Deon[edit]
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