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Difference between revisions of "v0.31:Soil"

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(Toady was..not very specific..in the 31.03 release thread on what farming should do and not and what fixes there will be. Baughn, with all due respect is not the programmer)
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{{av}}
 
{{av}}
'''Soil''' is the name for the various kinds of ground that can be {{l|farming|planted}} on above ground without {{l|irrigation}} using {{l|water}}.  In DF, the category of "Soil" includes all types of sand, clay, ooze and any "non-stone" layer equally, even if you or I generally don't associate that substance with "growing plants".
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{{Quality|Exceptional}}
 
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'''Soil''' is the name for the various kinds of ground that can be [[farming|planted]] on (both above and below ground) without [[irrigation]] using [[water]].  In DF, the category of "Soil" includes all types of sand, clay, ooze and any "non-stone" layer equally, even if you or I generally don't associate that substance with "growing plants".
It is currently not possible to grow crops on unirrigated underground soil.
 
 
 
  
 
{| class="wikitable" cellspacing="0" border="1" cellpadding="5"
 
{| class="wikitable" cellspacing="0" border="1" cellpadding="5"
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! Tile
 
! Tile
 
|-
 
|-
|Clay<sup>3</sup>||{{Raw Tile||#800000|#808000}}
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|[[Loam]]||{{Raw Tile||6:7:0}}{{Raw Tile|.|6:0}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|-
|Clay Loam<sup>3</sup>||{{Raw Tile|▒|#800000|#c0c0c0}}
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|[[Loamy sand]]||{{Raw Tile|▒|6:6:1}}{{Raw Tile|.|6:1}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|-
|Loam||{{Raw Tile|░|#808000|#c0c0c0}}
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|[[Peat]]||{{Raw Tile|░|0:6:1}}{{Raw Tile|.|0:1}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|-
|Loamy Sand<sup>1</sup>||{{Raw Tile||#ffff00|#808000}}
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|[[Sandy clay loam]]||{{Raw Tile|░|4:6:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|-
|Peat||{{Raw Tile|░|#808080|#808000}}
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|[[Sandy loam]]||{{Raw Tile|░|6:6:1}}{{Raw Tile|.|6:1}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|-
|Sandy Clay<sup>1,3</sup>||{{Raw Tile||#800000|#808000}}
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|[[Silt]]||{{Raw Tile|▓|6:7:0}}{{Raw Tile|.|6:0}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|-
|Sandy Clay Loam<sup>1</sup>||{{Raw Tile|░|#800000|#808000}}
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|[[Silty clay loam]]||{{Raw Tile|░|4:7:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|-
|Sandy Loam<sup>1</sup>||{{Raw Tile||#ffff00|#808000}}
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|[[Silt loam]]||{{Raw Tile|▒|6:7:0}}{{Raw Tile|.|6:0}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|-
|Silt||{{Raw Tile|▓|#808000|#c0c0c0}}
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! Ocean Floor
 +
! Tile
 
|-
 
|-
|Silty Clay<sup>3</sup>||{{Raw Tile||#800000|#c0c0c0}}
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|[[Pelagic clay]]||{{Raw Tile||4:6:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|-
|Silty Clay Loam||{{Raw Tile||#800000|#c0c0c0}}
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|[[Siliceous ooze]]||{{Raw Tile||4:7:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|-
|Silt Loam||{{Raw Tile|▒|#808000|#c0c0c0}}
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|[[Calcareous ooze]]||{{Raw Tile|▒|4:7:0}}{{Raw Tile|.|4:0}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|-
! Ocean Floor<sup>2</sup>
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! [[Sand]]
 
! Tile
 
! Tile
 
|-
 
|-
|Pelagic Clay||{{Raw Tile|░|#800000|#808000}}
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|[[Sand (tan)]]||{{Raw Tile|░|6:4:1}}{{Raw Tile|≈|6:1}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|-
|Siliceous Ooze||{{Raw Tile||#800000|#c0c0c0}}
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|[[Black sand]]||{{Raw Tile||0:6:1}}{{Raw Tile|≈|0:1}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|-
|Calcareous Ooze||{{Raw Tile||#800000|#c0c0c0}}
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|[[Red sand]]||{{Raw Tile||4:4:1}}{{Raw Tile|≈|4:1}} {{Raw Tile|≈|1:1:1}}
 
|-
 
|-
! Sand
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|[[White sand]]||{{Raw Tile|▓|7:6:1}}{{Raw Tile|≈|7:1}} {{Raw Tile|≈|1:1:1}}
 +
|-
 +
|[[Yellow sand]]||{{Raw Tile|▓|6:6:1}}{{Raw Tile|≈|6:1}} {{Raw Tile|≈|1:1:1}}
 +
|-
 +
! Clay
 
! Tile
 
! Tile
 
|-
 
|-
|{{l|Sand}} (no color)||{{Raw Tile|░|#ffff00|#800000}}
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|[[Clay]]||{{Raw Tile|▓|4:6:0}}{{Raw Tile|.|4:0}}
 
|-
 
|-
|Black {{l|Sand}}||{{Raw Tile|▓|#808080|#808000}}
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|[[Clay loam]]||{{Raw Tile|▒|4:7:0}}{{Raw Tile|.|4:0}}
 
|-
 
|-
|Red {{l|Sand}}||{{Raw Tile|░|#ff0000|#800000}}
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|[[Sandy clay]]||{{Raw Tile|▒|4:6:0}}{{Raw Tile|.|4:0}}
 
|-
 
|-
|White {{l|Sand}}||{{Raw Tile|▓|#ffffff|#808000}}
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|[[Silty clay]]||{{Raw Tile|▓|4:7:0}}{{Raw Tile|.|4:0}}
 
|-
 
|-
|Yellow {{l|Sand}}||{{Raw Tile|▓|#ffff00|#808000}}
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|[[Fire clay]]||{{Raw Tile|▓|4:6:0}}{{Raw Tile|.|4:0}}
 
|}
 
|}
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'''Notes:'''
 +
* The "topsoil" types listed in the upper part of the table do '''not''' count as [[sand]] for [[glass]]making, even if their names include the word "sand" - only those in the "Sand" section at the bottom are usable for this purpose.
 +
* The 3 "ocean floor" layers are only found under deep [[ocean]] tiles, usually far out from any embarkable site. Thus, they can rarely, if ever, be encountered in either [[fortress mode]] or [[adventurer mode]].
 +
* Soil layers marked with {{Raw Tile|≈|1:1:1}} are capable of supporting an [[aquifer]].
 +
* The "clay" types listed at the bottom can be used for making ceramic items. Fire clay produces [[stoneware]], while the other types produce [[earthenware]].
 +
 +
When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to [[rock]] types, soil type names appear in brown, and are usually closest to the top of the list, and thus, closest to the surface of the ground. <!-- belongs in fortress-starting article -->
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 +
Note, however, that you may only [[farming|plant]] cave [[crop|flora]] if the tile is marked "[[Subterranean]]." To check this, go to the tile in {{k|k}} mode. <!-- belongs in a farming article -->
  
:''<sup>1</sup> Any soil listed in the upper part of the table does '''not''' count as {{l|sand}} for {{l|glass}}making, even if its name includes the word "sand."''
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Digging into soil does not generate any byproduct materials, unlike digging in [[rock]], and also is a much faster process which makes it much easier to create storerooms and other large areas of empty space, and to train [[miner]]s.
:''<sup>2</sup> These layers are only found under deep {{l|ocean}} tiles, usually far out from any embarkable site. Thus, they can rarely, if ever, be encountered in either {{l|fortress mode}} or {{l|adventure mode}}.''
 
:''<sup>3</sup> These soil layers are '''not''' capable of supporting {{l|aquifer}}s.''
 
  
When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to {{l|rock}} types, soil type names appear in brown, and are usually closest to the top of the list, and thus, closest to the surface of the ground. <!-- belongs in fortress-starting article -->
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Soil cannot be [[Smoothing|smooth]]ed, so it is more difficult to make high value rooms, or pierce [[aquifer]]s. Also, since soil cannot be smoothed, soil cannot be used to make [[fortification]]s.
  
Note, however, that you may only {{l|farming|plant}} cave {{l|crop|flora}} if the tile is marked "{{l|Subterranean}}." To check this, go to the tile in {{k|k}} mode. <!-- belongs in a farming article -->
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Building a [[farm plot]] or [[road]] or removing a [[construction]] on top of soil will cause it to become "furrowed", making it appear with the {{Tile||6:0}} and {{Tile|~|6:0}} tiles. Furrowed soil — including furrowed subterranean soil — will gradually smooth itself out, at which point grass and other vegetation will begin to grow. Sand always appears as {{Tile|≈|6:0}} and {{Tile|~|6:0}} and cannot become furrowed - as such, sand roads do not last as long as those made on ordinary soil.
  
Digging into soil does not generate any byproduct materials, unlike digging in {{l|rock}}, and also is a much faster process which makes it much easier to create storerooms and other large areas of empty space, and to train {{l|miner}}s.
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'''Trees and Shrubs'''
  
Soil cannot be {{l|smooth}}ed, so it can be difficult to make high value rooms, or pierce {{l|aquifer}}s.  Also, since soil cannot be {{l|smooth}}ed, soil cannot be used to make {{l|fortification}}s.
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Once you discover the [[caverns]], subterranean trees and shrubs will begin to grow on any subterranean soil.
  
<br />{{verify}} Building a {{l|farm plot}} or {{l|road}} or removing a {{l|construction}} on top of soil will cause it to become "furrowed", making it appear with the {{Tile|≈|#880}} and {{Tile|~|#880}} tiles. Above-ground furrowed soil will gradually smooth itself out, at which point grass and other vegetation will begin to grow, while subterranean soil will remain furrowed indefinitely. Sand always appears as {{Tile|≈|#880}} and {{Tile|~|#880}} and cannot become furrowed - as such, sand roads do not last as long as those made on ordinary soil.
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{{v0.31 soil}}
  
[[Category:Map tiles]]
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{{Category|Soil Layers|*}}

Latest revision as of 20:48, 19 October 2016

This article is about an older version of DF.

Soil is the name for the various kinds of ground that can be planted on (both above and below ground) without irrigation using water. In DF, the category of "Soil" includes all types of sand, clay, ooze and any "non-stone" layer equally, even if you or I generally don't associate that substance with "growing plants".

Topsoil Tile
Loam .
Loamy sand .
Peat .
Sandy clay loam .
Sandy loam .
Silt .
Silty clay loam .
Silt loam .
Ocean Floor Tile
Pelagic clay .
Siliceous ooze .
Calcareous ooze .
Sand Tile
Sand (tan)
Black sand
Red sand
White sand
Yellow sand
Clay Tile
Clay .
Clay loam .
Sandy clay .
Silty clay .
Fire clay .

Notes:

  • The "topsoil" types listed in the upper part of the table do not count as sand for glassmaking, even if their names include the word "sand" - only those in the "Sand" section at the bottom are usable for this purpose.
  • The 3 "ocean floor" layers are only found under deep ocean tiles, usually far out from any embarkable site. Thus, they can rarely, if ever, be encountered in either fortress mode or adventurer mode.
  • Soil layers marked with are capable of supporting an aquifer.
  • The "clay" types listed at the bottom can be used for making ceramic items. Fire clay produces stoneware, while the other types produce earthenware.

When starting a new fortress, types and quantities of available soils are listed at the bottom right of the fortress location selection screen. In contrast to rock types, soil type names appear in brown, and are usually closest to the top of the list, and thus, closest to the surface of the ground.

Note, however, that you may only plant cave flora if the tile is marked "Subterranean." To check this, go to the tile in k mode.

Digging into soil does not generate any byproduct materials, unlike digging in rock, and also is a much faster process which makes it much easier to create storerooms and other large areas of empty space, and to train miners.

Soil cannot be smoothed, so it is more difficult to make high value rooms, or pierce aquifers. Also, since soil cannot be smoothed, soil cannot be used to make fortifications.

Building a farm plot or road or removing a construction on top of soil will cause it to become "furrowed", making it appear with the and ~ tiles. Furrowed soil — including furrowed subterranean soil — will gradually smooth itself out, at which point grass and other vegetation will begin to grow. Sand always appears as and ~ and cannot become furrowed - as such, sand roads do not last as long as those made on ordinary soil.

Trees and Shrubs

Once you discover the caverns, subterranean trees and shrubs will begin to grow on any subterranean soil.

Topsoil
Ocean floor
Sand
Clay