v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "40d:Ratman"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
m (they're intelligent, and so cannot be butchered)
(Fixing links within namespace (1749/2470))
 
(13 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 +
{{quality|Exceptional|14:43, 22 May 2010 (UTC)}}
 +
{{40d creaturelookup/0|butcher=no|wiki=no}}
 
{{av}}
 
{{av}}
{{CreatureInfo|wiki=no
 
|name=Ratman
 
|symbol=r
 
|color={{COLOR:0:0:1}}
 
|bones=4
 
|skulls=1
 
|butcher=no
 
|biome= * Subterranean {{L|Chasm}}}}
 
  
Half man, half rat. '''Ratmen''' live in {{L|chasm}}s in packs.
+
Half man, half rat. '''Ratmen''' live in [[chasm]]s in packs.
  
One of the things that makes them unique is that they have innate swimming, and thus drowning them is ineffective. However, they pose little enough threat to even untrained wrestlers (unless they are in a pack), so such elaborate methods are unnecessary.
+
One of the things that makes them unique is that they have innate [[swimming]], and thus drowning them is ineffective. However, they pose little enough threat to even untrained [[wrestler]]s (unless they are in a pack), so such elaborate methods are unnecessary.
  
They can lurk in their chasm for a year and then attack your fortress along with other monsters if their chasm is open to the ground. However, if they are in an enclosed chasm or pit, the easiest strategy is to simply wait for them to die of old age - given their short life span and the fact that they do not reproduce, any chasm's population of ratmen will be dead within several years of embarking.
+
They can lurk in their chasm for a year and then attack your [[fortress]] along with other monsters if their chasm is open to the ground. However, if they are in an enclosed chasm or [[pit]], the easiest strategy is to simply wait for them to die of old age - given their short life span and the fact that they do not reproduce, any chasm's population of ratmen will be dead within several years of [[embark]]ing.
  
{{Game_Data|[CREATURE:RATMAN]
+
 
[NAME:ratman:ratmen:ratman]
+
 
[TILE:'r'][COLOR:0:0:1]
+
{{gamedata}}
[LARGE_ROAMING]
 
[BIOME:SUBTERRANEAN_CHASM]
 
[FREQUENCY:100]
 
[GENPOWER:4]
 
[CAN_LEARN][CAN_SPEAK]
 
[CANOPENDOORS]
 
[LARGE_PREDATOR]
 
[POPULATION_NUMBER:15:30]
 
[CLUSTER_NUMBER:5:7]
 
[PREFSTRING:mystery]
 
[BODY:HUMANOID:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:4FINGERS:4TOES:MOUTH]
 
[SIZE:4]
 
[MAXAGE:3:4]
 
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
 
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
 
[FEATURE_ATTACK_GROUP]
 
[EQUIPS]
 
[FAT:1]
 
[ALL_ACTIVE]
 
[STANDARD_FLESH]
 
[HOMEOTHERM:10067]
 
[LAYERING:100]
 
[SWIMS_INNATE][SWIM_SPEED:2500]
 
}}
 
 
{{Creatures}}
 
{{Creatures}}
 
+
{{Category|Humanoids}}
[[Category:Humanoids]]
 

Latest revision as of 15:08, 8 December 2011

Ratman

r

Portrait
Biome

Attributes

· Learns · Humanoid

Cannot be tamed

Age
Adult at: Birth
Max age: 3-4
Rotting leaves
Bones 4
Skulls 1
This article is about an older version of DF.

Half man, half rat. Ratmen live in chasms in packs.

One of the things that makes them unique is that they have innate swimming, and thus drowning them is ineffective. However, they pose little enough threat to even untrained wrestlers (unless they are in a pack), so such elaborate methods are unnecessary.

They can lurk in their chasm for a year and then attack your fortress along with other monsters if their chasm is open to the ground. However, if they are in an enclosed chasm or pit, the easiest strategy is to simply wait for them to die of old age - given their short life span and the fact that they do not reproduce, any chasm's population of ratmen will be dead within several years of embarking.


Races
DwarfElfGoblinHumanKobold
Animals
AlligatorBeak dogBilouBlack-crested gibbonBlack-handed gibbonBlack bearBonoboCatCave crocodileCheetahChimpanzeeCougarCowDeerDogDonkeyElephantElkFoxGazelleGiant batGiant cave spiderGiant cave swallowGiant cheetahGiant desert scorpionGiant eagleGiant jaguarGiant leopardGiant lionGiant moleGiant olmGiant ratGiant tigerGiant toadGorillaGray gibbonGrimelingGrizzly bearGroundhogHarpyHippoHoary marmotHorseIce wolfJaguarLarge ratLeopardLionMandrillMountain goatMuleMuskoxNaked mole dogOne-humped camelOrangutanPileated gibbonPolar bearRaccoonRhesus macaqueSaltwater crocodileSasquatchSiamangSilvery gibbonTigerTwo-humped camelUnicornWarthogWhite-browed gibbonWhite-handed gibbonWolf
Aquatic
Humanoids
Semi-Megabeasts
Megabeasts
Nonexistent