- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Dark gnome"
Turgid Bolk (talk | contribs) m (CLUSTER_NUMBER:5:10, dontcha know) |
(Fixing links within namespace (0585/2470)) |
||
(29 intermediate revisions by 17 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Quality|Fine}} | |
+ | {{40d creaturelookup/0|butcher=no|wiki=Gnome}} | ||
+ | {{av}} | ||
− | + | '''Dark Gnomes''' are [[creature]]s that can be seen in [[mountain]] areas. They will steal [[alcohol]] and [[plant]]s related to alcohol production. | |
+ | They usually wander around in packs of 5-10. They are moderately aggressive but not very strong. While 2-3 [[dog|dogs]] will typically engage and defeat a pack of dark gnomes, the gnomes might prove a threat to an [[herbalist]] or other unarmed [[dwarf]], especially if the civilian dwarf continually flees and does not defend himself. If there is no other protection available, the best way to save a dwarf in this situation is to draft him so he will fight back. | ||
+ | |||
+ | The only difference between [[mountain gnome]]s and dark gnomes is that dark gnomes have the <code>[EVIL]</code> tag instead of <code>[GOOD]</code> and are <code>[NOCTURNAL]</code> instead of <code>[DIURNAL]</code>. | ||
+ | |||
+ | They're not aggressive alone and will only harass your workers, unless they come in packs, which can be really annoying as they might kill some of your workers. | ||
+ | |||
+ | {{gamedata}} | ||
{{Creatures}} | {{Creatures}} | ||
− | + | {{Category|Humanoids}} |
Latest revision as of 14:41, 8 December 2011
g | |
Portrait | |
---|---|
Biome | |
| |
Attributes | |
Alignment: | Evil |
Cannot be tamed
| |
Age | |
Adult at: | 20 |
Max age: | 230-250 |
Rotting leaves | |
Bones | 3 |
Skulls | 1 |
This article is about an older version of DF. |
Dark Gnomes are creatures that can be seen in mountain areas. They will steal alcohol and plants related to alcohol production.
They usually wander around in packs of 5-10. They are moderately aggressive but not very strong. While 2-3 dogs will typically engage and defeat a pack of dark gnomes, the gnomes might prove a threat to an herbalist or other unarmed dwarf, especially if the civilian dwarf continually flees and does not defend himself. If there is no other protection available, the best way to save a dwarf in this situation is to draft him so he will fight back.
The only difference between mountain gnomes and dark gnomes is that dark gnomes have the [EVIL]
tag instead of [GOOD]
and are [NOCTURNAL]
instead of [DIURNAL]
.
They're not aggressive alone and will only harass your workers, unless they come in packs, which can be really annoying as they might kill some of your workers.
[CREATURE:GNOME_DARK]
[NAME:dark gnome:dark gnomes:dark gnome]
[TILE:'g'][COLOR:3:0:0]
[LARGE_ROAMING][FREQUENCY:10]
[POPULATION_NUMBER:20:50]
[CLUSTER_NUMBER:5:10][LOOSE_CLUSTERS]
[BENIGN]
[CURIOUSBEAST_GUZZLER]
[GRASSTRAMPLE:0][EVIL]
[PREFSTRING:ability to hold liquor]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[SIZE:3]
[MAXAGE:230:250]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:20]
[FAT:2]
[NOCTURNAL]
[CAN_LEARN]
[BIOME:MOUNTAIN]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:100]
[SWIMS_LEARNED][SWIM_SPEED:2500] |