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Difference between revisions of "v0.31:Native platinum"
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Ore for {{l|Platinum}}, one of the most valuable metals available, equal in value to {{L|aluminum}}. Its high material value makes it a convenient material for high value rooms for nobles. Especially so, since mining it still leaves a valuable platinum floor. | Ore for {{l|Platinum}}, one of the most valuable metals available, equal in value to {{L|aluminum}}. Its high material value makes it a convenient material for high value rooms for nobles. Especially so, since mining it still leaves a valuable platinum floor. | ||
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Revision as of 14:43, 13 May 2010
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This article is about an older version of DF. |
Ore for Template:L, one of the most valuable metals available, equal in value to Template:L. Its high material value makes it a convenient material for high value rooms for nobles. Especially so, since mining it still leaves a valuable platinum floor.
Native Platinum can occur in veins inside bodies of Template:L and as small cluster within Template:L. The veins from magnetite specifically can extend far outside the magnetite they originate from and the vein may even be interrupted at the magnetite cluster border.
When mined, hunks of native platinum are called platinum nuggets.
Possible bug
Although the raw entries for native platinum indicate that it appears as veins within olivine, a bug causes it to only appear in small clusters (even in the absence of chromite).[Verify]
[INORGANIC:NATIVE_PLATINUM]
[STONE_NAME:platinum nuggets]
[ENVIRONMENT:ALLUVIAL:CLUSTER_SMALL:100]
[ENVIRONMENT_SPEC:OLIVINE:VEIN:100]
[ENVIRONMENT_SPEC:MAGNETITE:VEIN:100]
[ENVIRONMENT_SPEC:CHROMITE:CLUSTER_SMALL:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:PLATINUM:100]
[STATE_NAME_ADJ:ALL_SOLID:native platinum]
[STATE_NAME_ADJ:LIQUID:molten native platinum]
[STATE_NAME_ADJ:GAS:boiling native platinum]
[DISPLAY_COLOR:7:7:1]
[TILE:156]
[MATERIAL_VALUE:40]
[SPEC_HEAT:130]
[MELTING_POINT:13182]
[BOILING_POINT:16885]
[SOLID_DENSITY:21400]
[LIQUID_DENSITY:19770]
[MOLAR_MASS:195084]
[IMPACT_YIELD:350000]
[IMPACT_FRACTURE:700000]
[IMPACT_STRAIN_AT_YIELD:152]
[COMPRESSIVE_YIELD:350000]
[COMPRESSIVE_FRACTURE:700000]
[COMPRESSIVE_STRAIN_AT_YIELD:152] 230
[TENSILE_YIELD:100000]
[TENSILE_FRACTURE:200000]
[TENSILE_STRAIN_AT_YIELD:60] 168
[TORSION_YIELD:100000]
[TORSION_FRACTURE:200000]
[TORSION_STRAIN_AT_YIELD:164]
[SHEAR_YIELD:100000]
[SHEAR_FRACTURE:200000]
[SHEAR_STRAIN_AT_YIELD:164] 61
[BENDING_YIELD:100000]
[BENDING_FRACTURE:200000]
[BENDING_STRAIN_AT_YIELD:60]
[MAX_EDGE:1000] no swords until you can pick mats
[ITEMS_HARD]
[IS_STONE] |