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Difference between revisions of "40d:Grower"

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(Style change, back linking, rewrote passage on efficiency on skilled growers)
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A grower is a dwarf with a high profession level in fields [[farming]]. A high level of growing allows a dwarf to [[plant]] [[seed|seeds]] at a faster rate, increasing [[food]] output. Growers are a great help in getting a strong early food production set up and are highly recommended to be one of your starting seven dwarves.
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A '''grower''' is a dwarf with the [[farming]] fields task enabled (which is used so dwarves can build [[farm plot]]s and plant seeds. A high level of growing skill allows a dwarf to [[plant]] [[seed|seeds]] at a faster rate, and collect larger stacks of plants, increasing [[food]] output. Skilled growers can be brought along as your starting dwarves to help produce food early on to keep your dwarves fed and to attract migrants.  
  
In addition to sowing seeds more quickly, higher-skilled growers are more likely to produce stacks of several plants instead of single plants. This increases not only raw food output, but also overall food production efficiency, since brewers, [[cook]]s, and [[thresher]]s work with entire stacks at a time. For example, five copies of "[[plump helmet]]" will be brewed, over the course of five actions, into five copies of "[[dwarven wine]][5]", using five [[barrel]]s. But one copy of "plump helmet[5]" will be brewed, in a single action, into "dwarven wine[25]", which will fit neatly into a single barrel.
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As mentioned, higher-skilled growers are more likely to produce stacks of several plants instead of single plants. This increases not only raw food output, but also overall food production efficiency, since brewers, [[cook]]s, and [[thresher]]s perform tasks with a single stack at a time. For example, to brew five separate [[plump helmet]]s requires five visits to the [[still]], and will make five lots of [[dwarven wine]][5], using five [[barrel]]s. One stack of plump helmet[5] can be brewed, in a single action, into dwarven wine[25], using a single barrel. High-skilled growers can potentially save 16 trips making your fort much more efficient. (5 harvest plant, 5 get plump helmets, 5 get barrel, 5 store barrel; 1 harvest plant, 1 get plump helmet, 1 get barrel, 1 store barrel).
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Nobles and other non-farm workers can gain grower skill by harvesting. Over time, they'll actually become quite good at it.

Revision as of 19:46, 8 November 2007

A grower is a dwarf with the farming fields task enabled (which is used so dwarves can build farm plots and plant seeds. A high level of growing skill allows a dwarf to plant seeds at a faster rate, and collect larger stacks of plants, increasing food output. Skilled growers can be brought along as your starting dwarves to help produce food early on to keep your dwarves fed and to attract migrants.

As mentioned, higher-skilled growers are more likely to produce stacks of several plants instead of single plants. This increases not only raw food output, but also overall food production efficiency, since brewers, cooks, and threshers perform tasks with a single stack at a time. For example, to brew five separate plump helmets requires five visits to the still, and will make five lots of dwarven wine[5], using five barrels. One stack of plump helmet[5] can be brewed, in a single action, into dwarven wine[25], using a single barrel. High-skilled growers can potentially save 16 trips making your fort much more efficient. (5 harvest plant, 5 get plump helmets, 5 get barrel, 5 store barrel; 1 harvest plant, 1 get plump helmet, 1 get barrel, 1 store barrel).

Nobles and other non-farm workers can gain grower skill by harvesting. Over time, they'll actually become quite good at it.