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Difference between revisions of "v0.31:Tundra"
(→Fortress construction: Updated it for 31, removing/changing lots of things are wrong/outdatted.) |
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== Fortress construction == | == Fortress construction == | ||
− | If you plan to start a fortress on a tundra, find a {{L|cavern}} as soon as possible for wood. Players are advised to empty their wagons and move all their goods and population underground as soon as possible, because some tundras are cold enough for your dwarves to freeze to death quickly. Likewise, trade depots should also be built underground, and a tunnel to the edge of the map should be made with a road leading to the absolute edge (must be above ground) and continuing underground to the depot, to encourage merchants to use it and to protect them from said cold. | + | If you plan to start a fortress on a tundra, find a {{L|cavern}} as soon as possible for wood and water. Players are advised to empty their wagons and move all their goods and population underground as soon as possible, because some tundras are cold enough for your dwarves to freeze to death quickly. Likewise, trade depots should also be built underground, and a tunnel to the edge of the map should be made with a road leading to the absolute edge (must be above ground) and continuing underground to the depot, to encourage merchants to use it and to protect them from said cold. |
{{L|Caverns}} are vital, as they are the only source of wood apart from trading. They also give easy access to water, which you would otherwise need to melt {{L|ice}} for. | {{L|Caverns}} are vital, as they are the only source of wood apart from trading. They also give easy access to water, which you would otherwise need to melt {{L|ice}} for. |
Revision as of 08:38, 31 May 2010
This article is about an older version of DF. |
Tundra is a cold and mostly flat biome.
Tundras are essentially a freezing Template:L, with no flora of any kind, and no water sources. Unlike glaciers, they do not have a layer of ice. Rivers and other waterways do not exist in tundras, and will in fact stop immediately on the border of the tundra. Template:Ls and Template:Ls in the same climatic region will be frozen over and exist as a Template:L. All of these water features may be frozen year-round.
Fortress construction
If you plan to start a fortress on a tundra, find a Template:L as soon as possible for wood and water. Players are advised to empty their wagons and move all their goods and population underground as soon as possible, because some tundras are cold enough for your dwarves to freeze to death quickly. Likewise, trade depots should also be built underground, and a tunnel to the edge of the map should be made with a road leading to the absolute edge (must be above ground) and continuing underground to the depot, to encourage merchants to use it and to protect them from said cold.
Template:L are vital, as they are the only source of wood apart from trading. They also give easy access to water, which you would otherwise need to melt Template:L for.
Wildlife
In neutral tundras appear:
In evil tundras also appear:
This article is a stub. You can improve the article by expanding it. |
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