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Difference between revisions of "40d:Cat"
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{{CreatureInfo|name=Cat|symbol=c|color=rgb(128, 128, 128)|bones=3|fat=1|skin=Yes|skulls=1|chunks=3|meat=3|biome= Common domestic}} | {{CreatureInfo|name=Cat|symbol=c|color=rgb(128, 128, 128)|bones=3|fat=1|skin=Yes|skulls=1|chunks=3|meat=3|biome= Common domestic}} | ||
− | '''Cats''' will kill [[vermin]]. They are fairly weak [[animal]]s. | + | '''Cats''' will kill [[vermin]]. They are fairly weak [[animal]]s in combat (but combat can be quite random, and they have been known to surprise players on the rare occasion). |
− | Cats cannot be assigned as [[pet]]s | + | Cats cannot be assigned as [[pet]]s; instead, cats choose [[dwarves]] as owners. Cats can choose randomly from any dwarves on the map, but have a ''much'' higher probability of choosing a [[dwarf]] who has the [[preference]] "''admires cats for their aloofness''". If a cat is caged, it will not adopt, however it may the moment it is taken from the cage (perhaps to be immediately butchered), regardless of who takes it. |
− | Cats are useful around the fort to prevent the unhappy thoughts produced by vermin, and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, [[:Image:Cat_Meat_Roast.JPG|kittens can be butchered]] to provide a small | + | Cats are useful around the fort to prevent the unhappy thoughts produced by vermin, and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, [[:Image:Cat_Meat_Roast.JPG|kittens can be butchered]] to provide a small never-ending trickle of [[skin]] (to become [[leather]]), [[bone]]s (for a variety of end-products) and [[meat]] for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering - just cage and/or butcher the kittens as they are born, lest the kittens grow to adopt a dwarf before their last voyage. See [[Meat industry#Breeding|Breeding]]). |
− | + | Cats are also infamous for the [[catsplosion]]: if you are not careful, cats will be everywhere, causing your [[FPS]] to plummet, and killing [[pet]]s can easily cause [[tantrum]]s. | |
− | Cats, by nature, will attempt to pack vermin to their owners. However, because they lack body parts that can grasp, they will cancel the task with a "too injured" message, but accomplish it anyway. For more info and a | + | Cats, by nature, will attempt to pack vermin to their owners. However, because they lack body parts that can grasp, they will cancel the task with a "too injured" message, but accomplish it anyway. For more info and a fix, see [[Cat cancels Store Item in Stockpile: Too injured]]. |
{{Game_Data|[CREATURE:CAT] | {{Game_Data|[CREATURE:CAT] |
Revision as of 04:24, 1 June 2009
Template:CreatureInfo Cats will kill vermin. They are fairly weak animals in combat (but combat can be quite random, and they have been known to surprise players on the rare occasion).
Cats cannot be assigned as pets; instead, cats choose dwarves as owners. Cats can choose randomly from any dwarves on the map, but have a much higher probability of choosing a dwarf who has the preference "admires cats for their aloofness". If a cat is caged, it will not adopt, however it may the moment it is taken from the cage (perhaps to be immediately butchered), regardless of who takes it.
Cats are useful around the fort to prevent the unhappy thoughts produced by vermin, and also for producing large numbers of kittens. If you can resist their cuteness and charm, and you get to them before they adopt a dwarf, kittens can be butchered to provide a small never-ending trickle of skin (to become leather), bones (for a variety of end-products) and meat for your fort. As a breeding pair of cats only costs 22 embark points, this is well worth considering - just cage and/or butcher the kittens as they are born, lest the kittens grow to adopt a dwarf before their last voyage. See Breeding).
Cats are also infamous for the catsplosion: if you are not careful, cats will be everywhere, causing your FPS to plummet, and killing pets can easily cause tantrums.
Cats, by nature, will attempt to pack vermin to their owners. However, because they lack body parts that can grasp, they will cancel the task with a "too injured" message, but accomplish it anyway. For more info and a fix, see Cat cancels Store Item in Stockpile: Too injured.