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Difference between revisions of "v0.31:Tool token"

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| Number of bar units needed for forging, as well as the amount gained from melting. <font color="red">Required</font>.
 
| Number of bar units needed for forging, as well as the amount gained from melting. <font color="red">Required</font>.
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| UNIMPROVABLE
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| Prevents the tool from being improved.  Used on honeycombs.
  
 
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Revision as of 00:45, 16 March 2011

This article is about an older version of DF.
Token Arguments Description
NAME
  • singular
  • plural
Name of the tool. Required.
HARD_MAT Permits the tool to be made from any "hard" material, such as stone.
METAL_MAT Permits the tool to be made from any metal.


METAL_WEAPON_MAT Permits the tool to be made from any weapons-grade metal.
VALUE
  • num
Defines the item value of the tool.
TILE
  • num
Defines the tile used to represent the tool.
TOOL_USE
  • tool use, see below
Defines the task performed using the tool.
ADJECTIVE
  • adjective
Adjective preceding the material name (e.g. "large copper dagger")
SIZE
  • size
Volume of tool in mL or cm^3 cubed. Required.
WEIGHT
  • num
Unused.
CONTAINER_CAPACITY
  • amount
How much the item can contain?
SHOOT_FORCE
  • value
SHOOT_MAXVEL
  • value
SKILL
  • Skill token
The skill to determine effectiveness in melee with this tool. Required.
RANGED
  • Skill token
  • Ammo item token
Makes this tool a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat.
TWO_HANDED
  • size
Creatures under this size (in cm^3) must use the tool two-handed. Required.
MINIMUM_SIZE
  • size
Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) Required.
MATERIAL_SIZE
  • value
Number of bar units needed for forging, as well as the amount gained from melting. Required.
UNIMPROVABLE Prevents the tool from being improved. Used on honeycombs.
ATTACK
  • attacktype:BLUNT or EDGE
  • contact_area:value
  • penetration_size:value
  • verb2nd:string
  • verb3rd:string
  • noun:string
  • velocity_multiplier:value
You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. Required.

Valid tool uses (and the default tools used for these tasks) are as follows:

  • LIQUID_COOKING (cauldron)
  • LIQUID_SCOOP (ladle)
  • GRIND_POWDER_RECEPTACLE (mortar)
  • GRIND_POWDER_GRINDER (pestle)
  • MEAT_CARVING (carving knife)
  • MEAT_BONING (boning knife)
  • MEAT_SLICING (slicing knife)
  • MEAT_CLEAVING (meat cleaver)
  • HOLD_MEAT_FOR_CARVING (carving fork)
  • MEAL_CONTAINER (bowl)
  • NEST_BOX (nest box)
  • LIQUID_CONTAINER (jug)
  • FOOD_STORAGE (large pot)
  • HIVE (hive)