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Difference between revisions of "v0.31:World token"
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'''World tokens''' are used to store world parameter settings used in creating custom worlds. Parameter settings are stored in ''world_gen.txt'', found in the ''\data\init\'' folder. You can change all of these in-game in the world generation menu by editing advanced parameters, or by editing the file directly. For information on generating worlds with particular geographic features, see {{L|Advanced world generation}}. | '''World tokens''' are used to store world parameter settings used in creating custom worlds. Parameter settings are stored in ''world_gen.txt'', found in the ''\data\init\'' folder. You can change all of these in-game in the world generation menu by editing advanced parameters, or by editing the file directly. For information on generating worlds with particular geographic features, see {{L|Advanced world generation}}. | ||
+ | =World Token Index= | ||
+ | Select the token you want documentation on and you will be taken to the proper section of the Advanced world generation documentation. Note that the tokens are listed in the same order that the game saves (saved) them in. | ||
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− | + | <tt> | |
+ | [WORLD_GEN]<br/> | ||
+ | :{{L|Advanced_world_generation#Parameter_Sets|[TITLE:EXAMPLE]}} | ||
+ | :{{L|Advanced_world_generation#World_Name|[CUSTOM_NAME:Realm of Cheese Engravings]}} | ||
+ | :{{L|Advanced_world_generation#Seed_Values|[SEED:31337]}} | ||
+ | :{{L|Advanced_world_generation#Seed_Values|[HISTORY_SEED:31337]}} | ||
+ | :{{L|Advanced_world_generation#Seed_Values|[NAME_SEED:31337]}} | ||
+ | :{{L|Advanced_world_generation#Seed_Values|[CREATURE_SEED:31337]}} | ||
+ | :{{L|Advanced_world_generation#World_Dimensions|[DIM:257:257]}} | ||
+ | :{{L|Advanced_world_generation#Embark_Points|[EMBARK_POINTS:1274]}} | ||
+ | :{{L|Advanced_world_generation#End_Year|[END_YEAR:1050]}} | ||
+ | :{{L|Advanced_world_generation#Year_to_Begin_Checking_Megabeast_Percentage|[BEAST_END_YEAR:300:80]}} | ||
+ | :{{L|Advanced_world_generation#Reveal_All_Historical_Events|[REVEAL_ALL_HISTORY:1]}} | ||
+ | :{{L|Advanced_world_generation#Cull_Unimportant_Historical_Figures|[CULL_HISTORICAL_FIGURES:1]}} | ||
+ | :{{L|Advanced_world_generation#Terrain_Parameters|[ELEVATION:1:400:800:800]}} | ||
+ | :{{L|Advanced_world_generation#Terrain_Parameters|[RAINFALL:0:100:400:400]}} | ||
+ | :{{L|Advanced_world_generation#Terrain_Parameters|[TEMPERATURE:25:75:400:400]}} | ||
+ | :{{L|Advanced_world_generation#Terrain_Parameters|[DRAINAGE:0:100:400:400]}} | ||
+ | :{{L|Advanced_world_generation#Terrain_Parameters|[VOLCANISM:0:100:400:400]}} | ||
+ | :{{L|Advanced_world_generation#Terrain_Parameters|[SAVAGERY:0:100:400:400]}} | ||
+ | :{{L|Advanced_world_generation#Terrain_Mesh_Sizes_and_Weights|[ELEVATION_FREQUENCY:2:1:2:3:3:4]}} | ||
+ | :{{L|Advanced_world_generation#Terrain_Mesh_Sizes_and_Weights|[RAIN_FREQUENCY:3:1:1:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Terrain_Mesh_Sizes_and_Weights|[DRAINAGE_FREQUENCY:4:1:1:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Terrain_Mesh_Sizes_and_Weights|[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Terrain_Mesh_Sizes_and_Weights|[SAVAGERY_FREQUENCY:5:1:1:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Terrain_Mesh_Sizes_and_Weights|[VOLCANISM_FREQUENCY:1:1:1:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Mineral_Scarcity|[MINERAL_SCARCITY:2500]}} | ||
+ | :{{L|Advanced_world_generation#Max_Megabeast_Caves|[MEGABEAST_CAP:10]}} | ||
+ | :{{L|Advanced_world_generation#Max_Semi-Megabeast_Caves|[SEMIMEGABEAST_CAP:11]}} | ||
+ | :{{L|Advanced_world_generation#Titan_Parameters|[TITAN_NUMBER:33]}} | ||
+ | :{{L|Advanced_world_generation#Titan_Parameters|[TITAN_ATTACK_TRIGGER:80:10:100000]}} | ||
+ | :{{L|Advanced_world_generation#Number_of_Demon_Types|[DEMON_NUMBER:52]}} | ||
+ | :{{L|Advanced_world_generation#Number_of_Night_Creature_Types|[NIGHT_CREATURE_NUMBER:52]}} | ||
+ | :{{L|Advanced_world_generation#Desired_Good.2FEvil_Square_Counts|[GOOD_SQ_COUNTS:100:1000:2000]}} | ||
+ | :{{L|Advanced_world_generation#Desired_Good.2FEvil_Square_Counts|[EVIL_SQ_COUNTS:100:1000:2000]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Mountain_Peak_Number|[PEAK_NUMBER_MIN:1]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Partial_Edge_Oceans|[PARTIAL_OCEAN_EDGE_MIN:1]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Complete_Edge_Oceans|[COMPLETE_OCEAN_EDGE_MIN:1]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Volcano_Number|[VOLCANO_MIN:1]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Biome_Square_Counts|[REGION_COUNTS:SWAMP:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Biome_Square_Counts|[REGION_COUNTS:DESERT:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Biome_Square_Counts|[REGION_COUNTS:FOREST:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Biome_Square_Counts|[REGION_COUNTS:MOUNTAINS:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Biome_Square_Counts|[REGION_COUNTS:OCEAN:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Biome_Square_Counts|[REGION_COUNTS:GLACIER:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Biome_Square_Counts|[REGION_COUNTS:TUNDRA:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Biome_Square_Counts|[REGION_COUNTS:GRASSLAND:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Biome_Square_Counts|[REGION_COUNTS:HILLS:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Erosion_Cycle_Count|[EROSION_CYCLE_COUNT:50]}} | ||
+ | :{{L|Advanced_world_generation#Minimum.2FDesired_River_Start_Locations|[RIVER_MINS:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Periodically_Erode_Extreme_Cliffs|[PERIODICALLY_ERODE_EXTREMES:1]}} | ||
+ | :{{L|Advanced_world_generation#Do_Orthographic_Precipitation_and_Rain_Shadows|[OROGRAPHIC_PRECIPITATION:1]}} | ||
+ | :{{L|Advanced_world_generation#Maximum_Number_of_Subregions|[SUBREGION_MAX:2750]}} | ||
+ | :{{L|Advanced_world_generation#Cavern_Layer_Number|[CAVERN_LAYER_COUNT:3]}} | ||
+ | :{{L|Advanced_world_generation#Layer_Openness_Min.2FMax|[CAVERN_LAYER_OPENNESS_MIN:0]}} | ||
+ | :{{L|Advanced_world_generation#Layer_Openness_Min.2FMax|[CAVERN_LAYER_OPENNESS_MAX:100]}} | ||
+ | :{{L|Advanced_world_generation#Layer_Passage_Density_Min.2FMax|[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]}} | ||
+ | :{{L|Advanced_world_generation#Layer_Passage_Density_Min.2FMax|[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]}} | ||
+ | :{{L|Advanced_world_generation#Layer_Water_min.5Cmax|[CAVERN_LAYER_WATER_MIN:0]}} | ||
+ | :{{L|Advanced_world_generation#Layer_Water_min.5Cmax|[CAVERN_LAYER_WATER_MAX:100]}} | ||
+ | :{{L|Advanced_world_generation#Magma_Layer|[HAVE_BOTTOM_LAYER_1:1]}} | ||
+ | :{{L|Advanced_world_generation#Bottom_Layer|[HAVE_BOTTOM_LAYER_2:1]}} | ||
+ | :{{L|Advanced_world_generation#Z_Levels_.28Depth.29_Settings|[LEVELS_ABOVE_GROUND:15]}} | ||
+ | :{{L|Advanced_world_generation#Z_Levels_.28Depth.29_Settings|[LEVELS_ABOVE_LAYER_1:5]}} | ||
+ | :{{L|Advanced_world_generation#Z_Levels_.28Depth.29_Settings|[LEVELS_ABOVE_LAYER_2:1]}} | ||
+ | :{{L|Advanced_world_generation#Z_Levels_.28Depth.29_Settings|[LEVELS_ABOVE_LAYER_3:1]}} | ||
+ | :{{L|Advanced_world_generation#Z_Levels_.28Depth.29_Settings|[LEVELS_ABOVE_LAYER_4:1]}} | ||
+ | :{{L|Advanced_world_generation#Z_Levels_.28Depth.29_Settings|[LEVELS_ABOVE_LAYER_5:2]}} | ||
+ | :{{L|Advanced_world_generation#Z_Levels_.28Depth.29_Settings|[LEVELS_AT_BOTTOM:1]}} | ||
+ | :{{L|Advanced_world_generation#Cave_Parameters|[CAVE_MIN_SIZE:5]}} | ||
+ | :{{L|Advanced_world_generation#Cave_Parameters|[CAVE_MAX_SIZE:25]}} | ||
+ | :{{L|Advanced_world_generation#Cave_Parameters|[MOUNTAIN_CAVE_MIN:1]}} | ||
+ | :{{L|Advanced_world_generation#Cave_Parameters|[NON_MOUNTAIN_CAVE_MIN:1]}} | ||
+ | :{{L|Advanced_world_generation#Cave_Parameters|[ALL_CAVES_VISIBLE:0]}} | ||
+ | :{{L|Advanced_world_generation#Allow_Init_Options_to_Show_Tunnels|[SHOW_EMBARK_TUNNEL:0]}} | ||
+ | :{{L|Advanced_world_generation#Number_of_Civilizations|[TOTAL_CIV_NUMBER:40]}} | ||
+ | :{{L|Advanced_world_generation#Population_Cap_After_Civ_Creation|[TOTAL_CIV_POPULATION:100000]}} | ||
+ | :{{L|Advanced_world_generation#Site_Cap_After_Civ_Creation|[SITE_CAP:100000]}} | ||
+ | :{{L|Advanced_world_generation#Playable_Civilization_Required|[PLAYABLE_CIVILIZATION_REQUIRED:0]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Number_of_Mid.2FLow.2FHigh_Characteristic_Squares|[ELEVATION_RANGES:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Number_of_Mid.2FLow.2FHigh_Characteristic_Squares|[RAIN_RANGES:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Number_of_Mid.2FLow.2FHigh_Characteristic_Squares|[DRAINAGE_RANGES:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Number_of_Mid.2FLow.2FHigh_Characteristic_Squares|[SAVAGERY_RANGES:1:1:1]}} | ||
+ | :{{L|Advanced_world_generation#Minimum_Number_of_Mid.2FLow.2FHigh_Characteristic_Squares|[VOLCANISM_RANGES:1:1:1]}} | ||
+ | </tt> | ||
− | + | Also see {{L|Advanced_world_generation#Editing_the_Parameters_Init_File_Directly|Editing the Parameters File Directly}}. | |
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{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} | ||
− | + | {{Category:World}} | |
− |
Revision as of 04:46, 1 April 2011
This article is about an older version of DF. |
World tokens are used to store world parameter settings used in creating custom worlds. Parameter settings are stored in world_gen.txt, found in the \data\init\ folder. You can change all of these in-game in the world generation menu by editing advanced parameters, or by editing the file directly. For information on generating worlds with particular geographic features, see Template:L.
World Token Index
Select the token you want documentation on and you will be taken to the proper section of the Advanced world generation documentation. Note that the tokens are listed in the same order that the game saves (saved) them in.
[WORLD_GEN]
- Template:L
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Also see Template:L. This is the section of the wiki that contains information about the worlds created in Dwarf Fortress. To begin playing in DF, you must first create a world to play in. This requires you select Create New World or Design New World with Advanced Parameters to enter either the world generation screen or its alternative. Although each world is generated using a series of fractal algorithms, many things in each world remain constant.