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Difference between revisions of "User:Ral/Tutorials"

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m (major work on tutorials page)
 
m (move download/installation stuff to its own page and reorganize)
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Don't worry if you don't understand why you do things on your first run, even after reading the tutorial's explanation. If one particular thing bugs you, try starting a new fort and skipping it, then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of [[fun]].
 
Don't worry if you don't understand why you do things on your first run, even after reading the tutorial's explanation. If one particular thing bugs you, try starting a new fort and skipping it, then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of [[fun]].
  
== Installing and running the Game ==
 
  
You can always get the actual game as Toady, the developer, released it from the [http://www.bay12games.com/dwarves/ Bay12 site] (check the top of the page).
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== Learning the Game ==
  
You can also download the latest version here:
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The following Tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full-fledged fortress.
{{News/Mirrors/{{current/version}}}}
 
  
The Dwarf Fortress community often creates custom [[tilesets]]. They're like graphical mods, they make DF look prettier or just different. A lot of people pack the game folder with the tileset installed and everything already set up, so all you have to do is extract and play. Among the most popular of these are [http://www.bay12forums.com/smf/index.php?topic=53180.0 Ironhand's Graphics Set] and [http://www.bay12forums.com/smf/index.php?topic=57557.0 Phoebus' Graphic Set].  There's also the [[Lazy Newb Pack]] which has several tilesets and utilities gathered together to make it easier for new players to get started and to experiment with the different tilesets.
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Most of the existing tutorials were written for the older (40d) version of Dwarf Fortress. But nonetheless, they are still helpful. If you get stuck within a specific aspect of the game search the wiki and don't hesitate to ask in the [http://www.bay12forums.com/smf/index.php?board=7.0 forum].
  
<!-- I think this is on the wrong place... --~~~~
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=== Recommended Tutorials and Wiki Articles===
=== Versions ===
 
There are some historical milestone [[DF2010:Version number|versions]] of DF which you might hear of and wonder about:
 
  
*'''0.23.130.23a''', the final "2D" version, most often recognized for being the origin of the legendary saga of [[Boatmurdered]] (which actually began in version 0.22.110.22f, predating the addition of [[dye]]s and proper [[temperature]] handling, but switched to newer versions as they were released). It was very different from the current version - for example, fortress mode had no [[z-axis]] and did not permit diagonal movement ([[adventurer mode]] supported both of these), and as you dug deeper into the mountain (always to the right) you always encountered an [[23a:cave river|underground river]], a [[23a:chasm|chasm]], a [[23a:magma flow|magma river]], [[23a:eerie glowing pit|hidden fun stuff]], and finally [[23a:raw adamantine|Adamantine]]. The critters were also very mean back then, especially [[elephant]]s.
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==== Fortress Mode ====
*'''0.28.181.40d''', most often referred to as "40d" (which only indicated the number of "bloat" elements implemented and the number of bugfix builds), was current up to April 2010. It didn't have guaranteed magma, had much less interesting underground stuff, the military was much simpler. 0.31 took a long time, so a lot of people are familiar with 40d and there's much wiki-text written on it.
 
*'''{{current/version}}''' is the current version. You should get it, unless the military confuses you too much, then get used to 40d's military and try 0.31 again.
 
-->
 
=== Linux ===
 
The Linux version of the game is shipped as a compiled 32 bits x86 (Intel/AMD) application. It will also run on a system with a 64-bits AMD or Intel processor and a 64 bits kernel, provided that you have the (32 bits) shared libraries available that the program needs. See the description in [[40d:System_requirements#Linux]] on how to install those libraries.
 
  
== Starting and learning the game ==
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'''For the current version (DF2010):'''
  
Most of the tutorials were written for the older (40d) version of Dwarf Fortress. But nonetheless, they are still helpful. If you get stuck within a specific aspect of the game search the wiki and don't hesitate to ask in the [http://www.bay12forums.com/smf/index.php?board=7.0 forum].
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*{{L|Quickstart guide}} - relatively brief help with getting started
  
You will probably struggle first with the [[irrigation]] of your [[farm plots]]. In the latest version of DF you will have to make the ground muddy, before you can plant crops. You should read the irrigation article (probably the easiest way to irrigate is the "[[Irrigation#via Murky Pool|Murky Pool Method]]").
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*[[Bentgirder]]. A good, mostly-complete tutorial.
  
The following Tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full-fledged fortress.
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*[[From Caravan to Happy Dwarves]]. A minimalistic, but great, diagram (maybe for players with a bit more experience).
  
=== Recommended tutorials and wiki articles===
+
*[[User:Calite#Jumping_into_Dwarf_Fortress_Mode|Jumping Into Fortress Mode]]. An outline of main concepts, though it lacks any technical help.
  
 
'''Still for the 40d Version but really great for the beginning:'''
 
'''Still for the 40d Version but really great for the beginning:'''
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*[[40d:What should I build first|"What should I build first?"]]
 
*[[40d:What should I build first|"What should I build first?"]]
  
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==== Adventure Mode ====
  
'''For DF2010:'''
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Currently the only tutorial for adventure mode is the {{L|Adventure mode quick start}} guide, but don't worry; adventure mode is much less complex than fortress mode.
 
 
*[[Bentgirder]]. A good, mostly-complete tutorial.
 
 
 
*[[From Caravan to Happy Dwarves]]. A minimalistic, but great, diagram (maybe for players with a bit more experience).
 
  
*[[User:Calite#Jumping_into_Dwarf_Fortress_Mode|Jumping Into Fortress Mode]]. An outline of main concepts, though it lacks any technical help.
 
  
== Specific Elements ==
+
== Specific Game Elements ==
  
 
=== Basics of world generation ===
 
=== Basics of world generation ===
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=== Basics of embarking ===
 
=== Basics of embarking ===
  
 +
*[[Embark]]
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*[[Starting build]]
 
*[[Location]]
 
*[[Location]]
 
*[[Biome]]
 
*[[Biome]]
 
*[[Alignment]]
 
*[[Alignment]]
*[[Embark]]
 
*[[Starting build]]
 
  
 
=== Feeding Dwarfs ===
 
=== Feeding Dwarfs ===

Revision as of 21:20, 23 April 2011

Of course, instead of trial and error you could also just read the wiki...

Dwarf Fortress started as a pretty complex game back in the days when it was 2D and barely had a quarter of the features it has now. It's easy to get overwhelmed when you first fire it up. Don't worry though, following a tutorial is a very easy way to learn the game in an afternoon.

Don't worry if you don't understand why you do things on your first run, even after reading the tutorial's explanation. If one particular thing bugs you, try starting a new fort and skipping it, then seeing what goes wrong! Especially in the current version, trial and error is great way of having lots of fun.


Learning the Game

The following Tutorials will walk you through world generation, embarking with your 7 dwarves, game basics, and building a full-fledged fortress.

Most of the existing tutorials were written for the older (40d) version of Dwarf Fortress. But nonetheless, they are still helpful. If you get stuck within a specific aspect of the game search the wiki and don't hesitate to ask in the forum.

Recommended Tutorials and Wiki Articles

Fortress Mode

For the current version (DF2010):

  • Template:L - relatively brief help with getting started

Still for the 40d Version but really great for the beginning:

Adventure Mode

Currently the only tutorial for adventure mode is the Template:L guide, but don't worry; adventure mode is much less complex than fortress mode.


Specific Game Elements

Basics of world generation

Basics of embarking

Feeding Dwarfs

There are several ways to feed your dwarves. Your initial supplies will run out, but fishing and plant gathering are easy ways to get additional food in a starting fortress. The default embark group starts with a fisherdwarf; you'll need a fishery workshop to clean the fish your fisherdwarf catches, to make them edible. It is very important to have enough Template:L for your dwarves, so building a still is almost a requirement during the first year. Caravans bring some drinks, but not enough.

To ensure sustenance when the fortress grows, farming is the most reliable way. Above-ground farm plots are easy to set up (if you have soil on your map), but require seeds that can be obtained from gathered plants or by trading with humans or elves. Underground farms require mud (easily made with water) and are trickier to set up, but you'll have seeds to plant there. Buying food from traders is a way to prevent shortages.

See also:

Defending against enemies