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Difference between revisions of "40d:Floor"
(Adding missing quality template tags (0882/2921)) |
(→Risk of clogging: pretty sure constructed floors did NOT support plant growth in 40d) |
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== Risk of clogging == | == Risk of clogging == | ||
− | + | Natural underground floors can have {{L|tower-cap}} trees to grow on them if an {{L|underground river}} has been discovered. This can wreak havoc on reservoirs if a tree grows and blocks a narrow access hall. | |
− | + | This can be prevented by either constructing floors or building a paved {{L|road}}. This can be a good use for all that extra stone. | |
== See Also == | == See Also == |
Revision as of 13:16, 3 October 2011
This article is about an older version of DF. |
A floor is a map tile that creatures can walk on. A floor is formed:
- naturally, as the ground (typically Template:L or a type of Template:L or Template:L),
- by constructing walls (thus creating a floor on the level above), or
- by Template:L.
Floors enclose spaces making the tiles below them Template:L.
Construction
Floors may be built using b→C→f, then u, k, m and h to designate a rectangular area. Building the floor requires either the Template:L skill (for Template:L and Template:L floors), the Template:L skill (for Template:L floors), or any of the Template:L skills (for Template:L floors).
Floors can be constructed on top of existing natural floors; this distinction is subtle but allows for 'paving' (not to be confused with building a Template:L!). Note that designated constructions, such as stairs dug out of natural soil, can be floored over. Beware the possibility of sealing in your fort when paving your entry hall.
Constructed floors:
- count as Template:Ls and cannot have Template:Ls built upon them.
- can have other types of buildings built upon them, such as workshops.
- can be Template:L and subsequently Template:L.
- Template:L when unsupported, punching through any floor tile in their way.
- cannot be Template:Led or Template:L.
Risk of clogging
Natural underground floors can have Template:L trees to grow on them if an Template:L has been discovered. This can wreak havoc on reservoirs if a tree grows and blocks a narrow access hall.
This can be prevented by either constructing floors or building a paved Template:L. This can be a good use for all that extra stone.
See Also
Rooms | |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |