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Difference between revisions of "v0.34:Peasant"
(Importing content from v0.31 (393/614)) |
(added mood exploit for peasants) |
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{{quality|Fine|18:13, 28 April 2011 (UTC)}}{{av}} | {{quality|Fine|18:13, 28 April 2011 (UTC)}}{{av}} | ||
− | In [[Fortress mode]], a dwarf who has no labor [[Skill]]s above the dabbling level (no skills at [[Experience|Novice]] or better. Military and Miscellaneous skills are not considered when labeling a dwarf). In many fortresses, peasants are forced to remain unskilled laborers by only assigning them hauling tasks. By default they are shown as teal: | + | In [[Fortress mode]], a dwarf who has no labor [[Skill]]s above the dabbling level (no skills at [[Experience|Novice]] or better. Military and Miscellaneous skills are not considered when labeling a dwarf). In many fortresses, peasants are forced to remain unskilled laborers by only assigning them hauling tasks. Peasants can be used to exploit the mood system. By assigning a peasant a skill which requires significant cost to the fort to train (i.e. any of the smithing skills, or glassmaking or pottery if there are no domestic sources) until he reaches a level of novice, then un-assigning the skill, the next time a stray mood is assigned the likelihood of a legendary laborer in the critical field is heightened. Due to skill rust, peasants assigned in this way to the "mood lottery" can be reassigned easily later on. By default they are shown as teal: |
{{Skill Box|Peasant|3:0|3:0|}} | {{Skill Box|Peasant|3:0|3:0|}} | ||
{{Skills}} | {{Skills}} |
Revision as of 18:37, 5 May 2012
This article is about an older version of DF. |
In Fortress mode, a dwarf who has no labor Skills above the dabbling level (no skills at Novice or better. Military and Miscellaneous skills are not considered when labeling a dwarf). In many fortresses, peasants are forced to remain unskilled laborers by only assigning them hauling tasks. Peasants can be used to exploit the mood system. By assigning a peasant a skill which requires significant cost to the fort to train (i.e. any of the smithing skills, or glassmaking or pottery if there are no domestic sources) until he reaches a level of novice, then un-assigning the skill, the next time a stray mood is assigned the likelihood of a legendary laborer in the critical field is heightened. Due to skill rust, peasants assigned in this way to the "mood lottery" can be reassigned easily later on. By default they are shown as teal:
Peasant | |
Miner | |||||||
---|---|---|---|---|---|---|---|
Woodworker | |||||||
Stoneworker | |||||||
Ranger | |||||||
Doctor | |||||||
Farmer | |||||||
Fishery worker | |||||||
Metalsmith | |||||||
Jeweler | |||||||
Craftsdwarf |
Bone carver · Clothier · Glassmaker · Glazer · Leatherworker · Potter · Stone crafter · Strand extractor · Wax worker · Weaver · Wood crafter | ||||||
Engineer | |||||||
Administrator | |||||||
Military |
| ||||||
Social |
| ||||||
Other/Peasant | |||||||
Unused |
Balance · Coordination · Discipline · Druid · Military tactics · Poet · Reader · Speaker · Tracker · Wordsmith · Writer |