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Difference between revisions of "v0.34:Coral"

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{{quality|Exceptional|02:47, 29 June 2013 (UTC)}}{{av}}
 
{{quality|Exceptional|02:47, 29 June 2013 (UTC)}}{{av}}
  
'''Coral''' is a type of [[material]] composed of the dead remains of corals, creatures that have not yet been implemented into the game. Although coral as a material has been present in Dwarf Fortress since the very first release, it has never served an in-game purpose as your dwarves cannot produce it (even though the [[furniture]] and [[finished good]] [[stockpile]]s include coral within the "Other Materials" listing). [[Human]] [[civilization]]s used to be able to produce coral [[craft]]s, but these were (are?) exceedingly rare and not any more interesting than a more usual ≡Jet Amulet≡.
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'''Coral''' is a type of [[material]] composed of the dead remains of corals, creatures that have not yet been implemented into the game. Although coral as a material has been present in Dwarf Fortress since the very first release, it has never served an in-game purpose as your dwarves cannot produce it (even though the [[furniture]] and [[finished goods]] [[stockpile]]s include coral within the "Other Materials" listing). [[Human]] [[civilization]]s used to be able to produce coral [[craft]]s, but these were (are?) exceedingly rare and not any more interesting than a more usual ≡Jet Amulet≡.
  
Thus very little is known about the material or what its purpose in the game is, though a use might still be implemented in the future. [[Titan]]s, [[forgotten beast]]s, and [[demon]]s are occasionally made of coral, though like all non-fleshy procedurally generated creatures these only leave ''pieces'' of coral behind when killed, which have no use in the game. A peek into the game's [[raw file]] indicates that amber has specific nomenclature for powder, paste, and pressed forms, suggesting that it might have at one time been intended for processing.  
+
Thus very little is known about the material or what its purpose in the game is, though a use might still be implemented in the future. [[Titan]]s, [[forgotten beast]]s, and [[demon]]s are occasionally made of coral, though like all non-fleshy procedurally generated creatures these only leave ''pieces'' of coral behind when killed, which have no use in the game. A peek into the game's [[raw file]] indicates that coral has specific nomenclature for powder, paste, and pressed forms, suggesting that it might have at one time been intended for processing.  
  
 
Coral is one of the three non-implemented organic materials in the game, the others being [[amber]] and [[pearl]]s. Dwarves can still have [[preference]]s for the material; more annoyingly, [[noble]]s can still issue [[mandate]]s involving these materials.
 
Coral is one of the three non-implemented organic materials in the game, the others being [[amber]] and [[pearl]]s. Dwarves can still have [[preference]]s for the material; more annoyingly, [[noble]]s can still issue [[mandate]]s involving these materials.

Revision as of 01:18, 2 July 2013

This article is about an older version of DF.

Coral is a type of material composed of the dead remains of corals, creatures that have not yet been implemented into the game. Although coral as a material has been present in Dwarf Fortress since the very first release, it has never served an in-game purpose as your dwarves cannot produce it (even though the furniture and finished goods stockpiles include coral within the "Other Materials" listing). Human civilizations used to be able to produce coral crafts, but these were (are?) exceedingly rare and not any more interesting than a more usual ≡Jet Amulet≡.

Thus very little is known about the material or what its purpose in the game is, though a use might still be implemented in the future. Titans, forgotten beasts, and demons are occasionally made of coral, though like all non-fleshy procedurally generated creatures these only leave pieces of coral behind when killed, which have no use in the game. A peek into the game's raw file indicates that coral has specific nomenclature for powder, paste, and pressed forms, suggesting that it might have at one time been intended for processing.

Coral is one of the three non-implemented organic materials in the game, the others being amber and pearls. Dwarves can still have preferences for the material; more annoyingly, nobles can still issue mandates involving these materials.