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Difference between revisions of "v0.34:Wood"

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(adjusted log weight for 0.34.11, added examples.)
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*Wooden training [[weapon]]s can be used for military training started shortly after embark should you feel the need.
 
*Wooden training [[weapon]]s can be used for military training started shortly after embark should you feel the need.
 
*[[Crossbow]]s can be made from wood (or [[bone]]) and may be preferred if you have a skilled [[bowyer]] but not a skilled [[weaponsmith]].
 
*[[Crossbow]]s can be made from wood (or [[bone]]) and may be preferred if you have a skilled [[bowyer]] but not a skilled [[weaponsmith]].
 +
* [[Shields]]s can be made from wood, and currently material does not affect a shield's ability to block, so shields can be made without consuming precious fuel and metal.
  
 
===Reasons you don't need much wood===
 
===Reasons you don't need much wood===
 
*While beds, axles, windmills, water wheels, siege engine parts, and ballista bolts absolutely require wood, and soap, clear and crystal glass and fertiliser are based on wood ash, almost every other wood product has non-wood alternatives.
 
*While beds, axles, windmills, water wheels, siege engine parts, and ballista bolts absolutely require wood, and soap, clear and crystal glass and fertiliser are based on wood ash, almost every other wood product has non-wood alternatives.
** In particular, [[barrel]]s  can be replaced by stone [[pot]]s without having to use either fuel or magma.
+
** In particular, [[barrel]]s  can be replaced by stone [[pot]]s without having to use either fuel or magma. They also allow you to trade away expensive prepared food to [[elf|elves]], if you feel like <s>being a hippie</s> purchasing their goods instead of seizing them.
 
*Once you have [[magma]] then you don't need wood for fuel. If you have coal, you can get by with much lower wood usage until the deposits run out. If you have both, you shouldn't need wood to produce metal or [[steel]] products.
 
*Once you have [[magma]] then you don't need wood for fuel. If you have coal, you can get by with much lower wood usage until the deposits run out. If you have both, you shouldn't need wood to produce metal or [[steel]] products.
 
**([[Bituminous coal]] ''without'' magma produces eight units of fuel per stone,, [[lignite]] four.)
 
**([[Bituminous coal]] ''without'' magma produces eight units of fuel per stone,, [[lignite]] four.)

Revision as of 17:16, 9 February 2014

This article is about an older version of DF.

Wood is produced by designating trees to be chopped down. Any dwarf with the wood cutting labor enabled and access to a battle axe will cut down the trees, which will turn one tree into one log, the raw form of wood.

Only nether-cap wood is magma-safe.

"Timber" is the name of the ninth month of the dwarven calendar, covering late Fall.

Growing

Trees start their lives as saplings. Saplings cannot be cut down until they mature into full-grown trees, which can take several years. Frequent unit movement over a square with a sapling will likely kill the sapling, leaving you with a dead sapling occupying the square for a time.

Saplings will randomly appear in appropriate above-ground soil to provide a slow (but steady) supply of wood. Saplings will begin to appear in below-ground soil and muddy underground rock only once you have hit the caverns.

Full grown trees will impede units' movement and can block the path of wagons, making your trade depot inaccessible. Be sure to clear trees out of active corridors.

Sources

Besides cutting down trees, wood (and some wooden goods, such as barrels) is often available from the elven, dwarven and human caravans. Wood can also be purchased before embarking. Wood is quite inexpensive, costing only 3☼ per log, and you may wish to bring a large number of logs when embarking in order to jump-start your wood industry. The wagon you start the game with can also be dismantled for three logs.

Considerations

Reasons you need wood

  • To build beds
    • Without beds your dwarves will get unhappy thoughts from sleeping on the ground
  • To build water wheels and windmills, as well as axles
    • Without wood, you cannot generate or transfer power.
  • To build siege engines and ballista bolts
    • These can be very effective defenses when traps fail.
  • If you want obsidian short swords, they require one obsidian stone and one wood each (these swords likely consist of a wooden hilt with an obsidian blade or, as a more exotic alternative, a thin wooden "paddle" with sharp flakes of obsidian forming sharp edges, like the Aztec macuahuitl). In 0.34.11, those only have novelty value, all metal weapons are superior.
  • To be burnt for ash, which is used in glass making, soap making, glazing, and for fertilizing crops.

Reasons you want wood

  • It is simpler to make items from wood.
    • It only takes one log to produce a bin, cage, wheelbarrow or minecart; but if you forge them instead then they'll take two or three metal bars. Wooden tools are also much lighter than the metal alternatives (apart from adamantine), which is a large benefit when the items are moved by hand.
  • All metalworks (smelters, forges), glassworks and ceramic kilns are either coal-fueled or magma-fueled. If you are planning on having any sort of serious metal or glass production, then you're going to need either a lot of wood, or magma (and charcoal or coal for steel).
  • Wooden training weapons can be used for military training started shortly after embark should you feel the need.
  • Crossbows can be made from wood (or bone) and may be preferred if you have a skilled bowyer but not a skilled weaponsmith.
  • Shieldss can be made from wood, and currently material does not affect a shield's ability to block, so shields can be made without consuming precious fuel and metal.

Reasons you don't need much wood

  • While beds, axles, windmills, water wheels, siege engine parts, and ballista bolts absolutely require wood, and soap, clear and crystal glass and fertiliser are based on wood ash, almost every other wood product has non-wood alternatives.
    • In particular, barrels can be replaced by stone pots without having to use either fuel or magma. They also allow you to trade away expensive prepared food to elves, if you feel like being a hippie purchasing their goods instead of seizing them.
  • Once you have magma then you don't need wood for fuel. If you have coal, you can get by with much lower wood usage until the deposits run out. If you have both, you shouldn't need wood to produce metal or steel products.

Weight

The 'unit' of raw wood, the log, has a "material size" of 50 litres, the weight can be derived by dividing the density of the material by 20. An oak log will thus weigh 35Γ, a featherwood one 5Γ and a bloodthorn log 62.5Γ. the densities for each individual type of wood is listed under the appropriate tree. Wood has a default [SOLID_DENSITY] of 500, making it about five times lighter than most stone and fifteen times lighter than iron. Feather tree wood is the lightest, with a density of 100, and blood thorn wood is the heaviest, with a density of 1250. Candlenut (140), and glumprong (1200) are also notable. However, since average wood is relatively light to begin with, with the possible exception of wood hauling, this makes (almost?) no practical difference in the daily routine of a fortress or your dwarves.

Wood Type Density Color
Ash (tree) 600 Pale Brown
Saguaro 430 Ecru
Oak 700 Auburn
Maple 540 Rust
Chestnut 430 Dark Chestnut
Candlenut 140 Ochre
Palm 680 Dark Taupe
Rubber 490 Flax
Alder 410 Tan
Birch 650 Burnt Umber
Black-Cap 650 Black
Acacia 600 Peach
Cacao 430 Chocolate
Cedar 570 Olive
Feather Tree 100 Cream
Fungiwood 600 Lemon
Glumprong 1200 Purple
Goblin-cap 600 Red
Highwood 500 Brown
Kapok 260 Tan
Larch 590 Light Brown
Mahogany 600 Mahogany
Mango 520 Burnt Sienna
Mangrove 830 Dark Taupe
Nether-cap 550 Dark Indigo
Pine 510 Beige
Spore 600 Teal
Tower-cap 600 White
Tunnel Tube 500 Violet
Willow 390 Tan
Blood thorn 1250 Crimson

Biomes


See also: