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Difference between revisions of "v0.34:Cloth"
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*Note: While other metals can be made into cloth, the same as Adamantine, the cloth cannot further be worked without new reactions. | *Note: While other metals can be made into cloth, the same as Adamantine, the cloth cannot further be worked without new reactions. | ||
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Latest revision as of 13:11, 14 July 2014
This article is about an older version of DF. |
Cloth is made at Loom from threads of plant fiber, yarn, silk or adamantine:
- Pig tail thread, found/grown underground
- Rope reed thread, found/grown above ground
- Yarn thread, made from wool that in turn is sheared from animals or won from butchered corpses
- cave spider silk, found in underground caverns
- giant cave spider silk, found near giant cave spiders
- phantom spider silk, found in evil forests
- brown recluse spider silk, found in temperate broadleaf forests
- forgotten beast silk is gatherable if you happen to find one with a web attack.
- Adamantine strands, extracted from Raw adamantine
Silk is gathered as thread, but a Farmer's workshop is necessary to Process plant fiber and Spin yarn into their thread forms (Hair can not be woven into cloth).
Elves bring large amounts of rope reed cloth when they arrive for trading in the spring. Humans and dwarves often bring wool and pig tail cloth.
One newly made piece of cloth is worth 10000 'cloth units' and a thread is worth 15000 units of thread, according to the hospital.
Cloth can be fashioned into clothing or bags at a Clothier's shop, or made into crafts at a craftsdwarf's workshop. Empty bags and quivers, cloth crafts and clothing can be decorated with cloth at a craftsdwarf's workshop.
Cloth can be dyed at a dyer's shop.
- Note: While other metals can be made into cloth, the same as Adamantine, the cloth cannot further be worked without new reactions.