v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:Dog"
Jump to navigation
Jump to search
m (→Using dogs) |
(++changes) |
||
Line 1: | Line 1: | ||
{{CreatureInfo|name=Dog|symbol=d|color={{COLOR:6:0:0}}|bones=5|fat=1|skin=Yes|skulls=1|chunks=5|meat=5|biome= Common domestic}} | {{CreatureInfo|name=Dog|symbol=d|color={{COLOR:6:0:0}}|bones=5|fat=1|skin=Yes|skulls=1|chunks=5|meat=5|biome= Common domestic}} | ||
− | [[Dwarf| | + | A [[Dwarf|dwarf's]] best friend, '''dogs''' are the only [[animal]]s that can be [[kennel|trained]] to assist your [[dwarves]] as war dogs and hunting dogs in [[combat]]. Like all tame [[animal]]s they can serve as an [[butchering|emergency food supply]] and provide you with [[bones]], [[leather]], and [[skulls]]. |
− | ==Using dogs== | + | == Using dogs == |
− | |||
− | * | + | * Dogs left to their own devices will wander around, spending most of their time in meeting areas, and will attack any hostiles they see. |
+ | <!-- Sometimes they will adopt a dwarf as an owner and thereafter be treated as that dwarf's [[pet]]. --Juckto --> | ||
+ | <!-- That's what cats do. Dog only do that if you set them as "available" and then the dwarf adopts the dog. --Savok --> | ||
− | *You can | + | * As with any friendly creature, dogs can spot ambushers and thieves. You can assign dogs to [[cage]]s or [[chain]]s to act as guard dogs. |
− | |||
− | + | * You can [[Assign animal|assign]] a war dog or hunting dog to a dwarf via his dogs menu ({{K|v}}, select dwarf, {{K|p}}, {{K|e}}) to help him in combat. It will follow the dwarf like a [[pet]]. | |
− | + | ** Note: Once a dog is assigned to a dwarf it can not be unassigned or placed in a [[cage]]{{version|0.27.173.38a}}. | |
− | == | + | == War/hunting dogs == |
− | + | ||
+ | War and hunting dogs are trained at the [[kennel]]. War dogs do double damage. | ||
+ | |||
+ | Toady One: "A hunting animal will target the creature its owner is targeting if the owner is hunting, and it will be sneaking without a movement penalty if it is reasonably close to its hunting owner. A hunting animal notices creatures from farther away, although this isn't exactly effective if it decides to target what its owner is targeting. It all needs a bit of work, but that is true of hunting in general." | ||
{{Game_Data|[CREATURE:DOG] | {{Game_Data|[CREATURE:DOG] |
Revision as of 02:55, 31 May 2008
A dwarf's best friend, dogs are the only animals that can be trained to assist your dwarves as war dogs and hunting dogs in combat. Like all tame animals they can serve as an emergency food supply and provide you with bones, leather, and skulls.
Using dogs
- Dogs left to their own devices will wander around, spending most of their time in meeting areas, and will attack any hostiles they see.
- As with any friendly creature, dogs can spot ambushers and thieves. You can assign dogs to cages or chains to act as guard dogs.
- You can assign a war dog or hunting dog to a dwarf via his dogs menu (v, select dwarf, p, e) to help him in combat. It will follow the dwarf like a pet.
- Note: Once a dog is assigned to a dwarf it can not be unassigned or placed in a cagev0.27.173.38a.
War/hunting dogs
War and hunting dogs are trained at the kennel. War dogs do double damage.
Toady One: "A hunting animal will target the creature its owner is targeting if the owner is hunting, and it will be sneaking without a movement penalty if it is reasonably close to its hunting owner. A hunting animal notices creatures from farther away, although this isn't exactly effective if it decides to target what its owner is targeting. It all needs a bit of work, but that is true of hunting in general."