- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Rhesus macaque"
m |
Birthright (talk | contribs) (cluster size in raws) |
||
Line 5: | Line 5: | ||
}} | }} | ||
− | A fairly weak [[creature]], a '''macaque''' is a small monkey that can create a large annoyance. They come in packs of | + | A fairly weak [[creature]], a '''macaque''' is a small monkey that can create a large annoyance. They come in packs of fife to ten to [[thief|steal]] any accessible valuables such as [[food]], tools, [[craft]]s, or anything else left lying unguarded, prioritizing the highest value items they can (easily) access. If you have no guards or guard [[animals]] (and are not watching the landscape), often the first sign of trouble is either an [[announcement]] that a [[civilian]] [[dwarf]] has a job "interrupted by rhesus macaque", or that an item has been stolen - the game pauses and centers on the incident after the latter announcement (only). They are not shy about entering a [[fortress]] underground if there are no guards at the entrance, but are quite vulnerable to any sort of [[trap]]. |
Occasionally, they are brave enough to actually attack [[dwarves]], but any sign of harm will send them packing - for the moment. But they are stubborn, and will return, again and again until removed. | Occasionally, they are brave enough to actually attack [[dwarves]], but any sign of harm will send them packing - for the moment. But they are stubborn, and will return, again and again until removed. |
Revision as of 12:13, 13 September 2009
A fairly weak creature, a macaque is a small monkey that can create a large annoyance. They come in packs of fife to ten to steal any accessible valuables such as food, tools, crafts, or anything else left lying unguarded, prioritizing the highest value items they can (easily) access. If you have no guards or guard animals (and are not watching the landscape), often the first sign of trouble is either an announcement that a civilian dwarf has a job "interrupted by rhesus macaque", or that an item has been stolen - the game pauses and centers on the incident after the latter announcement (only). They are not shy about entering a fortress underground if there are no guards at the entrance, but are quite vulnerable to any sort of trap.
Occasionally, they are brave enough to actually attack dwarves, but any sign of harm will send them packing - for the moment. But they are stubborn, and will return, again and again until removed.
A guard dog or even an untrained dwarf can usually stop one without injury, but if you're particularly unfortunate it is always possible for a rhesus macaque (as is for any creature) to cause grievous bodily injury or even kill, mostly because they will latch on with their bite attack. While sometimes speed is of the essence to avoid losing valuable objects, it is always safest to attack them with proper warriors or marksdwarves instead of just any convenient unarmored, novice wrestlers who happen to be nearby, as getting the first strike is usually sufficient to dispatch or maim one of these little brats. Enjoy your *Rhesus Macaque biscuits*.