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Difference between revisions of "Plant"

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(Undo revision 216336 (I derped. Some plants aren't farmable in unmodded DF, e.g. onions.))
(Consolidated all the tattered quality stub articles of plant growths (bulb, flower, nuts, etc); reorganized the page a little. TODO: redirect all the old pages here. Will probably miss some.)
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A '''Plant''' is a regrowing natural resource. In Dwarf Fortress, they can be separated in four categories, all of which have different properties and uses.
  
There are generally four categories of plants:
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==Major types of plants==
* [[Crop]]s
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===Crop===
* [[Shrub]]s
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''Main article: [[Crop]]''
* [[Tree]]s
 
* [[Grass]]es
 
  
Crops can be planted and grown in [[farm]]s. Shrubs cannot be planted, and must be [[plant gathering|gathered]] from naturally-growing specimens. Trees are not farmable, and grow multiple z-levels, providing wood and possibly [[Fruit|fruit]]. Grasses form the natural ground cover of [[soil]] and muddied rock, and are necessary to feed [[grazer|grazing]] animals.
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Crops can be planted from [[seed]]s and grown in [[farm]]s. There are above-ground as well as subterranean crops, both of which need soil or muddied rock to grow.
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===Shrub===
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''Main article: [[Shrub]]''
  
Plants may have multiple different types of growths. Each growth can have different properties as far as usages and edibility. Some examples:
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Shrubs cannot be planted, and must be [[plant gathering|gathered]] from naturally-growing specimens.
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===Tree===
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''Main article: [[Tree]]''
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Trees are not farmable, and grow multiple z-levels, providing wood and possibly [[Plant#fruit|fruit]].
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===Grass===
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''Main article: [[Grass]]''
 +
 
 +
Grasses form the natural ground cover of [[soil]] and muddied rock, and are necessary to feed [[grazer|grazing]] animals.
 +
 
 +
==Plant growth==
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Plants may have multiple different types of growths. Each growth can have different properties in terms of usages and edibility. In general, only plant growths which are usable in some fashion will be collected and stockpiled by dwarves.
 +
 
 +
===Bulb===
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Bulbs do not contain [[seed]]s.
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===Flower===
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Flowers do not contain [[seed]]s. Currently only [[date palm]] trees produce flowers that are usable in game.
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===Leaf===
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Leaves do not contain [[seed]]s. Currently most usable leaves are edible.
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In-game, the category "leaves" in the stocks screen includes most non-seed plant growths (leaves, fruit, [[flower]]s, etc.)
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An example of a common plant with useful leaves is the [[quarry bush]] which, when cooked, can produce large stacks of [[Cook#Prepared Meals|Prepared Food]].
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As most species of trees grow, they will produce leaves as a [[Tree#Growths|growth]]. Although these leaves will drop to the floor during the autumn seasons, they currently cannot be collected and have no use other than for atmospheric effect. Also, tree leaves cannot be cut away and they only disappear during the winter seasons or if the tree is chopped down.
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[[File:Tree+3.png|thumb|Leaves growing on an [[Apricot]] tree]]
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===Nut===
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A nut is a [[tree]] [[seed]] growth, usually edible.
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===Pod===
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A pod is a [[plant]] growth containing [[seed]]s. In comparison to [[fruit]], pods are thin structures, usually not edible.
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===Fruit===
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A fruit is a [[plant]] growth containing [[seed]]s. In comparison to [[pod]]s, fruit are larger structures, usually edible.
 +
 
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Fruit may be produced by both [[crop]]s and [[Tree#Fruit|trees]].
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==== Collection ====
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In [[Fortress mode]] fruit can be picked, on the surface, by setting up a gathering [[zone]] ({{k|i}} then {{k|g}}). If there are any trees in the zone, a dwarf will pick up a [[stepladder]] or [[climber|climb]] the tree and drop the fruit to the ground, where it will be picked up by a dwarf.
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Some examples:
 
* [[Artichoke]] hearts
 
* [[Artichoke]] hearts
 
* [[Date palm]] flower stalks
 
* [[Date palm]] flower stalks
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* [[String bean]] pods
 
* [[String bean]] pods
  
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==Garden vegetable==
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Garden vegetables are edible fruits and vegetables that can be grown and bought at [[embark]], similar to [[crop|crops]].
  
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'''An (incomplete) list of vegetables available at embark:'''
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* [[Artichoke|Artichoke hearts]]
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* [[Bitter vetch|Bitter vetch leaves]]
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* [[Blackberry|Blackberries]]
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* [[Caper|Caper berries]]
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* [[Caper|Caper (buds)]]
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* [[Caper|Caper leaves]]
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* [[Cranberry|Cranberries]]
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* [[Garden cress|Garden cress leaves]]
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* [[Lettuce|Lettuce leaves]]
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* [[Muskmelon|Muskmelons]]
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* [[Onion|Onions]]
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* [[Pepper|Peppers]]
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* [[Quarry bush|Quarry bush leaves]]
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* [[Raspberry|Raspberries]]
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* [[Red spinach|Red spinach leaves]]
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* [[Spinach]]
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* [[Strawberry|Strawberries]]
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* [[Watermelon|Watermelons]]
  
 
{{Translation
 
{{Translation

Revision as of 09:52, 29 August 2015

This article is about the current version of DF.
Note that some content may still need to be updated.

A Plant is a regrowing natural resource. In Dwarf Fortress, they can be separated in four categories, all of which have different properties and uses.

Major types of plants

Crop

Main article: Crop

Crops can be planted from seeds and grown in farms. There are above-ground as well as subterranean crops, both of which need soil or muddied rock to grow.

Shrub

Main article: Shrub

Shrubs cannot be planted, and must be gathered from naturally-growing specimens.

Tree

Main article: Tree

Trees are not farmable, and grow multiple z-levels, providing wood and possibly fruit.

Grass

Main article: Grass

Grasses form the natural ground cover of soil and muddied rock, and are necessary to feed grazing animals.

Plant growth

Plants may have multiple different types of growths. Each growth can have different properties in terms of usages and edibility. In general, only plant growths which are usable in some fashion will be collected and stockpiled by dwarves.

Bulb

Bulbs do not contain seeds.

Flower

Flowers do not contain seeds. Currently only date palm trees produce flowers that are usable in game.

Leaf

Leaves do not contain seeds. Currently most usable leaves are edible.

In-game, the category "leaves" in the stocks screen includes most non-seed plant growths (leaves, fruit, flowers, etc.)

An example of a common plant with useful leaves is the quarry bush which, when cooked, can produce large stacks of Prepared Food.

As most species of trees grow, they will produce leaves as a growth. Although these leaves will drop to the floor during the autumn seasons, they currently cannot be collected and have no use other than for atmospheric effect. Also, tree leaves cannot be cut away and they only disappear during the winter seasons or if the tree is chopped down.

Leaves growing on an Apricot tree

Nut

A nut is a tree seed growth, usually edible.

Pod

A pod is a plant growth containing seeds. In comparison to fruit, pods are thin structures, usually not edible.

Fruit

A fruit is a plant growth containing seeds. In comparison to pods, fruit are larger structures, usually edible.

Fruit may be produced by both crops and trees.

Collection

In Fortress mode fruit can be picked, on the surface, by setting up a gathering zone (i then g). If there are any trees in the zone, a dwarf will pick up a stepladder or climb the tree and drop the fruit to the ground, where it will be picked up by a dwarf.


Some examples:

Garden vegetable

Garden vegetables are edible fruits and vegetables that can be grown and bought at embark, similar to crops.

An (incomplete) list of vegetables available at embark:

"Plant" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: erok
Elven: mana
Goblin: tusnas
Human: ona


Surface
Crops
Garden
Other
Subterranean
Surface
AbacaAcaciaAlderAlmondAppleApricotAshAvocadoBananaBayberryBirchBitter orangeCacao treeCandlenutCarambolaCashewCedarCherryChestnutCitronCoconut palmCoffeeCustard-appleDate palmDesert limeDurianFeather treeFinger limeGinkgoGlumprongGuavaHazelHighwoodKapokKumquatLarchLimeLycheeMacadamiaMahoganyMango treeMangroveMapleOakOliveOrangePapayaParadise nutPeachPearPecanPersimmonPinePlumPomegranatePomeloRambutanRound limeRubber treeSaguaroSand pearTeaWalnutWillow
Subterranean
Surface
Subterranean