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Difference between revisions of "Industry"
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*[[Military]]: Brave dwarves put themselves in danger so that others may live in peace. | *[[Military]]: Brave dwarves put themselves in danger so that others may live in peace. | ||
*[[Trading]]: Fortress goods are exchanged for materials and goods from other civilized places. | *[[Trading]]: Fortress goods are exchanged for materials and goods from other civilized places. | ||
+ | *Entertainment: Attract visitors to your fort using [[Tavern]]s. | ||
{{Category|Industry| }} {{Industry}} | {{Category|Industry| }} {{Industry}} |
Revision as of 19:07, 11 December 2015
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
All dwarves love money, and a complete industry in all its glory is the easiest way to make lots and lots of money.
Traditionally industries have been broken into primary (resource extraction), secondary (the refining and reprocessing of these resources into goods), and tertiary (provision of services). Quaternary industries (intellectual activities) are not present due to the fact that dwarves are not known for their intellectual pursuits.
Industries in Dwarf Fortress can be broken into the following categories. These categories are based on Economy Sectors. Note that the end products of one industry are often the inputs to another, and some industries can fit into more than one category.
Primary Industries
- Wood industry: Growing and cutting wood to produce items including furniture and fuel.
- Stone industry: Exploration and mining stone to produce buildings and items.
- Farming industry: The gathering and farming of plants for food and textiles.
- Fishing industry: Fish are harvested and processed into food and shells.
- Meat industry: Animals are processed into meat, leather, bones, teeth and horns.
- Metal industry: Raw ore is refined into metal bars, which may be used for weapons, armor, furniture, and crafts.
- Beekeeping industry: Bees are collected into hives, which produce honeycomb and royal jelly.
- Poultry industry: Raising egg-laying animals primarily to collect and consume the eggs. Excess animals can be used in the meat industry as a byproduct.
Secondary Industries
- Alcohol industry: The production of alcohol to keep dwarves hydrated and content.
- Armor industry: Metal, wood, leather, and bone are used to produce armor to keep your dwarves safe.
- Ceramic industry: Clay is used to create moderate quality containers, bricks, and crafts.
- Finished goods industry: Almost all materials can be used to produce crafts for export.
- Food industry: Cooking of items such as meat, eggs, flour, and plants to make meals for hungry dwarves
- Fuel industry: The production of fuel to support the metal, glass and ceramics industries.
- Furniture industry: Using stone, wood, and metal to produce furniture primarily for installation in your outpost.
- Glass industry: Sand is used to create low quality gems, plus an assortment of other goods.
- Gem industry: Raw gems are cut, some into finished goods, while most are then used to decorate ("encrust") a multitude of items.
- Soap industry: The production of soap to be used in healthcare.
- Textile industry: Plant fiber, spider silk, and wool/hair thread are woven into cloth to produce clothing, rope, bags, and bandages, and to decorate crafts.
- Extract industry: Vermin and plants can be processed into valuable extracts for export.
- Weapon industry: Metal, wood, stone, and bone are used to produce weapons to keep the goblins away.
- Paper industryv0.42.01: Papyrus, cloth plants, or animal hide with milk of lime are processed into paper sheets. These are used for quires and scrolls.
Tertiary Industries
- Administration:
ParasitesDwarves who process work orders, keep the inventory, administer justice, and meet with foreign diplomats. Also good at pulling levers. - Healthcare: Patching up your inevitably-wounded dwarves.
- Military: Brave dwarves put themselves in danger so that others may live in peace.
- Trading: Fortress goods are exchanged for materials and goods from other civilized places.
- Entertainment: Attract visitors to your fort using Taverns.
Primary Secondary Tertiary Quaternary