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Difference between revisions of "Temple"
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Temples require [[instrument]]s and thus need [[container]]s to store them. Interestingly, as of v. 0.42.02, temples also require a certain amount of empty floor space (called ''dance floor''), same as [[tavern]]s. It is yet unclear if it's a bug or a feature of dwarven religious services. | Temples require [[instrument]]s and thus need [[container]]s to store them. Interestingly, as of v. 0.42.02, temples also require a certain amount of empty floor space (called ''dance floor''), same as [[tavern]]s. It is yet unclear if it's a bug or a feature of dwarven religious services. | ||
− | Being able to commune with their deity or meditate gives a serious ''enraptured'' [[stress]] decrease to the dwarves. Having not being able to pray, on the other hand, makes them sad or [[ | + | Being able to commune with their deity or meditate gives a serious ''enraptured'' [[stress]] decrease to the dwarves. Having not being able to pray, on the other hand, makes them sad or [[Need|distracted]]. Thus, making a temple early on might be a good investment for your fortress, even more so if you're going through difficult times. |
Temples can be created from meeting areas. | Temples can be created from meeting areas. |
Revision as of 00:09, 10 December 2015
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
A temple is a structure devoted to an object of worship, any Sphere-aligned being such as a deity, megabeast, or titan.
Fortress mode
In Fortress mode, temples are a location, and performers can be assigned to them. Temples can be dedicated to any deity at least one of your citizens or residents worships (not necessarily out of dwarven Pantheon), or to "no particular deity" making it a place for anyone to worship whomever they want or meditate on whatever. Currently there are no known incentives to make dedicated temples for a particular deity.
Temples require instruments and thus need containers to store them. Interestingly, as of v. 0.42.02, temples also require a certain amount of empty floor space (called dance floor), same as taverns. It is yet unclear if it's a bug or a feature of dwarven religious services.
Being able to commune with their deity or meditate gives a serious enraptured stress decrease to the dwarves. Having not being able to pray, on the other hand, makes them sad or distracted. Thus, making a temple early on might be a good investment for your fortress, even more so if you're going through difficult times.
Temples can be created from meeting areas.
Adventure mode
World-generated temples are visitable in Adventure mode. They are located in Human towns and Goblin fortresses, and the object of worship will be consistent with the Sphere or Spheres the Civilization is aligned to. Priests can be found in temples, and will allow you to join the local sect of their religion with the conversation topic 'Service'.
On the first joining a sect dedicated to a particular object of worship, that entity will be added to the character's record. An adventurer can then converse(k) anywhere with any deity object of worship. Though the deity's only response is silence, repeated conversations can change the deity's object of worship status from 'dubious' to 'casual', 'object', 'devoted' and 'ardent'.
In the current version it is not possible to join a temple.
It's unknown whether conversing with other objects of worship can increase their worship status; megabeasts tend to be uniformly hostile, though Titans may be flagged 'benign'[Verify].
Occasionally you will find a human temple with a large pool of magma at the bottom.
Temples can have basements, sometimes extensive catacombs which may be crawling with enemies. These range from the typical kobolds and goblins, to the occasional lurking Mummy (with assorted Skeletal minions).
You can defile a Temple which leads to being cursed by a deity with either vampirism or becoming a werebeast.
"Temple" in other Languages
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