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Difference between revisions of "40d:Shop"
(Added some information about buying shops) |
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Shops will sell to your [[dwarves]] a selection of items already found in your fort. Items will automatically be hauled to the shop, where they will be up for purchase by other dwarves. | Shops will sell to your [[dwarves]] a selection of items already found in your fort. Items will automatically be hauled to the shop, where they will be up for purchase by other dwarves. | ||
− | Each shop has a [[shopkeeper]] | + | Each shop has a [[shopkeeper]]. By default this will be either your [[bookkeeper]] or your [[broker]], but any dwarf who is wealthy enough can buy the shop from them. A shop has a starting price of ☼200, but its value goes up proportional to the items that have been hauled there. This means that a shop can quickly become unaffordable to every dwarf in your fortress, especially if your dwarves choose to haul high-quality gear, or gear that is made of expensive materials like [[silk|cave spider silk]]. These objects can sit in the shop for ages, clogging up your item slots and making it impossible for your dwarves to acquire things they need. Many users tear down and rebuild shops when this happens, or just build more shops. |
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+ | It is unknown at the moment how shopping works, but buying an item in a shop gives a dwarf a happy thought. | ||
When you build a shop you have no way to determine which specific type of shop is created. Your dwarves will instead choose what type of shop to make of it; whether they choose randomly or with purpose is unknown. | When you build a shop you have no way to determine which specific type of shop is created. Your dwarves will instead choose what type of shop to make of it; whether they choose randomly or with purpose is unknown. |
Revision as of 08:44, 12 October 2008
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Allows dwarves to purchase items |
A shop is a 5x5 building that only appears in your build screen under the z key once the dwarven economy has started.
Shops will sell to your dwarves a selection of items already found in your fort. Items will automatically be hauled to the shop, where they will be up for purchase by other dwarves.
Each shop has a shopkeeper. By default this will be either your bookkeeper or your broker, but any dwarf who is wealthy enough can buy the shop from them. A shop has a starting price of ☼200, but its value goes up proportional to the items that have been hauled there. This means that a shop can quickly become unaffordable to every dwarf in your fortress, especially if your dwarves choose to haul high-quality gear, or gear that is made of expensive materials like cave spider silk. These objects can sit in the shop for ages, clogging up your item slots and making it impossible for your dwarves to acquire things they need. Many users tear down and rebuild shops when this happens, or just build more shops.
It is unknown at the moment how shopping works, but buying an item in a shop gives a dwarf a happy thought.
When you build a shop you have no way to determine which specific type of shop is created. Your dwarves will instead choose what type of shop to make of it; whether they choose randomly or with purpose is unknown. Based on this variety of shops and the 10 item limit per shop, it is recommended you build several shops.
Shop Types
- General Store - Sells a bit of everything.
- Crafts Market - Sells crafted goods.
- Clothing Shop - Sells clothing.
- Exotic Clothing Shop - Sells clothing that doesn't fit on the dwarves (narrow, large, small)
Rooms | |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |