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Difference between revisions of "User:Doorkeeper/sandbox"

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* {{token|SPOUSE_CONVERSION_TARGET|creature}}
 
* {{token|SPOUSE_CONVERSION_TARGET|creature}}
 
</div>
 
</div>
 +
|}
 +
{| class="wikitable infobox" style="float: left; border: 1px solid #aaa; margin: 0 0 1em 6px; border-spacing: 0; width: 24em; font-size: 88%; line-height: 1.5em;"
 +
|+ style="font-size: 125%; font-weight: bold;" | Cat
 +
|-
 +
| colspan="2" style="background: #000; font-size:xxx-large; text-align: center; vertical-align: center; padding: 0.5em 0;" | <span style="color: {{fgcolor|0:0:1}}; font-weight: bold; font-family: 'Courier New', 'Quicktype Mono', 'Bitstream Vera Sans Mono', 'Lucida Console', 'Lucida Sans Typewriter', monospace;">c</span>
 +
|-
 +
| colspan="2" style="font-size: 100%; text-align: center;" | Urist likes cats for their aloofness.
 +
|-
 +
! colspan="4" style="padding: 0.1em 0.25em;" | Object ID
 +
|-
 +
| style="font-weight: bold;" | Object
 +
| <code>CREATURE</code>
 +
|-
 +
| style="font-weight: bold;" | ID
 +
| <code>CAT</code>
 +
|-
 +
! colspan="4" style="padding: 0.1em 0.25em;" | Names
 +
|-
 +
| style="font-weight: bold;" | General name
 +
| cat, cats, feline
 +
|-
 +
| style="font-weight: bold;" | Child name
 +
| kitten, kittens
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Appearance
 +
|-
 +
| style="font-weight: bold;" | Tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|c|0:0:1}}
 +
|-
 +
| style="font-weight: bold;" | Child&nbsp;tile
 +
| style="background-color: #000; font-size: 100%; text-align: center;" | {{Tile|c|4:0:0}}
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Age
 +
|-
 +
| style="font-weight: bold;" | Childhood
 +
| Years 0-1
 +
|-
 +
| style="font-weight: bold;" | Adulthood
 +
| Years 1+
 +
|-
 +
| style="font-weight: bold;" | Max age
 +
| Years 10-20
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Average body size
 +
|-
 +
| style="font-weight: bold;" | Year 0
 +
| 500&nbsp;cm<sup>3</sup>
 +
|-
 +
| style="font-weight: bold;" | Year 1
 +
| 2000&nbsp;cm<sup>3</sup>
 +
|-
 +
| style="font-weight: bold;" | Year 2 (max)
 +
| 5000&nbsp;cm<sup>3</sup>
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Body parts
 +
|-
 +
| colspan="2" | Quadruped neck, tail, 2eyes, 2ears, nose, 2lungs, heart, guts, organs, throat, neck, spine, brain, skull, 5toes fq reg, 4toes rq reg, mouth, tongue, generic teeth with large eye teeth, ribcage
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Body tissue composition
 +
|-
 +
| colspan="2" |
 +
{| style="width: 100%; padding: 0; margin: 0; text-align: left;">
 +
| style="vertical-align: top;" |
 +
* Skin
 +
* Fat
 +
* Muscle
 +
* Bone
 +
* Cartilage
 +
* Hair
 +
* Tooth
 +
| style="vertical-align: top;" |
 +
* Eye
 +
* Nerve
 +
* Brain
 +
* Lung
 +
* Heart
 +
* Liver
 +
* Gut
 +
| style="vertical-align: top;" |
 +
* Stomach
 +
* Gizzard
 +
* Pancreas
 +
* Spleen
 +
* Kidney
 +
* Claw
 +
|}
 +
|-
 +
| style="font-weight: bold;" | Tissue layers
 +
| [[Vertebrate tissue layers]]
 +
|-
 +
| style="font-weight: bold;" | Tendons
 +
| Sinew, 200 healing rate
 +
|-
 +
| style="font-weight: bold;" | Ligaments
 +
| Sinew, 200 healing rate
 +
|-
 +
| style="font-weight: bold;" | Has nerves
 +
| Yes
 +
|-
 +
| style="font-weight: bold;" | Blood material
 +
| [[Blood]], liquid
 +
|-
 +
| style="font-weight: bold;" | Blood display color
 +
| style="background-color: {{fgcolor|4:0:0}}; |
 +
|-
 +
| style="font-weight: bold;" | Blood color
 +
| style="background-color: #960018; color: white; text-align: center;" | Carmine
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Generated materials from this creature
 +
|-
 +
| colspan="2" |
 +
{| style="width: 100%; padding: 0; margin: 0; text-align: left;"
 +
| style="vertical-align: top;" |
 +
* Skin
 +
* Fat
 +
* Muscle
 +
* Bone
 +
* Cartilage
 +
* Hair
 +
* Tooth
 +
* Eye
 +
* Nerve
 +
* Brain
 +
| style="vertical-align: top;" |
 +
* Lung
 +
* Heart
 +
* Liver
 +
* Gut
 +
* Stomach
 +
* Gizzard
 +
* Pancreas
 +
* Spleen
 +
* Kidney
 +
* Leather
 +
| style="vertical-align: top;" |
 +
* Parchment
 +
* Tallow
 +
* Soap
 +
* Nail
 +
* Sinew
 +
* Blood
 +
* Pus
 +
|}
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | [[Infection]] behavior
 +
|-
 +
| style="font-weight: bold;" | Gets wound infections
 +
| Yes
 +
|-
 +
| style="font-weight: bold;" | Gets infections from rot
 +
| Yes
 +
|-
 +
| style="font-weight: bold;" | Pus material
 +
| [[Pus]], liquid
 +
|-
 +
| style="font-weight: bold;" | Pus display color
 +
| style="background-color: {{fgcolor|7:0:0}};" |
 +
|-
 +
| style="font-weight: bold;" | Pus color
 +
| style="background-color: #FFFDD0; color: black; text-align: center;" | Cream
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | [[Interaction]]s
 +
|-
 +
| colspan="2" |
 +
{| style="width: 100%; padding: 0; margin: 0; text-align: left;">
 +
| style="vertical-align: top;" |
 +
* Clean
 +
* Head bump
 +
|}
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | [[Attack]]s
 +
|-
 +
| colspan="2" |
 +
{| style="width: 100%; padding: 0; margin: 0; text-align: left;"
 +
! Attack name
 +
! style="padding-left: 0.5em;" | Body part(s) used
 +
|-
 +
| style="text-align: left;" | Scratch
 +
| style="padding-left: 0.5em;" | right front paw (claw), left front paw (claw), right rear paw (claw), left rear paw (claw)
 +
|-
 +
| style="text-align: left;" | Bite
 +
| style="padding-left: 0.5em;" | head (tooth)
 +
|}
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Movement
 +
|-
 +
| colspan="2" |
 +
{| style="width: 100%; padding: 0; margin: 0; text-align: center;"
 +
! style="text-align: left;" | Gait
 +
! Min speed
 +
! Normal
 +
! Max speed
 +
|-
 +
| style="text-align: left;" | Walk
 +
| ? || ? || 48&nbsp;kph
 +
|-
 +
| style="text-align: left;" | Climb
 +
| ? || ? || 1&nbsp;kph
 +
|-
 +
| style="text-align: left;" | Swim
 +
| ? || ? || 12&nbsp;kph
 +
|-
 +
| style="text-align: left;" | Crawl
 +
| ? || ? || 1&nbsp;kph
 +
|}
 +
|-
 +
| style="font-weight: bold;" | Innate swimmer
 +
| Yes
 +
|-
 +
| style="font-weight: bold;" | Natural climber
 +
| Yes
 +
|-
 +
| style="font-weight: bold;" | Stance climber
 +
| Yes
 +
|-
 +
| style="font-weight: bold;" | Can jump
 +
| Yes
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Other characteristics
 +
|-
 +
| style="font-weight: bold;" | Creature class
 +
|
 +
* [[:Category:Mammal|Mammal]]
 +
* [[:Category:General poison|General poison]]
 +
|-
 +
| style="font-weight: bold;" | Internal body temperature
 +
| {{ct|10070}}
 +
|-
 +
| style="font-weight: bold;" | Active period
 +
| Diurnal
 +
|-
 +
| style="font-weight: bold;" | Visual field
 +
| 350°<br/>(Binocular vision:&nbsp;10°)
 +
|-
 +
| style="font-weight: bold;" | Low light vision
 +
| ?
 +
|-
 +
! colspan="2" style="padding: 0.1em 0.25em;" | Other flags
 +
|-
 +
| colspan="2" | <div style="list-style: none; padding: 0; margin: 0; text-align: left;">
 +
* {{token|LARGE_ROAMING|creature}}
 +
* {{token|AT_PEACE_WITH_WILDLIFE|creature}}
 +
* {{token|HUNTS_VERMIN|creature}}
 +
* {{token|RETURNS_VERMIN_KILLS_TO_OWNER|creature}}
 +
* {{token|ADOPTS_OWNER|creature}}
 +
* {{token|COMMON_DOMESTIC|creature}}
 +
* {{token|BENIGN|creature}}
 +
* {{token|CARNIVORE|creature}}
 +
* {{token|NATURAL|creature}}
 +
* {{token|PET|creature}}
 +
* {{token|MUNDANE|creature}}
 +
</div>
 +
<!-- tissue layer color modifiers here -->
 
|}
 
|}
  

Latest revision as of 01:54, 31 December 2021

Infoboxes for raw objects[edit]

Currently designing new infoboxes for most objects w/ raws.

Primary goals:

  • Extract more information out of the raws
  • Automatically reads from raw subpages like the current versions
  • Display info in easy-to-read format
  • Clean, organized, consistent design across all templates
  • Support for custom objects or non-raw objects (e.g. generated creatures and mats)

To do:

  • Design remaining objects: in-progress
    • Creature examples (cat, dragon)
    • Entity examples
    • Inorganic examples (metal, ceramic, milk of lime, mineral, soil)
    • Item examples (ammo, armor. food. gloves, helm, pants, shield, shoes, siegeammo, tool, toy, trapcomp, weapon)
    • Material template examples
    • Plant examples (aboveground crop, garden)
    • Tissue template examples
  • Finalize design/layout/structure: in-progress
  • Convert tables into templates: not started
    • Learn DFRawFunctions: in-progress
  • Testing: not started

Notes:

  • Tables are getting too long/overkill
    • Cut "unnecessary" data
    • Split into smaller boxes per page (mini-infoboxes for unique creature materials/tissue?)
  • Make auto-calculator for butchery returns
  • Condense color boxes into columns
  • Research generated creatures & hardcoded mats

Creature examples[edit]

Dwarf
Urist likes dwarves for their beards.
Object ID
Object CREATURE
ID DWARF
Names
General name dwarf, dwarves, dwarven
Baby name dwarven baby, dwarven babies
Child name dwarven child, dwarven children
Appearance
Tile
Soldier tile
Child tile
Age
Babyhood Years 0-1
Childhood Years 1-12
Adulthood Years 12+
Max age Years 150-170
Average body size
Year 0 3000 cm3
Year 1, day 168 15000 cm3
Year 12 (max) 60000 cm3
Body parts
Necked humanoid, 2 eyes, 2 ears, nose, 2 lungs, heart, guts, organs, humanoid joints, throat, neck, spine, brain, skull, 5 fingers, 5 toes, mouth, tongue, facial features, teeth, ribcage
Body tissue composition
  • Skin
  • Fat
  • Muscle
  • Bone
  • Cartilage
  • Hair
  • Tooth
  • Eye
  • Nerve
  • Brain
  • Lung
  • Heart
  • Liver
  • Gut
  • Stomach
  • Gizzard
  • Pancreas
  • Spleen
  • Kidney
  • Eyebrow
  • Eyelash
  • Nail
  • Cheek whiskers
  • Chin whiskers
  • Moustache
  • Siderburns
Tissue layers Vertebrate tissue layers
Tendons Sinew, 200 healing rate
Ligaments Sinew, 200 healing rate
Has nerves Yes
Blood material Blood, liquid
Blood display color
Blood color Carmine
Generated materials from this creature
  • Skin
  • Fat
  • Muscle
  • Bone
  • Cartilage
  • Hair
  • Tooth
  • Eye
  • Nerve
  • Brain
  • Lung
  • Heart
  • Liver
  • Gut
  • Stomach
  • Gizzard
  • Pancreas
  • Spleen
  • Kidney
  • Leather
  • Parchment
  • Tallow
  • Soap
  • Nail
  • Sinew
  • Blood
  • Pus
  • Sweat
  • Tears
  • Spit
Material name dwarf ⟨material
Infection behavior
Gets wound infections Yes
Gets infections from rot Yes
Pus material Pus, liquid
Pus display color
Pus color Cream
Secretions
Secretion 1, trigger Sweat, exertion
Secretion 2, trigger Tears, extreme emotion
Interactions
  • Pet animal
  • Spit
Attacks
Attack name Body part(s) used
Punch right hand, left hand
Kick right foot, left foot
Scratch left fingers (nail), right fingers (nail)
Bite head (tooth)
Attribute modifiers
Attribute Median Bonus
Strength 1250 +
Agility 900 -
Toughness 1250 +
Analytical ability 1250 +
Focus 1500 ++
Creativity 1250 +
Patience 1250 +
Memory 1250 +
Spatial sense 1500 ++
Personality modifiers
Trait Min Median Max
Immoderation 0 55 (+5) 100
Stress vulnerability 0 45 (-5) 100
Bashful 0 45 (-5) 100
Singleminded 0 55 (+5) 100
Greed 0 55 (+5) 100
Movement
Gait Min speed Normal Max speed
Walk ? ? 30 kph
Climb ? ? 6 kph
Swim ? ? 6 kph
Crawl ? ? 12 kph
Natural swimmer Learned
Natural climber No
Stance climber No
Can jump Yes
Other characteristics
Creature class
Internal body temperature 10067 °U
Active period Diurnal
Smell trigger 90
Visual field 350°
(Binocular vision: 10°)
Low light vision 10000
Other flags
Cat
c
Urist likes cats for their aloofness.
Object ID
Object CREATURE
ID CAT
Names
General name cat, cats, feline
Child name kitten, kittens
Appearance
Tile c
Child tile c
Age
Childhood Years 0-1
Adulthood Years 1+
Max age Years 10-20
Average body size
Year 0 500 cm3
Year 1 2000 cm3
Year 2 (max) 5000 cm3
Body parts
Quadruped neck, tail, 2eyes, 2ears, nose, 2lungs, heart, guts, organs, throat, neck, spine, brain, skull, 5toes fq reg, 4toes rq reg, mouth, tongue, generic teeth with large eye teeth, ribcage
Body tissue composition
  • Skin
  • Fat
  • Muscle
  • Bone
  • Cartilage
  • Hair
  • Tooth
  • Eye
  • Nerve
  • Brain
  • Lung
  • Heart
  • Liver
  • Gut
  • Stomach
  • Gizzard
  • Pancreas
  • Spleen
  • Kidney
  • Claw
Tissue layers Vertebrate tissue layers
Tendons Sinew, 200 healing rate
Ligaments Sinew, 200 healing rate
Has nerves Yes
Blood material Blood, liquid
Blood display color
Blood color Carmine
Generated materials from this creature
  • Skin
  • Fat
  • Muscle
  • Bone
  • Cartilage
  • Hair
  • Tooth
  • Eye
  • Nerve
  • Brain
  • Lung
  • Heart
  • Liver
  • Gut
  • Stomach
  • Gizzard
  • Pancreas
  • Spleen
  • Kidney
  • Leather
  • Parchment
  • Tallow
  • Soap
  • Nail
  • Sinew
  • Blood
  • Pus
Infection behavior
Gets wound infections Yes
Gets infections from rot Yes
Pus material Pus, liquid
Pus display color
Pus color Cream
Interactions
  • Clean
  • Head bump
Attacks
Attack name Body part(s) used
Scratch right front paw (claw), left front paw (claw), right rear paw (claw), left rear paw (claw)
Bite head (tooth)
Movement
Gait Min speed Normal Max speed
Walk ? ? 48 kph
Climb ? ? 1 kph
Swim ? ? 12 kph
Crawl ? ? 1 kph
Innate swimmer Yes
Natural climber Yes
Stance climber Yes
Can jump Yes
Other characteristics
Creature class
Internal body temperature 10070 °U
Active period Diurnal
Visual field 350°
(Binocular vision: 10°)
Low light vision ?
Other flags


Material templates[edit]

Stone (default)
Object ID
Object MATERIAL_TEMPLATE
ID STONE_TEMPLATE
Names
Solid stone, stone
Liquid magma, magma
Gas boiling magma, boiling magma
Color
Solid display color
Solid color Gray
Liquid display color
Liquid color Orange
Gas display color
Gas color Orange
Temperature
Specific heat 800
Ignite point N/A
Melting point 11500 °U
Boiling point 14000 °U
Heatdam point N/A
Colddam point N/A
Fixed temperature None
Density
Solid density 2670 kg/m3
Liquid density 3300 kg/m3
Stress properties
Yield
(kPa)
Fracture
(kPa)
Strain at yield
(kPa)
Impact 120000 120000 100
Compressive 120000 120000 100
Tensile 15000 15000 100
Torsion 15000 15000 100
Shear 15000 15000 100
Bending 15000 15000 100
Other properties
Material value 1
Max edge 1000
Absorption 0
Flags


Inorganic examples[edit]

Sandstone
#
Object ID
Object INORGANIC
ID SANDSTONE
Appearance
Wall tile #
Boulder tile
Material properties
Material template Stone
Solid name sandstone, sandstone
Melting point 12070 °U
Solid density 2400 kg/m3
Inorganic properties
Classification Stone
Rock layer Sedimentary
Shallow sedimentary ocean Yes
Deep sedimentary ocean No
Can support aquifer Yes
Onyx
Object ID
Object INORGANIC
ID ONYX
Appearance
Wall tile
Rough gem tile
Cut gem tile
Material properties
Material template Stone
Solid name onyx, onyxes
Solid density 2650 kg/m3
Solid color Black
Solid display color
Inorganic properties
Classification Gem
Material value multiplier x2
Environment Sedimentary
Inclusion type Small cluster
Frequency 100


Items[edit]


Plants[edit]

Plump helmet
Urist likes plump helmets for their rounded tops.
Object ID
Object PLANT
ID MUSHROOM_HELMET_PLUMP
Names
Plant name plump helmet, plump helmets, plump helmet
Appearance
Shrub tile :
Dead shrub tile :
Picked tile
Dead picked tile
Shrub characteristics
Available seasons
Spring Summer Autumn Winter
Biome
  • Subterranean water
Underground depth 1-3
Wet or dry Both
Frequency 100
Cluster size 5
Shrub drown level 4
Farming
Grow duration 30000 ticks
Basic material properties
Material value x2
Produces Drink, seed
Edibility
  • Vermin
  • Raw
  • Cooked
Drink properties
Solid name frozen dwarven wine
Liquid name dwarven wine
Gas name boiling dwarven wine
Display color
Material value x2
Drinkability
  • Vermin
  • Raw
  • Cooked
Seed properties
Seed name plump helmet spawn
Display color
Material value x1
Edibility
  • Vermin
  • Cooked
Mangrove
Urist likes mangroves for their roots.
Object ID
Object PLANT
ID MANGROVE
Names
Plant name mangrove, mangroves, mangrove
Sapling name mangrove sapling
Appearance
Map tile
Sapling tile τ
Dead sapling tile τ
Tree characteristics
Biome
  • Mangrove swamp
Trunk period 10
Heavy branch density 25
Branch density 50
Max trunk height 4 tiles
Heavy branch radius 1 tiles
Branch radius 2 tiles
Trunk branching 2 tiles
Max trunk diameter 1
Trunk width period 200
Root density 5
Root radius 3
Sapling drown level 4
Tree drown level 7
Leaf properties
Display color
Color Green
Material value multiplier x1
Edibility Not edible
Flower properties
Display color
Color White
Material value multiplier x1
Edibility Not edible
Fruit properties
Display color
Color Red
Material value multiplier x1
Edibility Not edible
Growths
Leaves
Growth name mangrove leaf, mangrove leaves
Growth density 1000
Growth host tile Branches & twigs, sapling
Overworld tile N/A
Item tile
Growth timing All-year-round
Growth drops No
Growth priority 1
Flowers
Growth name mangrove flower, mangrove flowers
Growth density 1000
Growth host tile Branches & twigs
Overworld tile
Item tile
Growth timing 50000-119999 ticks
Growth drops No
Growth priority 2
Fruit
Growth name mangrove fruit, mangrove fruits
Growth density 1000
Growth host tile Branches & twigs
Overworld tile N/A
Item tile
Growth timing 120000-300000 ticks
Growth display timing 0
Growth drops Yes, no cloud
Growth priority 0
Meadow-grass
.,`'
Object ID
Object PLANT
ID MEADOW-GRASS
Names
Plant name meadow-grass
Appearance
Grass tiles .,`'
Grass colors
Main color
Alt color
Dry color
Dead color
Grass characteristics
Biome
  • Temperate grassland
  • Temperate savanna
  • Temperate shrubland
  • Any temperate forest
Wet or dry Both
Wormy tendril
≥≤⌐¬
Object ID
Object PLANT
ID WORMY TENDRILS
Names
General name wormy tendril, wormy tendrils, wormy tendril
Appearance
Grass tiles ≥≤⌐¬
Alt grass tiles ≤≥¬⌐
Alt period 200
Alt period offset 100
Grass colors
Main color
Alt color
Dry color
Dead color
Grass characteristics
Biome
  • Not freezing
  • Mountain
  • Tundra
Wet or dry Both
Alignment Evil


Navbox[edit]