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The '''site finder''' is a menu on the [[embark screen]] that helps the player search for embark positions based on preferences. It can be invoked from the embark screen by pressing {{k|f}}. | The '''site finder''' is a menu on the [[embark screen]] that helps the player search for embark positions based on preferences. It can be invoked from the embark screen by pressing {{k|f}}. |
Revision as of 00:46, 21 December 2022
This article was migrated from DF2014:Site finder and may be inaccurate for the current version of DF (v50.14). See this page for more information. |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The site finder is a menu on the embark screen that helps the player search for embark positions based on preferences. It can be invoked from the embark screen by pressing f.
The highlighted feature can be switched by using ↑ and ↓, the setting can be selected using ← and → or the analogous keys on the keypad (8 2 and 4 6).
A selection set to N/A will not influence the search, while a setting other than that does not guarantee a hit - if we use the example of a 2x2 location with a river, no aquifer, and multiple deep and shallow metals, it is quite possible that there is no such site on your world map. The finder will then display a candidate that fits as many as possible of the selected settings in the desired size.
The search will check the entire world. If there are multiple sites that match your settings, the site finder will mark all acceptable sites on the Region and World maps and allow you to examine them for yourself.
More information on some of the settings can be found on the World generation page.
X Dimension / Y Dimension
Range for either: 2 to 16
This setting controls the initial size of the embark rectangle. The finder searches the world map for the selected features using a rectangle of the selected size. A larger rectangle will usually lead to a higher chance of finding all selected features due to the site being larger, but will impact game performance (the larger the rectangle, the lower the FPS).
Savagery
Range: N/A, Low, Medium, High
These settings mean the same as the Benign, Neutral, Savage settings on the Regions page.
Evil
Range: N/A, Low, Medium, High
These settings relate to the Good, Neutral, Evil designations on the Regions page.
It also seems to be an average for the selected area: an area evenly divided between Good and Evil will show up on a search for "Medium", while "Good" will usually turn up a predominantly good area.
Elevation
Range: N/A, Low, Medium, High
If this is set to low, the result will be mostly flat land. Medium and high search for hills/mountains respectively.
Temperature
Range: N/A, Low, Medium, High
This does not correspond directly to Freezing/Cold, Temperate/Warm, Hot/Scorching (see Climate).
The low setting will only show freezing biomes.
Medium will show most of the biomes including cold, temperate, warm, hot and the majority of the scorching ones.
The high setting shows only a fraction of the scorching biomes.
Rain
Range: N/A, Low, Medium, High
Selects the amount of rain/snow[Verify] to expect (see Weather).
Drainage
Range: N/A, Low, Medium, High
This, along with other factors, determines the terrain type to look for. High drainage areas include glaciers and deserts. Low drainage areas include swamps and marshes.
Flux Stone
Range: N/A, No, Yes
Controls whether a candidate must have flux stone. It may be a good idea to check the layers list to confirm you have flux close to the surface, since the site finder will happily count a marble layer 1 z-level above the magma sea as an embark site that does contain flux.
Aquifer
Range: N/A, No, Yes
Controls whether a candidate must have an aquifer.
River
Range: N/A, No, Yes
Controls whether a candidate must have a river.
Shallow Metal
Range: N/A, None, Yes, Multiple
Controls whether a site must have shallow metal(s).
Metals appear to be classified as "shallow" if they occur within the first 2 stone layers, except for Sand Deserts and Shallow Oceans which count the first 5 stone layers.
Deep Metal
Range: N/A, None, Yes, Multiple
Controls whether a site must have deep metal(s).
Soil
Range: N/A, None, ≤ Little, ≤ Some, ≤ Deep
Controls how much soil a site is allowed.
Clay
Range: N/A, No, Yes
Controls whether a candidate must have clay.