v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "DF2014:Tanner's shop"
Jump to navigation
Jump to search
LethosorBot (talk | contribs) (LethosorBot moved page DF2014:Tanner's shop to Tanner's shop: Migrating v50 page (4106/4618) (content)) Tag: New redirect |
LethosorBot (talk | contribs) (Migrating v50 page (4106/4618) (content)) Tag: Removed redirect |
||
Line 1: | Line 1: | ||
− | + | {{Quality|Exceptional|19:15, 25 June 2010 (UTC)}}{{Workshop|name=Tanner's shop|key=n|job=Tanning | |
+ | |construction= | ||
+ | * [[Building material]] (non-[[economic]]) | ||
+ | |construction_job= | ||
+ | * [[Tanner|Tanning]] | ||
+ | |use= | ||
+ | * [[Skin|Hide]] | ||
+ | * [[Milk of lime]]{{version|0.42.01}} | ||
+ | |production= | ||
+ | * [[Leather]] | ||
+ | * [[Parchment]]{{version|0.42.01}} | ||
+ | }}{{av}} | ||
+ | |||
+ | A '''tanner's shop''' is used to make [[leather]] from a [[Butcher's shop|butchered]] animal skin and [[parchment]] from animal skin with [[milk of lime]]{{version|0.42.01}}. A tanner's shop is operated by any dwarf with the 'tanning' [[labor]] enabled. Each butchering job yields a single hide, and each unrotten hide yields one piece of leather - regardless of whether the animal is a kitten or an elephant{{bug|3732}}. | ||
+ | |||
+ | ==Menu== | ||
+ | '''Tanner's Shop''' | ||
+ | |||
+ | *{{k|t}} Tan a hide. | ||
+ | *{{k|p}} Make parchment. | ||
+ | |||
+ | ==Notes== | ||
+ | *The 'tan a hide' job is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop. The player can turn off this behaviour by going into the {{K|o}}rders menu, choosing {{K|W}}orkshop Orders, and then turning Auto {{K|t}}an off. | ||
+ | *If you have turned Auto Tan off, your [[manager]] ({{K|u}}nits, {{K|m}}anager) can manually queue "Tan a Hide" jobs. This is also useful if for some reason Auto Tan ignores a skin. | ||
+ | |||
+ | {{Workshops}} |
Latest revision as of 04:02, 20 December 2022
b-w-n | |||||||||||||||||||||
| |||||||||||||||||||||
Job Requirement | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tanning | |||||||||||||||||||||
Construction | |||||||||||||||||||||
Materials | Jobs | ||||||||||||||||||||
|
|||||||||||||||||||||
Materials Used | |||||||||||||||||||||
Goods Created | |||||||||||||||||||||
This article is about an older version of DF. |
A tanner's shop is used to make leather from a butchered animal skin and parchment from animal skin with milk of limev0.42.01. A tanner's shop is operated by any dwarf with the 'tanning' labor enabled. Each butchering job yields a single hide, and each unrotten hide yields one piece of leather - regardless of whether the animal is a kitten or an elephantBug:3732.
Menu[edit]
Tanner's Shop
- t Tan a hide.
- p Make parchment.
Notes[edit]
- The 'tan a hide' job is automatically triggered after the game notices that there is a skin to be tanned within a certain distance of the tanner's shop. The player can turn off this behaviour by going into the orders menu, choosing Workshop Orders, and then turning Auto tan off.
- If you have turned Auto Tan off, your manager (units, manager) can manually queue "Tan a Hide" jobs. This is also useful if for some reason Auto Tan ignores a skin.
Workshops | |
---|---|
Furnaces | |
Related articles |