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Difference between revisions of "40d:Spirit of fire"
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'''Spirits of Fire''' are one of the possible [[creatures]] that will attack your [[Dwarf|dwarves]] if you discover [[Glowing_pits|glowing pits]] in Fortress Mode. | '''Spirits of Fire''' are one of the possible [[creatures]] that will attack your [[Dwarf|dwarves]] if you discover [[Glowing_pits|glowing pits]] in Fortress Mode. | ||
− | These creatures are the greatest of the three lesser [[Demon|demons]]. They will burn or boil everything that they come in contact with except [[adamantine]], and throw giant fireballs at dwarves. Spirits of fire cannot feel pain or bleed to death, and like all demons they are immune to [[trap]]s. Their one weakness is that their limbs sever instead of breaking. Spirits of Fire are immune to fire, so [[magma]] traps won't save your Fortress. Drowning chambers are completely ineffective due to the spirits' innate heat boiling water away from several tiles away. [[Moat|Moats]] remain effective despite the spirits' ability to fly due to pathfinding quirks. When they die, they leave a pile of [[ash]] behind, that can be used to make [[lye]]. | + | These creatures are the greatest of the three lesser [[Demon|demons]]. They will burn or boil everything that they come in contact with except [[adamantine]], and throw giant fireballs at dwarves. Spirits of fire cannot feel pain or bleed to death, and like all demons they are immune to [[trap]]s. Their one weakness is that their limbs sever instead of breaking. Spirits of Fire are immune to fire, so [[magma]] traps won't save your Fortress. Drowning chambers are completely ineffective due to the spirits' innate heat boiling water away from several tiles away. [[Moat|Moats]] remain effective despite the spirits' ability to fly due to pathfinding quirks. When they die, they leave a pile of [[ash]] behind, that can be used to make [[lye]] or [[potash]]. |
{{CreatureInfo|name=Spirit of Fire|biome=* [[Glowing pits]]|symbol=&|color={{COLOR:6:0:1}}|bones=N/A|chunks=0|meat=0|fat=N/A|skulls=0|skin=N/A|butcher=no}} | {{CreatureInfo|name=Spirit of Fire|biome=* [[Glowing pits]]|symbol=&|color={{COLOR:6:0:1}}|bones=N/A|chunks=0|meat=0|fat=N/A|skulls=0|skin=N/A|butcher=no}} |
Revision as of 18:20, 22 July 2009
(If looking for "river spirits", an alcoholic drink, see alcohol)
This article contains massive spoilers. If you do not wish to have your game experience spoiled, do not scroll down! |
Spirits of Fire are one of the possible creatures that will attack your dwarves if you discover glowing pits in Fortress Mode.
These creatures are the greatest of the three lesser demons. They will burn or boil everything that they come in contact with except adamantine, and throw giant fireballs at dwarves. Spirits of fire cannot feel pain or bleed to death, and like all demons they are immune to traps. Their one weakness is that their limbs sever instead of breaking. Spirits of Fire are immune to fire, so magma traps won't save your Fortress. Drowning chambers are completely ineffective due to the spirits' innate heat boiling water away from several tiles away. Moats remain effective despite the spirits' ability to fly due to pathfinding quirks. When they die, they leave a pile of ash behind, that can be used to make lye or potash.