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Difference between revisions of "40d:Pregenerated worlds/0.28.181.40d"
Bicker x 2 (talk | contribs) |
(a rather nice spot I've called home, and which others may also enjoy) |
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− | + | ===Frekin Sweet map=== | |
I spent a lot of time creating maps and i think i've found the best map | I spent a lot of time creating maps and i think i've found the best map | ||
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Download Images and Map From Here : [http://dffd.wimbli.com/file.php?id=977] | Download Images and Map From Here : [http://dffd.wimbli.com/file.php?id=977] | ||
+ | |||
+ | ===Tar Oru=== | ||
+ | |||
+ | [[Image:taroru.png|right]] | ||
+ | |||
+ | {{Game_Data|Created in DF v0.28.181.40d. | ||
+ | |||
+ | [WORLD_GEN] | ||
+ | [TITLE:MEDIUM] | ||
+ | [SEED:521965796] | ||
+ | [HISTORY_SEED:3966040568] | ||
+ | [NAME_SEED:1364425426] | ||
+ | [DIM:129:129] | ||
+ | [END_YEAR:1050] | ||
+ | [BEAST_END_YEAR:200:80] | ||
+ | [REVEAL_ALL_HISTORY:1] | ||
+ | [CULL_HISTORICAL_FIGURES:0] | ||
+ | [ELEVATION:1:400:401:401] | ||
+ | [RAINFALL:0:100:200:200] | ||
+ | [TEMPERATURE:25:75:200:200] | ||
+ | [DRAINAGE:0:100:200:200] | ||
+ | [VOLCANISM:0:100:200:200] | ||
+ | [SAVAGERY:0:100:200:200] | ||
+ | [ELEVATION_FREQUENCY:1:1:1:1:1:1] | ||
+ | [RAIN_FREQUENCY:1:1:1:1:1:1] | ||
+ | [DRAINAGE_FREQUENCY:1:1:1:1:1:1] | ||
+ | [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] | ||
+ | [SAVAGERY_FREQUENCY:1:1:1:1:1:1] | ||
+ | [VOLCANISM_FREQUENCY:1:1:1:1:1:1] | ||
+ | [GOOD_SQ_COUNTS:25:251:503] | ||
+ | [EVIL_SQ_COUNTS:25:251:503] | ||
+ | [PEAK_NUMBER_MIN:12] | ||
+ | [OCEAN_EDGE_MIN:1] | ||
+ | [VOLCANO_MIN:3] | ||
+ | [REGION_COUNTS:SWAMP:260:1:1] | ||
+ | [REGION_COUNTS:DESERT:260:1:1] | ||
+ | [REGION_COUNTS:FOREST:1040:3:3] | ||
+ | [REGION_COUNTS:MOUNTAINS:2080:2:2] | ||
+ | [REGION_COUNTS:OCEAN:2080:1:1] | ||
+ | [REGION_COUNTS:GLACIER:0:0:0] | ||
+ | [REGION_COUNTS:TUNDRA:0:0:0] | ||
+ | [REGION_COUNTS:GRASSLAND:2080:3:3] | ||
+ | [REGION_COUNTS:HILLS:2080:3:3] | ||
+ | [EROSION_CYCLE_COUNT:250] | ||
+ | [RIVER_MINS:100:100] | ||
+ | [PERIODICALLY_ERODE_EXTREMES:1] | ||
+ | [OROGRAPHIC_PRECIPITATION:1] | ||
+ | [SUBREGION_MAX:2750] | ||
+ | [CAVE_MIN_SIZE:5] | ||
+ | [CAVE_MAX_SIZE:25] | ||
+ | [MOUNTAIN_CAVE_MIN:25] | ||
+ | [NON_MOUNTAIN_CAVE_MIN:50] | ||
+ | [ALL_CAVES_VISIBLE:0] | ||
+ | [SHOW_EMBARK_RIVER:2] | ||
+ | [SHOW_EMBARK_POOL:2] | ||
+ | [SHOW_EMBARK_M_POOL:2] | ||
+ | [SHOW_EMBARK_M_PIPE:2] | ||
+ | [SHOW_EMBARK_CHASM:2] | ||
+ | [SHOW_EMBARK_PIT:2] | ||
+ | [SHOW_EMBARK_OTHER:2] | ||
+ | [SHOW_EMBARK_TUNNEL:2] | ||
+ | [TOTAL_CIV_NUMBER:20] | ||
+ | [TOTAL_CIV_POPULATION:20000] | ||
+ | [PLAYABLE_CIVILIZATION_REQUIRED:1] | ||
+ | [ELEVATION_RANGES:2080:4160:2080] | ||
+ | [RAIN_RANGES:2080:4160:2080] | ||
+ | [DRAINAGE_RANGES:2080:4160:2080] | ||
+ | [SAVAGERY_RANGES:2080:4160:2080] | ||
+ | [VOLCANISM_RANGES:2080:4160:2080] | ||
+ | }} | ||
+ | |||
+ | * Water: River flowing south through the center of the map | ||
+ | * Trees: Heavily forested west of the river | ||
+ | * Magma: Magma Pipe southwest at 146, part of obsidian cap cuts into hillside | ||
+ | * Sand: Spread across several layers, west of river | ||
+ | * Metals/Ores: 9 patches of Magnetite, some shallow Tetrahedrite and Gold, and everything else but Garnierite and Malachite | ||
+ | * Bauxite: 10 patches | ||
+ | * Flux: Several layers of Chalk | ||
+ | * Fuel: Magma, 1 vein of Bituminous Coal, several veins of Lignite, and lots of Trees | ||
+ | * Adamantine: Far south, just west of river | ||
+ | * Neighbors: Dwarves, Elves, Goblins, Humans | ||
+ | * Lacks: No chasm, bottomless pit, underground pool, or underground river, though extending the embark region by 1 tile to the right will add both an underground pool and river |
Revision as of 19:02, 17 July 2009
Incredibly Resource Rich Starting Location
Embark on the magma pipe near the center, and enjoy river, pipe, adamantite, plenty of obsidian, flux stone, trees, a lot of gold, and more!
[SEED:340187300] [HISTORY_SEED:3924664033] [NAME_SEED:186848708]
CPU-friendly starting location
Seed: 3591897044 (generated on WinXP 32 Bit) Size: MEDIUM (129x129)
This is a 4x4 location selected to contain enough resources to support the needs of a fortress for years without requiring much CPU power. (You can also just select a 3x3 area and still have all the features.)
- The water source is an aquifer, which won't create any CPU load until you tap into it. There is no source of constantly running water on the map (unless you create one, e.g. by draining one aquifer level into the one below).
- Magma is provided by the magma pool in the top left corner. In my experience, magma pools do not slow the game down as much as magma pipes do.
- The entire area is totally flat!
Note: I have not actually dug into the siltstone layer yet (or used reveal.exe), so the claims below that said siltstone layers contains iron ore and fuel are just guesses!
- Trees: Yes, lots of them.
- Ores: There should be plenty of iron ore in the siltstone layer.
- Flux: There is marble on the left and top borders
- Magma: There is a magma pool in the top left.
- Fuel: Bituminous Coal and Lignite from the Siltstone layer, magma, trees
- Water: The whole map has an aquifer. Dig a staircase near the magma pool to breach it without hassle.
- Sand: All over the map.
- Does not have: Brook, River, Underground River/Pond, Adamantine, Cave
- Neighbors: Dwarves, Goblins, Humans, Elves
Be careful to avoid a forest fire (fire imps and lots of trees don't mix!), otherwise your whole party of seven might burn up before your first summer!
Resource rich starting location
Seed: 3004502376 (generated on MacOS X & on Linux with wine) Size: MEDIUM (129x129)
This is a 6x6 area with lots of resources. Watch out for the canyons, you need to build bridges across them to allow traders and immigrants access to your fortress. This region is far from flat. There is an underground magma pipe with its surface on level 141 (level with the river along the top of the region) at the right hand side of the map, just above the centre.
- Trees: Woodland covering most of region
- Ores: Iron, Copper, Aluminium ores all easily found
- Flux: Lots of limestone
- Magma: Underground magma pipe (see above). Bauxite easily found.
- Fuel: magma, trees
- Water: Two rivers
- Sand: Covering all but the mountainous left edge
- Neighbors: Dwarves, Humans, Elves, Goblins
Teyo Anetha (no Goblins)
Size: Medium, Seed: 2422583942, History Seed: 173103888, Name Seed: 2864375868
The Kind Swamps
You'll get: trees, sand, magma, flux, bauxite, coal, all types of metal ore, alligators, carps, some other fish and NO goblins.
If you don't mind leaving the mountains and travelling down the rivers through 'The Outrageous Forest' of the elves, you will find here a nice locations with an interesting scenery. The rivers form two natural freshwater lakes, a small waterfall and there is an underground magma pipe to be discovered. The only obstacles are the aquifers and probably the local wildlife. And the place is called 'The Kind Swamps', too (warm, temperate freshwater swamp, heavily forested, thick vegetation, mirthful).
Thadar Alu
world_gen.txt file: Template:Game Data
The Barbs of Zeal
A 3x3 location that has everything you'll ever want for except for bauxite and silk. Goblins provide an excellent source of iron.
- Trees: A few
- Ores: Copper, gold. Little iron
- Flux: Lots of marble
- Magma: Surface magma pipe
- Fuel: Magma, trees
- Water: Underground river, underground pool
- Sand: Black sand on surface
- Neighbors: Dwarves, Humans, Elves, Goblins
- Bottomless Pit: On surface
- HFS: Enough said
- Does not have: Bauxite, magnetite, cave, aquifer, giant cave spiders
Good Mix of Resources
Seed: 1158498054 (generated on WinXP 32 Bit v0.28.181.40d) Size: MEDIUM (129x129)
Here's a 5x5 spot with
- Some Trees
- Iron Ore
- Bauxite
- Flux
- Magma Pipe
- Chasm (open to the surface)
- Sand
- Pit
- River
- Gems
- Temperate weather
Good Location
Generated on WinXP, v0.28.181.40d
Seed: 2814973378, Size: LARGE, Minimum Volcano Number set to 18
An 8x3 area, covering the edge of a mountain range and a woodland plain. A brook divides the two main biomes, and the map is completely flat East of it. Surroundings are hot (the murky pools do not evaporate) and wilderness. Wide variety of local wildlife, magma creatures are contained until you tap the pipe. Occasionally world gen can create an underground goblin road running just east of the Magma. With a larger area you could also include an underground river, a chasm and a pit, although they would all be deep inside the mountain.
- Trees: Decent Tree cover to the East of the brook
- Ores: Magnetite and Hematite in the Limestone layer, Copper, Gold, Platinum and Aluminum also observed
- Stone: Limestone, Obsidian and Bauxite
- Soil: One layer East of the river
- Flux: Limestone
- Magma: Magma Pipe, entirely concealed in the mountain, but location is visible from the surface as a circular depression.
- Fuel: Magma, Bituminous Coal and Lignite, Trees
- Water: Brook
- Sand: None, unfortunately
- Neighbors: Dwarves, Humans, Elves, Goblins
- Adamantine/HFS: Central, deep down near the edge of the Mountain
- Optional: Underground river, chasm, pit
- Does not have: Cave, aquifer, sand
The Eternal Realms
Seed: 4981584, Size: MEDIUM (default)
- Big Sea on the West side
- Huge Mountain range in NE side; lots of rivers around there too.
- Forest with two big lakes on the South Side
- Three Evil Pink Blobs in the foothills.
I haven't used this map in fortress mode yet, but it looks very plentiful.
The Portentous Realms
world_gen.txt file: Template:Game Data note: I set the world gen to keep going untill 1050
A 6x6 area with the top 6 being woodland and the rest mountainranges I will post an image of location when I have the time, ATM you can find it by using search function (HFS, pipe, flux, underground river and pit)
contains:
- Trees: enough, I've been going for 4 years and still havent managed to use it all
- Ores: I've found 2 hematite veins, 2 gold veins and 2 copper so far along with some aluminum and lots of tetrahedrite (I havent really started searching yet, but this bodes well)
- Flux: There is dolomite below the soil in the north
- Magma: There is a magma pipe mid bottom a few stories down
- Fuel: magma, trees, havent found any ores yet, but who neeeds it with magma?
- Water: underground river along west side and a small murky pool in north
- bottomless pit: southeast a few stories below the surface
- Sand: north
- creatures: surface: groundhogs and goats. river: cave crocodiles, giant olm, giant toads, lizardmen, olms, cavefish and snakemen. bottomless pit: Giant Bats, bats, 1 gremlin, cave Swallowmen, antmen and troglodytes, magma pipe: Magma man and Fire Imps
- Neighbors: 2 Dwarves, Goblins, Humans, Elves and kobolds
- HFS: yes... yes indeed (havent found it yet though
- Does not have: Cave , aquifer and bauxite
- notes: when finding the pit you will also see alot of gems, and there is even more in close proximity to it. I've barely scratched the surface, but so far it looks like the place is rich on metal and gems.
Frekin Sweet map
I spent a lot of time creating maps and i think i've found the best map
Done on Vertion 0.28.181.40d
how to find: Search for:
- X + Y Dimention = 8
- Chasm = Yes
- Flux = Yes
- Other Features = Yes
- Magma Pipe = Yes
- Bottemless pit = Yes
- Underground River = Yes
Tress: A few HFS: YES YES YES Bauxite i ran reveal through this and had a quick look lots of gems and lots lots more
and how could i forget No Elves
Download Images and Map From Here : [1]
Tar Oru
- Water: River flowing south through the center of the map
- Trees: Heavily forested west of the river
- Magma: Magma Pipe southwest at 146, part of obsidian cap cuts into hillside
- Sand: Spread across several layers, west of river
- Metals/Ores: 9 patches of Magnetite, some shallow Tetrahedrite and Gold, and everything else but Garnierite and Malachite
- Bauxite: 10 patches
- Flux: Several layers of Chalk
- Fuel: Magma, 1 vein of Bituminous Coal, several veins of Lignite, and lots of Trees
- Adamantine: Far south, just west of river
- Neighbors: Dwarves, Elves, Goblins, Humans
- Lacks: No chasm, bottomless pit, underground pool, or underground river, though extending the embark region by 1 tile to the right will add both an underground pool and river