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Difference between revisions of "40d Talk:Fire snake"
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I think it would be a fantastic inclusion if liquid fire could be loaded a unit at a time into traps that exploded and caught victims on fire when triggered. --[[User:SquidDNA|SquidDNA]] 14:51, 27 May 2009 (UTC) | I think it would be a fantastic inclusion if liquid fire could be loaded a unit at a time into traps that exploded and caught victims on fire when triggered. --[[User:SquidDNA|SquidDNA]] 14:51, 27 May 2009 (UTC) | ||
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+ | == Value of Liquid Fire== | ||
+ | My extraction seems always to produce 5 units at 100☼ each per snake/vial, for a value of 500, not 1000. Can anyone else explain the 1000 price? Older version, maybe? The only way I get 1000 is if you include a vial worth 500. --[[User:Oddrune|Oddrune]] 06:39, 26 June 2009 (UTC) |
Revision as of 06:39, 26 June 2009
Fire snakes and cats
My cats seem to ignore the fire snakes. This makes me kind of scared. Are they just busy doing other things, or are fire snakes cat-immune? Tardface 13:19, 21 March 2009 (UTC)
- Cats ignore fire snakes. Probably because they're too hot to bite, what with being filled with liquid fire and all. -Dkarrde
- Some people declare otherwise. I, personally, am of no help here. Never had areas frequented by cats also frequented by fire snakes.
- It seems that cats are usually busy around fire snakes. Not that they are immune. Vaguely recall dead fire snake. --Zchris13 17:51, 21 April 2009 (UTC)
- In my game, at least, they go completely ignored. I have at least thirty cats and constantly find dead vermin of every kind around my booze and food piles, except fire snakes, which populate the area because my fort is built around a magma pipe. The fire snakes rampage through my stuff unhindered while cats blither about. I've had to employ dedicated trappers to try to limit the barrel/bin destruction. -Dkarrde
moved from Liquid Fire discussion page
Okay, well I've just seen some fire snakes on the map, so I'll give a whirl at trying to catch them and extract some Liquid Fire from them, but if anybody has any info on this process already, this page is conspicuously absent. --RomeoFalling 23:00, 4 November 2008 (EST)
- It worked for me - build an animal trap, leave in animal/cage stockpile, assign "Capture animal" as a task in the Kennels menu, and dwarves with Trapping enabled should set to work. Either that or build the trap on the edge of the magma vent and bait it with meat. With a fire snake trapped, set task "Extract from a small dead animal" in the Butchery menu. I think you need a vial or flask available to catch the squeezed snake drippings. We can still only speculate whether Liquid Fire is a potent venom for dipping arrowheads, or suitable for mixing into cocktails, because it's only a trade good for now. Also, I think verminious fire snakes were finding ways to burn their way out of wooden cages, and burning sandbags(!) leaving piles of sand. --Jellyfishgreen 13:01, 5 November 2008 (EST)
- One of my kittens mysteriously caught on fire, so I'm assuming fire snakes can burn things. I've built an iron trap and am placing it next to the only path from the magma into my fortress. If fire snakes can set things on fire, that should go in the wiki somewhere. Any suggestions as to where? --RomeoFalling 18:58, 5 November 2008 (EST)
- OMG! NEDM! Dwarf Fortress just blows my mind sometimes.
- Looking at the raws again, fire snakes have a FIXED_TEMP of 14000. According to temperature scale, this means they have a body temperature of 4000 degrees Fahrenheit. That's actually higher even than bauxite's melting temperature. I am suddenly damn glad I didn't put my booze stockpile right next to the magma pipe. Though the explosion would have been awesome. Confusing, but awesome.
- I do have an ore stockpile there, and I've seen fire snakes darting around it. I guess it takes a while before the heat transfer causes melting, 'cause I've never seen melted ore there. Yet.--Maximus 00:01, 6 November 2008 (EST)
- Oh, and they are also the only creatures with [IMMOLATE]. The fun never stops.--Maximus 00:12, 6 November 2008 (EST)
I think it would be a fantastic inclusion if liquid fire could be loaded a unit at a time into traps that exploded and caught victims on fire when triggered. --SquidDNA 14:51, 27 May 2009 (UTC)
Value of Liquid Fire
My extraction seems always to produce 5 units at 100☼ each per snake/vial, for a value of 500, not 1000. Can anyone else explain the 1000 price? Older version, maybe? The only way I get 1000 is if you include a vial worth 500. --Oddrune 06:39, 26 June 2009 (UTC)