- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Metalsmith's forge"
(Moved most of the tables from the archive to the current wiki) |
(Added "verify" many times.) |
||
Line 69: | Line 69: | ||
}} | }} | ||
− | The '''metalsmith's forge''' is a [[workshop]] used by dwarves to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment, [[traps|trap components]], and other [[Finished Goods|finished goods]]. To build a forge, you must have an [[anvil]] which you start with by default, using 1000 [[starting points]]. If you don't bring an anvil, you may be able to trade with dwarven and human [[caravan]]s, who often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼. You may request one from the [[dwarven liaison]] or human [[guild representative]] if you are willing to pay an increased price to guarantee that at least one anvil arrives. Note that it is presently useless to request the more-expensive steel anvil as there is no difference in productivity.{{version|0.27.169.33a}} | + | The '''metalsmith's forge''' is a [[workshop]] used by dwarves to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment, [[traps|trap components]], and other [[Finished Goods|finished goods]]. To build a forge, you must have an [[anvil]] which you start with by default, using 1000 [[starting points]]. If you don't bring an anvil, you may be able to trade with dwarven and human [[caravan]]s, who often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼. You may request one from the [[dwarven liaison]] or human [[guild representative]] if you are willing to pay an increased price to guarantee that at least one anvil arrives. Note that it is presently useless to request the more-expensive steel anvil as there is no difference{{verify}} in productivity.{{version|0.27.169.33a}} |
It takes one unit of [[charcoal]] or [[coke]] to produce items on a forge, unless you use a [[magma forge]]. | It takes one unit of [[charcoal]] or [[coke]] to produce items on a forge, unless you use a [[magma forge]]. | ||
Line 75: | Line 75: | ||
== Weapons == | == Weapons == | ||
− | [[Weapons]] can be forged from copper, iron, bronze, steel, and silver, for one metal bar each. The weapons that can be forged are: | + | [[Weapons]] can be forged from copper, iron, bronze, steel, and silver, for one metal bar each{{verify}}. The weapons that can be forged are: |
* [[Battle axe]] | * [[Battle axe]] | ||
Line 86: | Line 86: | ||
* [[Bolts]] (a stack of 25 will be produced) | * [[Bolts]] (a stack of 25 will be produced) | ||
− | However, note that crossbows and picks cannot be forged out of silver. | + | However, note that crossbows and picks cannot be forged out of silver{{verify}}. |
== Armor == | == Armor == | ||
− | [[Armor]] can be forged from copper, iron, bronze, and steel. Available armor types include: | + | [[Armor]] can be forged from copper, iron, bronze, and steel{{verify}}. Available armor types include: |
* Plate Mail (3 metal bars) | * Plate Mail (3 metal bars) | ||
Line 103: | Line 103: | ||
* Buckler | * Buckler | ||
− | Each piece of armor requires one metal bar to forge, except where noted. | + | Each piece of armor requires one metal bar to forge, except where noted{{verify}}. |
== Furniture == | == Furniture == | ||
− | [[Furniture]] can forged from copper, iron, bronze, steel, gold, silver, brass, tin, and platinum -- in short, all metals except for pig iron. You can forge: | + | [[Furniture]] can forged from copper, iron, bronze, steel, gold, silver, brass, tin, and platinum -- in short, all metals except for pig iron{{verify}}. You can forge: |
* Cage | * Cage | ||
Line 127: | Line 127: | ||
* Bin (As of v22.121.23a) | * Bin (As of v22.121.23a) | ||
− | All metal furniture requres 3 [[bars]] to forge except for chains, animal traps, buckets and blocks. | + | All metal furniture requres 3 [[bars]] to forge{{verify}} except for chains, animal traps, buckets and blocks{{verify}}. |
== Siege Equipment == | == Siege Equipment == | ||
− | [[Siege Equipment]] can be forged from copper, iron, bronze, and steel. Only one piece of siege equipment can be forged: the [[ballista]] arrowhead, which requires 3 metal bars. These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete ballista bolt. It is also possible to make pure wooden ballista bolts at the siege workshop, which are assumed to do less damage. The [[siege engines]] themselves are also built at the siege workshop, out of three siege engine parts made of wood. | + | [[Siege Equipment]] can be forged from copper, iron, bronze, and steel{{verify}}. Only one piece of siege equipment can be forged: the [[ballista]] arrowhead, which requires 3 metal bars. These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete ballista bolt. It is also possible to make pure wooden ballista bolts at the siege workshop, which are assumed to do less damage. The [[siege engines]] themselves are also built at the siege workshop, out of three siege engine parts made of wood. |
== Trap Components == | == Trap Components == | ||
− | [[Trap|Trap Components]] can be forged from copper, iron, bronze, and steel. They are: | + | [[Trap|Trap Components]] can be forged from copper, iron, bronze, and steel{{verify}}. They are: |
* Giant Axe Blade | * Giant Axe Blade | ||
Line 141: | Line 141: | ||
* Spiked Ball | * Spiked Ball | ||
* Large Serrated Disc | * Large Serrated Disc | ||
+ | * New Trap Components such as Menacing Spike?{{verify}} | ||
− | Note that each requires 2 bars of metal to forge. | + | Note that each requires 2 bars of metal to forge{{verify}}. |
== Other Objects == | == Other Objects == | ||
− | Other objects can be forged from all metals except [[pig iron]]. They are: | + | Other objects can be forged from all metals except [[pig iron]]{{verify}}. They are: |
* Crafts | * Crafts | ||
Line 156: | Line 157: | ||
* Stud an item with metal | * Stud an item with metal | ||
− | Each of the above objects requires one bar of metal to make, including studding. Like other [[decorations]] (such as [[Jeweler's Workshop|encrusting with gems]] or [[Craftsdwarf's Workshop|decorating with bone]]), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it. | + | Each of the above objects requires one bar of metal to make{{verify}}, including studding. Like other [[decorations]] (such as [[Jeweler's Workshop|encrusting with gems]] or [[Craftsdwarf's Workshop|decorating with bone]]), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it. |
− | In addition, 3 bars of either iron or steel can be used to forge [[anvil]]s, which are used in the construction of additional forges. | + | In addition, 3 bars of either iron or steel can be used to forge [[anvil]]s{{verify}}, which are used in the construction of additional forges. |
== Skills Used == | == Skills Used == | ||
− | * [[Metalsmith]]: All furniture except chains and animal traps; anvils | + | * [[Metalsmith]]: All furniture except chains and animal traps; anvils{{verify}} |
− | * [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the "all other objects" category except anvils. | + | * [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the "all other objects" category except anvils.{{verify}} |
− | * [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition except for [[Crossbow|crossbows]]; [[Trap|trap components]]; [[siege equipment]]? | + | * [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition except for [[Crossbow|crossbows]]; [[Trap|trap components]]; [[siege equipment]]?{{verify}} |
− | * [[Skills#Bowyer|Bowyer]]: [[Crossbow|Crossbow]] | + | * [[Skills#Bowyer|Bowyer]]: [[Crossbow|Crossbow]]{{verify}} |
− | * [[Skills#Armorsmith|Armorsmith]]: All armor | + | * [[Skills#Armorsmith|Armorsmith]]: All armor{{verify}} |
− | * [[Skills#Trapper|Trapper]]: [[Animal Trap|Animal traps]] | + | * [[Skills#Trapper|Trapper]]: [[Animal Trap|Animal traps]]{{verify}} |
Note: This section is a work in progress; it needs further data and correction. | Note: This section is a work in progress; it needs further data and correction. | ||
== Links == | == Links == | ||
− | * [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], ( | + | * [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], (not updated in 6+ months, but is likely still accurate) |
{{Workshops}} | {{Workshops}} | ||
[[Category:Buildings]] | [[Category:Buildings]] | ||
[[Category:Workshops]] | [[Category:Workshops]] |
Revision as of 23:21, 2 December 2007
b-w-f | |||
| |||
Job Requirement | |||
---|---|---|---|
Metalsmithing | |||
Construction | |||
Materials | Jobs | ||
Materials Used | |||
Goods Created | |||
|
The metalsmith's forge is a workshop used by dwarves to turn metal bars into useful objects such as weapons, armor, furniture, coins, ammunition for siege equipment, trap components, and other finished goods. To build a forge, you must have an anvil which you start with by default, using 1000 starting points. If you don't bring an anvil, you may be able to trade with dwarven and human caravans, who often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼. You may request one from the dwarven liaison or human guild representative if you are willing to pay an increased price to guarantee that at least one anvil arrives. Note that it is presently useless to request the more-expensive steel anvil as there is no difference[Verify] in productivity.v0.27.169.33a
It takes one unit of charcoal or coke to produce items on a forge, unless you use a magma forge.
Weapons
Weapons can be forged from copper, iron, bronze, steel, and silver, for one metal bar each[Verify]. The weapons that can be forged are:
- Battle axe
- War Hammer
- Short Sword
- Spear
- Mace
- Crossbow
- Pick
- Bolts (a stack of 25 will be produced)
However, note that crossbows and picks cannot be forged out of silver[Verify].
Armor
Armor can be forged from copper, iron, bronze, and steel[Verify]. Available armor types include:
- Plate Mail (3 metal bars)
- Chain Mail (2 metal bars)
- Greaves (2 metal bars)
- Leggings
- Helm
- Cap
- Gauntlets
- Boots
- Shield
- Buckler
Each piece of armor requires one metal bar to forge, except where noted[Verify].
Furniture
Furniture can forged from copper, iron, bronze, steel, gold, silver, brass, tin, and platinum -- in short, all metals except for pig iron[Verify]. You can forge:
- Cage
- Chain (1 metal bar)
- Animal Trap (1 metal bar) (metalsmith must have trapping labor must be enabled as well)
- Bucket (1 metal bar)
- Barrel
- Armor Stand
- Metal Blocks (1 metal bar)
- Door
- Floodgate
- Statue
- Cabinet
- Chest
- Throne
- Sarcophagus
- Table
- Weapon Rack
- Bin (As of v22.121.23a)
All metal furniture requres 3 bars to forge[Verify] except for chains, animal traps, buckets and blocks[Verify].
Siege Equipment
Siege Equipment can be forged from copper, iron, bronze, and steel[Verify]. Only one piece of siege equipment can be forged: the ballista arrowhead, which requires 3 metal bars. These arrowheads must then be mated with a wooden log at a siege workshop to form a complete ballista bolt. It is also possible to make pure wooden ballista bolts at the siege workshop, which are assumed to do less damage. The siege engines themselves are also built at the siege workshop, out of three siege engine parts made of wood.
Trap Components
Trap Components can be forged from copper, iron, bronze, and steel[Verify]. They are:
- Giant Axe Blade
- Enormous Corkscrew
- Spiked Ball
- Large Serrated Disc
- New Trap Components such as Menacing Spike?[Verify]
Note that each requires 2 bars of metal to forge[Verify].
Other Objects
Other objects can be forged from all metals except pig iron[Verify]. They are:
- Crafts
- Goblet
- Toy
- Instrument
- Flask
- Minted Coins
- Stud an item with metal
Each of the above objects requires one bar of metal to make[Verify], including studding. Like other decorations (such as encrusting with gems or decorating with bone), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it.
In addition, 3 bars of either iron or steel can be used to forge anvils[Verify], which are used in the construction of additional forges.
Skills Used
- Metalsmith: All furniture except chains and animal traps; anvils[Verify]
- Metal Crafter: Chains; everything in the "all other objects" category except anvils.[Verify]
- Weaponsmith: All weapons and ammunition except for crossbows; trap components; siege equipment?[Verify]
- Bowyer: Crossbow[Verify]
- Armorsmith: All armor[Verify]
- Trapper: Animal traps[Verify]
Note: This section is a work in progress; it needs further data and correction.
Links
- Metalcrafts Cribsheet, (not updated in 6+ months, but is likely still accurate)
Workshops | |
---|---|
Furnaces | |
Related articles |