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Difference between revisions of "40d:Metalsmith's forge"
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{{Workshop|name=Metalsmith's forge|key=f | {{Workshop|name=Metalsmith's forge|key=f | ||
|job= | |job= | ||
− | * | + | * {{l|Weaponsmith}}ing |
− | * | + | * {{l|Armorsmith|Armoring}} |
− | * | + | * {{l|Blacksmith}}ing |
− | * | + | * {{l|Metal crafter|Metalcrafting}} |
|construction= | |construction= | ||
− | * | + | * {{l|Stone}} or {{l|block|Stone blocks}} |
− | * | + | * {{l|Metal}} {{l|bar}} |
− | * | + | * {{l|Anvil}} |
|construction_job= | |construction_job= | ||
− | * | + | * {{l|Weaponsmith}}ing |
− | * | + | * {{l|Armorsmith|Armoring}} |
− | * | + | * {{l|Blacksmith}}ing |
− | * | + | * {{l|Metal crafter|Metalcrafting}} |
|use= | |use= | ||
− | * | + | * {{l|metal|Metal bars}} |
|production= | |production= | ||
− | * | + | *{{l|Restraint|Chain}} |
− | * | + | *{{l|Crafts}} - X3 from one metal bar. |
− | * | + | *{{l|Goblet}}s - X3 from one metal bar. |
− | * | + | *{{l|Toy}} |
− | * | + | *{{l|Instrument}} |
− | * | + | *{{l|Flask}}s - X3 from one metal bar. |
− | * | + | *{{l|Coins}} - X500 from one metal bar. |
− | * | + | *{{l|Stud|Studding}} |
− | * | + | *{{l|Furniture}} |
}} | }} | ||
− | The '''metalsmith's forge''' is a | + | The '''metalsmith's forge''' is a {{l|workshop}} used by {{l|dwarves}} to turn {{l|metal|metal bars}} into useful objects such as {{l|weapon}}s, {{l|armor}}, {{l|furniture}}, {{l|coins}}, {{l|ammunition}} for {{l|siege}} equipment and {{l|crossbow}}s, {{l|trap component}}s, and other {{l|finished goods}}. To build a forge, you must have {{l|fire-safe materials}} and an {{l|anvil}}, which you start with by default, using 1000 {{l|starting builds|starting points}}. All anvils are equally effective.{{version|0.28.181.40d}} |
==Workshop labors and skills== | ==Workshop labors and skills== | ||
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each. The labors used at a forge are: | Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of [[labor]] enabled for each. The labors used at a forge are: | ||
− | * | + | *{{l|Weaponsmith}}ing -- {{l|weapon}}s, {{l|trap}} components, {{l|bolt}}s, and {{l|ballista arrowhead}}s |
− | * | + | *{{l|Armorsmith|Armoring}} (armorer) -- {{l|armor}} |
− | * | + | *{{l|Metal crafter|Metalcrafting}} -- {{l|Restraint|chains}}, and everything in the "Other Objects" category ({{l|craft}}s, {{l|coins}}, {{l|goblet}}s, {{l|stud}}ding, etc.), except anvils |
− | * | + | *{{l|Trapping}} -- {{l|animal trap}}s (this is a long-standing quirk) |
− | * | + | *{{l|Blacksmith}}ing -- All {{l|furniture}} except chains and animal traps; {{l|anvil}}s; {{l|block}}s |
== Weapons, trap components, and siege equipment == | == Weapons, trap components, and siege equipment == | ||
− | + | {{l|Weapon}}s, {{l|trap component}}s, and {{l|ballista arrowhead}}s are all forged using the {{l|weaponsmith}}ing labor. They can be forged from {{l|copper}}, {{l|iron}}, {{l|bronze}}, {{l|bismuth bronze}}, {{l|steel}}, {{l|silver}} and {{l|adamantine}}, each using the {{l|weaponsmithing}} labor. | |
=== Weapons === | === Weapons === | ||
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All weapons require one bar of metal. The weapons that can be forged are: | All weapons require one bar of metal. The weapons that can be forged are: | ||
− | * | + | * {{l|Battle axe}} |
− | * | + | * {{l|War hammer}} |
− | * | + | * {{l|Short sword}} |
− | * | + | * {{l|Spear}} |
− | * | + | * {{l|Mace}} |
− | * | + | * {{l|Crossbow}}* |
− | * | + | * {{l|Pick}}* |
− | * | + | * {{l|Bolts}} (a stack of 25 will be produced) |
− | <nowiki>*</nowiki> Crossbows and picks cannot be made out of | + | <nowiki>*</nowiki> Crossbows and picks cannot be made out of {{l|silver}}. |
=== Trap components === | === Trap components === | ||
Line 62: | Line 62: | ||
All trap components require one bar of metal. The trap components that can be made are: | All trap components require one bar of metal. The trap components that can be made are: | ||
− | * | + | * {{l|Giant axe blade}} |
− | * | + | * {{l|Enormous corkscrew}} |
− | * | + | * {{l|Spiked ball}} |
− | * | + | * {{l|Large, serrated disc}} |
− | * | + | * {{l|Menacing spike}} |
− | Corkscrews, menacing spikes and spiked balls can also be made from wood at a | + | Corkscrews, menacing spikes and spiked balls can also be made from wood at a {{l|carpenter's workshop}}. All trap weapons can also be made out of {{l|glass}}. |
− | + | {{l|Mechanisms}} also can be made by a {{l|Mechanic}} via the "Trap Components" menu of a forge, though only from 3 {{l|adamantine}} wafers -- no other metals. | |
=== Siege equipment === | === Siege equipment === | ||
− | There is only one piece of siege equipment that can be created at a forge: the | + | There is only one piece of siege equipment that can be created at a forge: the {{l|ballista arrowhead}}, which requires three metal bars. These arrowheads must then be mated with a wooden {{l|log}} at a {{l|siege workshop}} to form a complete {{l|ballista arrow}}. It is also possible to make wood-only ballista arrows at the {{l|siege workshop}}, which are assumed to do less damage. The {{l|siege engine}}s themselves are also built at the siege workshop, out of three siege engine parts made of {{l|wood}}. |
== Armor == | == Armor == | ||
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[[Armor]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]] and [[adamantine]]. Available armor types include: | [[Armor]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]] and [[adamantine]]. Available armor types include: | ||
− | * | + | * {{l|Plate mail}} (3 {{l|metal}} bars) |
− | * | + | * {{l|Chain mail}} (2 metal {{l|bars}}) |
− | * | + | * {{l|Greaves}} (2 metal bars) |
− | * | + | * {{l|Leggings}} |
− | * | + | * {{l|Helm}} |
− | * | + | * {{l|Cap}} |
− | * | + | * {{l|Gauntlet}} |
− | * | + | * {{l|High boot}}s |
− | * | + | * {{l|Low boot}}s |
− | * | + | * {{l|Shield}} |
− | * | + | * {{l|Buckler}} |
Each piece of armor requires one metal bar to forge, except where noted. | Each piece of armor requires one metal bar to forge, except where noted. | ||
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[[Furniture]] can forged from any non-brittle metal -- in short, all [[metal]]s except for [[pig iron]] and [[bismuth]]. You can forge: | [[Furniture]] can forged from any non-brittle metal -- in short, all [[metal]]s except for [[pig iron]] and [[bismuth]]. You can forge: | ||
− | * | + | * {{l|Cage}} |
− | * | + | * {{l|Restraint|Chain}} (1 metal bar) (requires the {{l|metalcrafting}} labor) |
− | * | + | * {{l|Animal trap}} (1 metal bar) (requires the {{l|trapping}} labor and not any of the {{l|metalsmith}} labors) |
− | * | + | * {{l|Bucket}} (1 metal bar) |
− | * | + | * {{l|Barrel}} |
− | * | + | * {{l|Armor stand}} |
− | * Metal | + | * Metal {{l|block}} (1 metal bar) |
− | * | + | * {{l|Door}} |
− | * | + | * {{l|Floodgate}} |
− | * | + | * {{l|Hatch cover}} |
− | * | + | * {{l|Grate}} |
− | * | + | * {{l|Statue}} |
− | * | + | * {{l|Cabinet}} |
− | * | + | * {{l|Chest}} |
− | * | + | * {{l|Throne}} |
− | * | + | * {{l|Sarcophagus}} |
− | * | + | * {{l|Table}} |
− | * | + | * {{l|Weapon rack}} |
− | * | + | * {{l|Bin}} |
− | * | + | * {{l|Pipe section}} |
− | All metal furniture requires three | + | All metal furniture requires three {{l|bars}} to forge except where otherwise noted. The {{l|blacksmithing}} labor (and its corresponding skill, metalsmith) is used to create everything except chains ({{l|metalcrafting}}) and animal traps ({{l|trapping}}). |
− | In addition, three | + | In addition, three {{l|bars}} of {{l|iron}} or {{l|steel}} (or 9 {{l|adamantine}} wafers) can be used to forge {{l|anvil}}s (via the "Other Objects" menu), which are used in the construction of additional forges. |
== Finished goods == | == Finished goods == | ||
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Other objects can be forged from all [[metal]]s except [[pig iron]] and [[bismuth]], using the [[metalcrafting]] skill. They are: | Other objects can be forged from all [[metal]]s except [[pig iron]] and [[bismuth]], using the [[metalcrafting]] skill. They are: | ||
− | * | + | * {{l|Restraint|Chain}} |
− | * | + | * {{l|Crafts}} |
− | * | + | * {{l|Goblet}}s |
− | * | + | * {{l|Toy}} |
− | * | + | * {{l|Instrument}} |
− | * | + | * {{l|Flask}}s |
− | * Minted | + | * Minted {{l|coins}} |
− | * | + | * {{l|Stud}} an item with metal |
− | Each of the above objects requires one bar of metal to make, including studding. Like other [[decoration]]s (such as [[jeweler's workshop|encrusting with gems]], [[craftsdwarf's workshop|decorating with bone]] or [[craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require | + | Each of the above objects requires one bar of metal to make, including studding. Like other [[decoration]]s (such as [[jeweler's workshop|encrusting with gems]], [[craftsdwarf's workshop|decorating with bone]] or [[craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require {{l|fuel}}. |
== Metal clothing == | == Metal clothing == | ||
− | + | {{l|Adamantine}} can be used to make anything, even lightweight {{l|clothing}}. All the clothing items that can be made at the {{l|clothier's shop}} can be forged from adamantine if you have it. | |
== Links == | == Links == |
Revision as of 21:27, 2 April 2010
This article is about an older version of DF. |
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The metalsmith's forge is a Template:L used by Template:L to turn Template:L into useful objects such as Template:Ls, Template:L, Template:L, Template:L, Template:L for Template:L equipment and Template:Ls, Template:Ls, and other Template:L. To build a forge, you must have Template:L and an Template:L, which you start with by default, using 1000 Template:L. All anvils are equally effective.v0.28.181.40d
Workshop labors and skills
Several different types of items can be created at a metalsmith's forge; dwarves will need the correct type of labor enabled for each. The labors used at a forge are:
- Template:Ling -- Template:Ls, Template:L components, Template:Ls, and Template:Ls
- Template:L (armorer) -- Template:L
- Template:L -- Template:L, and everything in the "Other Objects" category (Template:Ls, Template:L, Template:Ls, Template:Lding, etc.), except anvils
- Template:L -- Template:Ls (this is a long-standing quirk)
- Template:Ling -- All Template:L except chains and animal traps; Template:Ls; Template:Ls
Weapons, trap components, and siege equipment
Template:Ls, Template:Ls, and Template:Ls are all forged using the Template:Ling labor. They can be forged from Template:L, Template:L, Template:L, Template:L, Template:L, Template:L and Template:L, each using the Template:L labor.
Weapons
All weapons require one bar of metal. The weapons that can be forged are:
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L*
- Template:L*
- Template:L (a stack of 25 will be produced)
* Crossbows and picks cannot be made out of Template:L.
Trap components
All trap components require one bar of metal. The trap components that can be made are:
Corkscrews, menacing spikes and spiked balls can also be made from wood at a Template:L. All trap weapons can also be made out of Template:L.
Template:L also can be made by a Template:L via the "Trap Components" menu of a forge, though only from 3 Template:L wafers -- no other metals.
Siege equipment
There is only one piece of siege equipment that can be created at a forge: the Template:L, which requires three metal bars. These arrowheads must then be mated with a wooden Template:L at a Template:L to form a complete Template:L. It is also possible to make wood-only ballista arrows at the Template:L, which are assumed to do less damage. The Template:Ls themselves are also built at the siege workshop, out of three siege engine parts made of Template:L.
Armor
Armor can be forged from copper, iron, bronze, bismuth bronze, steel and adamantine. Available armor types include:
- Template:L (3 Template:L bars)
- Template:L (2 metal Template:L)
- Template:L (2 metal bars)
- Template:L
- Template:L
- Template:L
- Template:L
- Template:Ls
- Template:Ls
- Template:L
- Template:L
Each piece of armor requires one metal bar to forge, except where noted.
Furniture
Furniture can forged from any non-brittle metal -- in short, all metals except for pig iron and bismuth. You can forge:
- Template:L
- Template:L (1 metal bar) (requires the Template:L labor)
- Template:L (1 metal bar) (requires the Template:L labor and not any of the Template:L labors)
- Template:L (1 metal bar)
- Template:L
- Template:L
- Metal Template:L (1 metal bar)
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
- Template:L
All metal furniture requires three Template:L to forge except where otherwise noted. The Template:L labor (and its corresponding skill, metalsmith) is used to create everything except chains (Template:L) and animal traps (Template:L).
In addition, three Template:L of Template:L or Template:L (or 9 Template:L wafers) can be used to forge Template:Ls (via the "Other Objects" menu), which are used in the construction of additional forges.
Finished goods
Other objects can be forged from all metals except pig iron and bismuth, using the metalcrafting skill. They are:
- Template:L
- Template:L
- Template:Ls
- Template:L
- Template:L
- Template:Ls
- Minted Template:L
- Template:L an item with metal
Each of the above objects requires one bar of metal to make, including studding. Like other decorations (such as encrusting with gems, decorating with bone or decorating with shell), you cannot specify which object to stud: the smith will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require Template:L.
Metal clothing
Template:L can be used to make anything, even lightweight Template:L. All the clothing items that can be made at the Template:L can be forged from adamantine if you have it.
Links
- Metalcrafts Cribsheet, (based on information on this page)
Workshops | |
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Furnaces | |
Related articles |