v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Difference between revisions of "40d:Raccoon"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
− | |||
{{CreatureInfo|name=Raccoon|symbol=r|color=7:0:0|bones=2|chunks=2|meat=2|fat=1|skulls=1|skin=Yes|biome= * {{L|Forest}} taiga | {{CreatureInfo|name=Raccoon|symbol=r|color=7:0:0|bones=2|chunks=2|meat=2|fat=1|skulls=1|skin=Yes|biome= * {{L|Forest}} taiga | ||
* Any {{L|temperate}} forest}} | * Any {{L|temperate}} forest}} | ||
+ | {{av}}{{fine}} | ||
'''Raccoons''' are medium-{{L|size}}d, omnivorous {{L|animals}}. They live in {{L|temperate}} {{L|regions}}. Like real live raccoons, they can steal garbage and items left outside, so don't leave your {{L|masterpiece}} items in the open. If it gets stolen, the {{L|dwarf}} who made the item will get an unhappy {{L|thought}} which can potentially be extremely powerful and send him into a year-long {{L|tantrum}}. Raccoons probably will not attack your {{L|dwarves}} or your {{L|pet}}s unless provoked into defending themselves. They can seriously wound or even kill a normal {{L|dog}} or an untrained peasant with no weapon. An armed {{L|Ambusher|hunter}} or skilled dwarf can easily kill a raccoon. They can also be captured, tamed, and raised as livestock or adopted as pets. | '''Raccoons''' are medium-{{L|size}}d, omnivorous {{L|animals}}. They live in {{L|temperate}} {{L|regions}}. Like real live raccoons, they can steal garbage and items left outside, so don't leave your {{L|masterpiece}} items in the open. If it gets stolen, the {{L|dwarf}} who made the item will get an unhappy {{L|thought}} which can potentially be extremely powerful and send him into a year-long {{L|tantrum}}. Raccoons probably will not attack your {{L|dwarves}} or your {{L|pet}}s unless provoked into defending themselves. They can seriously wound or even kill a normal {{L|dog}} or an untrained peasant with no weapon. An armed {{L|Ambusher|hunter}} or skilled dwarf can easily kill a raccoon. They can also be captured, tamed, and raised as livestock or adopted as pets. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Creatures}} | {{Creatures}} | ||
{{Category|Animals}} | {{Category|Animals}} |
Revision as of 02:11, 5 May 2010
This article is about an older version of DF. |
Raccoons are medium-Template:Ld, omnivorous Template:L. They live in Template:L Template:L. Like real live raccoons, they can steal garbage and items left outside, so don't leave your Template:L items in the open. If it gets stolen, the Template:L who made the item will get an unhappy Template:L which can potentially be extremely powerful and send him into a year-long Template:L. Raccoons probably will not attack your Template:L or your Template:Ls unless provoked into defending themselves. They can seriously wound or even kill a normal Template:L or an untrained peasant with no weapon. An armed Template:L or skilled dwarf can easily kill a raccoon. They can also be captured, tamed, and raised as livestock or adopted as pets.