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Difference between revisions of "40d:Cloth"
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[[Category:Materials]] | [[Category:Materials]] |
Revision as of 14:19, 24 May 2010
This article is about an older version of DF. |
There are two plants and three types of Template:Ls that can be turned into thread. Thread can then be spun into cloth, which then can be used to create a variety of textile products such as Template:Ls, Template:L, Template:L or Template:Ls. (For a full discussion of the process and possibilities, see Template:L.)
A Template:L with the Template:L Template:L enabled can process plants (either Template:Ls or Template:Ls) into thread at a Template:L with the "Process Plants" job order. With a Template:L, any dwarf with the Template:L Template:L enabled will automatically collect any spider* Template:L Template:Ls that are on the ground, turning them into thread. These 5 sub-types of thread, both the plant threads and silk, remain distinct and can be stockpiled separately.
- (* Template:L, Template:L and Template:L spiders. Note that collecting giant cave spider silk can be very dangerous - read up on them if you see their webs, and consider turning the auto-collect off until you are ready for that particular level of Template:L.
Auto-collection of webs can be toggled off/on with with o, W, w - in the orders menu, under Workshops, auto-collect webs.
Thread has no Template:L modifier, but a higher Template:L in will result in faster production of plant threads.
Cloth is made from any thread - rope reed thread will make rope reed cloth, phantom cave spider thread will make phantom cave spider cloth, etc. All cloth is made at a Template:L and, by default*, any available Template:L is woven into cloth by an available Template:L automatically. Cloth and thread may be Template:Ld at a Template:L, but finished goods and Template:L cannot be dyed.
- (* This can be toggled off/on with o, W, l - in the orders menu, under Workshops, auto-loom on/off.)
Unlike most intermediate materials, Template:L has Template:L values. Higher Template:L in the Template:L skill increases value of the cloth produced, and also any items produced from that cloth.
The "sew cloth image" command at a clothier's shop can be used to Template:L a clothing object with thread.
Foreign merchants, particularly Template:L, tend to sell decent amounts of both Template:Ld and un-dyed thread and cloth, though always of base quality.