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Difference between revisions of "v0.31 Talk:Strange mood"
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:On mine it's just taken an iron bar before the lazy bugger began working on his mysterious construction. --[[User:Mrchinchin25|Mrchinchin25]] 21:23, 23 May 2010 (UTC) | :On mine it's just taken an iron bar before the lazy bugger began working on his mysterious construction. --[[User:Mrchinchin25|Mrchinchin25]] 21:23, 23 May 2010 (UTC) | ||
+ | |||
+ | :: I just had a guy ask for "rock bars" and he took two steel bars from my stocks. Possible thing -- they were imported. Maybe only imported metal bars? | ||
Shame. Armoursmith only wanted one bar. If anyone else gets a chance, I'd love to see a charcoal / coke armoured wrestler take on a magma man ;P <sup>92.29.248.178, 18:39, 11 April 2010</sup> | Shame. Armoursmith only wanted one bar. If anyone else gets a chance, I'd love to see a charcoal / coke armoured wrestler take on a magma man ;P <sup>92.29.248.178, 18:39, 11 April 2010</sup> |
Revision as of 02:42, 11 June 2010
I never had any of the moods that required dwarves to be depressed in 40d but I have a high master milker in a fey mood asking for body parts. will commit Dorfcide for scienceCpad
- SCIENCE!!!--Albedo 01:19, 5 April 2010 (UTC)
man dwarves are hard to shred.killed a bunch of dwarves but the only parts that came off were teeth(Note use more violence next time) and the milker just sat in the craft shop then went beserk.Interestingly a dwarves "z" screen loses all the personality info when they go insaneCpad
For what it's worth, I've seen a couple moods, saved to attempt different methods of reacting to them, and have noticed that Fey and Secretive work exactly as they did in 40d, apart from dwarves now requesting more different kinds of things. Perhaps we can update the 2010 page with some of the stuff from the 40d page at this point? --AzureShadow 02:09, 5 April 2010 (UTC)
according to the bone article bones are now counted as body parts so I'm assuming thats what he was after Cpad 13:15, 7 April 2010 (UTC)
A fey dwarf of mine just grabbed a shell that was laying about. So apparently those count too. (NINJAEDIT: Yes, he was screaming for body parts and not specifically shell)81.225.92.197 13:44, 10 April 2010 (UTC)
- Yes, bone and shell as category are gone, they are now 'body parts'. Asking for them is common in a fey mood and you won't have to kill a dwarf for that. In fact, it wont even help you satisfy his needs. --Confused
I think most of my dwarves were unhappy about one of my starting swarves dying, but I didn't check at the time. I've now got someone in a mood who has collected 3 large roach remains, and 1 firefly remains. She's brooding darkly, and the message is "Leave me. I need things... certain things"--78.151.176.4 15:59, 10 April 2010 (UTC)
I think we need to do complete rearrange on mood materials
I got fey mood and dorf kept screaming for "rock bars" and logs. He picked up logs, but not rock blocks. This is either bug, or new stuf I haven't figured out yet. --94.237.66.205 08:16, 7 April 2010 (UTC)
Rock bars means metal bars, I think. That what satisfied my fey dorf.
- Are you sure it's not charcoal (edit: I meant coke) that they want? They could easily be considered 'rock' bars. I'm going to see now, I haven't got either now that he's collected my steel bars, so can check what he wants.--92.29.248.178 15:12, 11 April 2010 (UTC)
- My fey dwarf was not satisfied by my massive stockpile of metal bars, or the large amounts of (ore and not-ore) uncut stone, or the stone blocks I demanded produced en masse. I think rock bars are actually what he is looking for, and as they cannot be produced, I was forced to lose a metalsmith in a craftsdwarf's to a berserk rage, followed by two wrestlers and a pack of dogs. Tell him that it's a typo. --Aescula 03:15, 20 April 2010 (UTC)
- For me, ordinary metal bars were ignored until I made an adamantine wafer, but ymmv. --zergl
- On mine it's just taken an iron bar before the lazy bugger began working on his mysterious construction. --Mrchinchin25 21:23, 23 May 2010 (UTC)
- I just had a guy ask for "rock bars" and he took two steel bars from my stocks. Possible thing -- they were imported. Maybe only imported metal bars?
Shame. Armoursmith only wanted one bar. If anyone else gets a chance, I'd love to see a charcoal / coke armoured wrestler take on a magma man ;P 92.29.248.178, 18:39, 11 April 2010
I had a strange mood (possessed) with 17 dwarves, so the 'atleast 20 dwarves' condition should be removed. Also, the dwarf was struck with the mood right after he migrated to my fort. Right after, as in he was still 2 tiles away from the edge of the map. 78.23.137.83, 15:32, 20 April 2010
- I can confirm, 20 dwarfs are not needed for a mood.-mhyder
- So it does appear that mood trigger conditions have changed. I'll try to do some disassembly and report what I find.
—0x517A5D 20:56, 20 April 2010 (UTC)- (If anyone can find Truth, it's 0x5. He is personally responsible for 75%+ of the 40d info. You da man!)--Albedo 21:05, 20 April 2010 (UTC)
Saving & reloading not changing mood type
Thanks to a crash, I had to reload my fortress, saved about a month before a strange mood. It occured at roughly the same time, with the same dwarf, with the same type of mood. The item was different however.-Studoku 14:06, 22 April 2010 (UTC)
- I believe that's expected behavior. The mood type, if I recall, is based on happiness of the dwarf, and thus should be consistent over loads. The type of craft is determined by their highest skill, unless they have no quality-based skill, in which case it's a toss up between useless woodcrafting, near-useless stonecrafting, and sweet sweet bonecarving. --Zombiejustice 14:20, 22 April 2010 (UTC)
- Mood types are generally not based on happiness and also not that hardwired to the state of the fort, meaning they are likely to change on reload. There are higher probabilities for some skills to get a mood and that makes it likely the same dwarf is chosen, esp. if the fort is small. There is a chance counter running down, usually resulting in a mood in the same time window on reload. What in fact has changed is that the item produced is determined on completion now, not on start out, allowing for even more
exploittweaking. --92.202.66.218 16:03, 28 April 2010 (UTC)
- Mood types are generally not based on happiness and also not that hardwired to the state of the fort, meaning they are likely to change on reload. There are higher probabilities for some skills to get a mood and that makes it likely the same dwarf is chosen, esp. if the fort is small. There is a chance counter running down, usually resulting in a mood in the same time window on reload. What in fact has changed is that the item produced is determined on completion now, not on start out, allowing for even more
Body Parts
Just got a fey mood dwarf sking for them. -Studoku 00:22, 26 April 2010 (UTC)
- He means bones or turtle shells. Get him some. --Zombiejustice 02:01, 26 April 2010 (UTC)
- I think the word here is "or", I have a dwarf shouting for body parts while bones pile high around him, so I'm guessing it really is Bones or shell, not either. -The Anon
Possible Bug
I'm having an issue where occasionally a dwarf won't collect items I'm 100% sure I have available, i.e. he'll get leather and then ask for more even when more is clearly there, he'll ask for bones/wood when there's a stockpile right next to him, etc. I've tried just about everything including manually dumping the needed supplies on the Craftdwarf's workshop. Nothing seems to work and since it's happened to me many times, I'm thinking bug.--69.149.72.106 05:45, 28 April 2010 (UTC)
- Dwarves in moods will continue to ask for the same list they started out asking for, regardless of which items they've already collected. They also collect them in order. So if he asks for:
- leather
- body parts
- plant cloth
- rough gems
- leather
- and he already has leather, bones, and plant cloth, he'll keep repeating the same list until rough gems are available, then go get them, then get more leather, then begin a mysterious construction.--Zombiejustice 12:19, 28 April 2010 (UTC)
- I may be seeing the same issue as above. I have a dwarf in a possessed mood locked in a workshop looking for:
- rough...colour
- stone...rock (has bauxite)
- gems...shining (has indigo tourmalines)
- tree...life (has palm logs)
- bones...yes (has mule bones. I liked that mule)
- I may be seeing the same issue as above. I have a dwarf in a possessed mood locked in a workshop looking for:
- I'm unsure of the order they originally came up in, but of course I have uncut gems lying all over the place (including a store pile of cut and uncut gems about ten tiles away.)
- I'm also very new to DF, so I could be missing something. I'm going to save a copy of it as it is currently. Eddy the lip 19:25, 30 April 2010 (UTC)
- He may want rough glass, instead of normal gems. Dwarves can be picky. --Zombiejustice 19:27, 30 April 2010 (UTC)
- If he wanted raw glass, he should've been mumbling "raw... [green/clear/crystal]". It was only in the old 2D version where "rough gems" (and its secretive/possessed equivalents) could occasionally mean "raw glass". --Quietust 19:54, 30 April 2010 (UTC)
- He may want rough glass, instead of normal gems. Dwarves can be picky. --Zombiejustice 19:27, 30 April 2010 (UTC)
- Yeah, rough glass didn't do it. I suppose there's the possibility that he requires a specific kind of rough gem. He has a preference for moss opals (I only have jelly opals.) If I can find some, and that works, I'll post back. Otherwise, I'll have to get work on the catacombs! Eddy the lip 20:18, 30 April 2010 (UTC)
- Burrows also affect moody dwarves. If you have only a rock stockpile designated for the poor guy, he's trying to find bones and gems from within that burrow (stockpile).
Magma Workshops
So, I just a had a Glassmaker be possessed and be unwilling (unable?) to claim a Magma glass furnace. When I built a regular furnace, he claimed it just fine and went on about his business. Not sure if this applies to all other magma disciplines, but if you're having this problem, try building a regular one (then deconstruct it afterwards, I guess). Rodya mirov
- A magma forge worked for me. Just make sure it doesn't get unpowered after it has been claimed because the dwarf immediately ran amok when this happened. 84.46.87.224 11:45, 9 May 2010 (UTC)
Obsidian Farming SCIENCE
Someone needs to figure out definitely whether obsidian farming allows more moods.
'Nother Possible Bug
Today I was tending the fortress when my bookkeeper went into a secretive mood while on break in the dining hall. He did not claim a workshop, he did not sketch anything. He just sat there, slowly losing his mind until he finally went insane. I'm not sure what I did wrong. Right now the game is paused with the still-insane dwarf just sitting amongst all the others. I'm afraid to unpause it because I really don't want to see what's going to happen to the little bastard. PurelyAtomic
- Maybe you didn't have the workshop he needed? The symptoms seem to match. --Speed112 01:01, 12 May 2010 (UTC)
- Later that year a different dwarf, a Stonecrafter, was possessed. He holed himself up in his workshop and made a Claystone scepter called the Stin Shadmal. It's worth a ridiculous amount. PurelyAtomic 00:57, 12 May 2010 (UTC)
Yet another possible bug
My leatherworker was possessed, claimed a leather works, then wanted leather and cut gems. I tan a hide, cut about 7 or 8 gems, then about 20 minutes later, I see "Degel Zefonusan has begun a mysterious construction!". I go over, look at the items in the workshop, and find out he took 3 units of donkey leather. I think there should be some way of finding out how many of a certain thing he needs. This caused a lot of confusion for me.--Joejr50 20:18, 23 May 2010 (UTC)
- You can estimate the number of items by duration of each scream/sketch/muttering. If some particular material request shows longer than other, it means crafter needs several items of that type. But I never got requests of more than 3 items of one type. --Peregarrett 12:12, 24 May 2010 (UTC)
Fell mood murder
I think it requires some clarification. Does the moody dwarf attack their victim, drag them to workshop and insta-kill them or insta-kill them on the place and then drag the corpse? --Someone-else 20:22, 23 May 2010 (UTC)
- In 40d, the moody dwarf would insta-kill his victim wherever he/she was standing (without the victim even being able to defend itself, much like slaughtering), then drag the corpse to the workshop. --Quietust 20:45, 23 May 2010 (UTC)
Skills affected by artifact creation
My miner got a fey mood, claimed mason workshop and created hematite table, decorated with giant toad bone and tube agate. Before getting mood he had miner, carpenter and bowyer labor skills, and now he is a legendary MINER! Making stone furniture now counts as digging experience?! --Peregarrett 12:46, 24 May 2010 (UTC)
- Oops. my fault. I always thought miner is not-moodable skill, but it was moodable even at 40d --Peregarrett 13:48, 24 May 2010 (UTC)
Possessed Mood Causes
Do we know for sure what causes Possessed moods? A few seconds after crushing twenty or so dwarves and various livestock beneath a drawbridge (great fun, lemme tell ya) a dwarf woke from his sleep due to a Possessed mood, and made an Aventurine scepter. Also, "On the item is an image of Zefon Stopchamber the dwarf in adventurine. Zefon Stopchamber is cringing. The artwork relates to the crushing of the dwarf Zefon Stopchamber under a drawbridge in Helmsball in the midautumn of 202." So, maybe Possessed moods are caused by recent deaths, or deceased friends? Just guessing here, maybe it was just coincidence, but interesting all the same. 174.31.104.180 00:02, 8 June 2010 (UTC)
- Coincidence - as far as anybody knows, they're entirely random. The only moods that result from recent deaths or deceased friends are Fell/Macabre moods, and only because they happen when an unhappy dwarf enters a strange mood. --Quietust 00:18, 8 June 2010 (UTC)