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Difference between revisions of "v0.31:Menu"

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m (Rated article "Exceptional" using the rating script)
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{{quality|Exceptional|08:00, 22 May 2010 (UTC)}}==Main in-game Menu==
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==Main in-game Menu==
 
[[Image:MainMenuDF2010.png|right]]
 
[[Image:MainMenuDF2010.png|right]]
 
* {{K|a}}: View Announcements - Displays recent [[Announcements]]
 
* {{K|a}}: View Announcements - Displays recent [[Announcements]]
 
* {{K|b}}: Building - [[#Building Menu|Building Menu]]
 
* {{K|b}}: Building - [[#Building Menu|Building Menu]]
* {{K|r}}: Reports
+
* {{K|r}}: Reports -  [[#Combat reports screen|Combat reports screen]]
 
* {{K|c}}: View civilizations - Shows [[Civilizations]] that have been met
 
* {{K|c}}: View civilizations - Shows [[Civilizations]] that have been met
 
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]]
 
* {{K|d}}: Designations - [[#Designate Menu|Designate Menu]]
* {{K|o}}: Set Order - [[#Orders Menu|Orders Menu]]
+
* {{K|o}}: Set Order - [[DF2010:Standing orders|Orders Menu]]
 
* {{K|k}}: Look Around  
 
* {{K|k}}: Look Around  
* {{K|j}}: Job List
+
* {{K|j}}: Job List - [[#Jobs Screen|Jobs Screen]]
 
* {{K|m}}: Military - [[#Military Screen|Military Screen]]
 
* {{K|m}}: Military - [[#Military Screen|Military Screen]]
 
* {{K|s}}: Squads - [[#Squads Menu|Squads Menu]]
 
* {{K|s}}: Squads - [[#Squads Menu|Squads Menu]]
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*Magma Glass Furnace ({{K|a}}) - Build a {{L|Magma glass furnace}} (req. {{L|Arichitecture}} and  {{L|Masonry}}/{{L|Metalsmithing}} labor)
 
*Magma Glass Furnace ({{K|a}}) - Build a {{L|Magma glass furnace}} (req. {{L|Arichitecture}} and  {{L|Masonry}}/{{L|Metalsmithing}} labor)
 
*Magma Kiln ({{K|n}}) - Build a {{L|Magma Kiln}} (req. {{L|Arichitecture}} and  {{L|Masonry}} labor)
 
*Magma Kiln ({{K|n}}) - Build a {{L|Magma Kiln}} (req. {{L|Arichitecture}} and  {{L|Masonry}} labor)
 +
=== Combat reports Screen ===
 
=== Designate Menu ===
 
=== Designate Menu ===
 
: These options each allow you to mark tiles with certain designations.  Each are marked by first picking a tile with {{K|Enter}} for one corner of the square and {{K|Enter}} to mark the other corner.   
 
: These options each allow you to mark tiles with certain designations.  Each are marked by first picking a tile with {{K|Enter}} for one corner of the square and {{K|Enter}} to mark the other corner.   
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**{{K|/}}{{K|-}}{{K|+}}{{K|*}}: Move between type of areas to change with {{K|Q}}{{K|q}}{{K|w}}{{K|W}}.
 
**{{K|/}}{{K|-}}{{K|+}}{{K|*}}: Move between type of areas to change with {{K|Q}}{{K|q}}{{K|w}}{{K|W}}.
 
**{{K|Q}}{{K|q}}{{K|w}}{{K|W}}:  Change cost by -5/-1/1/5.
 
**{{K|Q}}{{K|q}}{{K|w}}{{K|W}}:  Change cost by -5/-1/1/5.
 
+
===Jobs Screen====
=== Orders Menu ===
 
*{{K|x}}: Announce some job cancellations.
 
*{{K|a}}: Dwarves Gather Animals
 
*{{K|f}}: Dwarves Gather Food
 
*{{K|u}}: Dwarves Gather Furniture
 
*{{K|g}}: Dwarves Gather Bodies
 
*{{K|r}}: Refuse – Menu
 
*{{K|F}}: Forbid – Menu
 
*{{K|s}}:  Dwarves Gather Minerals
 
*{{K|w}}: Dwarves Gather Wood
 
*{{K|h}}: Dwarves All Harvest
 
*{{K|m}}: Mix Food
 
*{{K|W}}: Workshop Orders – Menu
 
*{{K|z}}: Activity Zone Orders – Menu
 
 
 
 
===Military Screen ===
 
===Military Screen ===
 
===Squads Menu ===
 
===Squads Menu ===

Revision as of 16:50, 19 June 2010

Main in-game Menu

MainMenuDF2010.png

Building Menu

This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.

Workshops Menu

Furances Menu

Combat reports Screen

Designate Menu

These options each allow you to mark tiles with certain designations. Each are marked by first picking a tile with Enter for one corner of the square and Enter to mark the other corner.
  • Mine (d) - Mark tiles to be Template:L out. Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. {{req. Template:L labor)
  • Channel (h) - Mark tiles to be Template:L out. Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp. May leave stone/ore/gem. {{req. Template:L labor)
  • Remove Up Stairs/Ramps (z) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. Template:L labor)
  • Upward Stairway (u) - Mark walls to be dug out and replaced with upward stairs (req. Template:L labor)
  • Downward Stairway (j) - Mark walls to be dug out and replaced with downard stairs (req. Template:L labor)
  • Up/Down Stairway (i) - Mark walls to be dug out and replaced with upward/downward stairs (req. Template:L labor)
  • Upward Ramp (r) - Mark walls to be dug out and replaced with upward ramps (req. Template:L labor)
  • Chop Down Trees (t) - Mark Template:L to be chopped down. (req. Template:L labor)
  • Gather Plants (p) - Mark Template:L to be gathered down. (req. Template:L labor)
  • Smooth Stone (s) - Mark stone walls to be smoothed. (req. Template:L labor)
  • Engrave Stone (e) - Mark smoothed walls to be engraved. (req. Template:L labor)
  • Carve Fortifications (a) - Mark smoothed walls to have Template:L carved. (req. Template:L labor)
  • Toggle Engravings (v) - Mark tiles to display/hide engravings
  • Remove Designation (x) - Remove all designation markings.
  • Remove Construction (n) - Mark Template:L to be removed (no labor required)
  • Set Building/Item Properties (b)
    • c: Reclaim Items/Buildings - Mark area of objects to be Template:L.
    • f: Forbid Items/Buildings - Mark area of objects to be Template:L.
    • m: Melt Items - Mark area of objects to be Template:L.
    • M: Remove Melt - Remove Template:L marking from area.
    • d: Dump Items - Mark area of objects to be Template:L.
    • D: Remove Dump - Remove Template:L marking from area.
    • h: Hide Items/Buildings - Mark area of objects to be Template:L.
    • H: Unhide Items/Buildings - Remove Template:L marking from area.
  • Set Traffic Areas (o) - Traffic area values determine where dwarves will travel. Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.
    • h: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”
    • n: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”
    • l: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”
    • r: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”
    • /-+ *: Move between type of areas to change with QqwW.
    • QqwW: Change cost by -5/-1/1/5.

Jobs Screen=

Military Screen

Squads Menu

Notes Menu

  • p: Place
  • d: Delete
  • n: Name
  • t: Note text
  • c: Change symbol selector
  • s: Adopt selected symbol
  • +- */: Select
  • r:Routes – #Routes Menu

Routes Menu

  • a: Add route
  • e: Edit waypts
  • d: Del route
  • n: Name route
  • c: Center
  • +- */: Select
  • p: Back to points/notes

Burrows Menu

  • a: Add new burrow
  • d: delete
  • +- */: Change selection
  • Enter: Define this burrow
  • c: Add citizens to burrow
  • z: Center on burrow
  • Escape: Done