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Difference between revisions of "v0.31:Menu"
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{{quality|Exceptional|08:00, 22 May 2010 (UTC)}} | {{quality|Exceptional|08:00, 22 May 2010 (UTC)}} | ||
+ | {{DF2010MenuTOC}} | ||
==Main in-game Menu== | ==Main in-game Menu== | ||
[[Image:MainMenuDF2010.png|right]] | [[Image:MainMenuDF2010.png|right]] |
Revision as of 19:35, 19 June 2010
Main in-game Menu
- a: View Announcements - Displays recent Announcements
- b: Building - Building Menu
- r: Reports - Combat reports screen
- c: View civilizations - Shows Civilizations that have been met
- d: Designations - Designate Menu
- o: Set Order - Orders Menu
- k: Look Around
- j: Job List - Jobs Screen
- m: Military - Military Screen
- s: Squads - Squads Menu
- N: Points/Routes/Notes - Notes Menu
- w: Define Burrows - Burrows Menu
- p: Stockpiles - Stockpiles Menu
- i: Zones - Place a Zone
- q: Set Building Tasks/Prefs -
- R: View Rooms/Buildings - View all Rooms
- t: View Items in Buildings
- v: View Units
- h: Hot Keys - Hot Keys Menu
- n: Nobles and Administrators - Nobles Screen
- z: Status - Status Screen
- Tab: Move this menu/map - Moves the menu/map into another arrangement
- ?: Help - Help Screen
- Esc: Options - Set Options
- ;: Movies
- D: Depot Access - View whether your Trade Depots can be reached by other civs
- Space: Resume
- .: One-Step
- u: Units Screen - Not displayed on Menu.
Building Menu
- This menu lists objects/buildings that can be placed. Some require dwarves to have a specific hauling labor set, others require dwarves to have another labor set.
- Armor Stand (a) - Place a built Armor Stand (req. Furniture hauling)
- Bed (b) - Place a built Bed (req. Furniture hauling)
- Seat (c) - Place a built Seat (req. Furniture hauling)
- Burial Receptacle (n) - Place a built Coffin (req. Furniture hauling)
- Door (d) - Place a built Door (req. Furniture hauling)
- Floodgate (x) - Place a built Floodgate (req. Furniture hauling)
- Floor Hatch (H) - Place a built Floor Hatch (req. Furniture hauling)
- Wall Grate (W) - Place a built Wall Grate (req. Furniture hauling)
- Floor Grate (G) - Place a built Floor Grate (req. Furniture hauling)
- Vertical Bars (B) - Place a built Vertical Bars (req. Furniture hauling)
- Floor Bars (Alt+(b) - Place a built Floor Bars (req. Furniture hauling)
- Cabinet (f) - Place a built Cabinet (req. Furniture hauling)
- Container (h) - Place a built Container (req. Furniture hauling)
- Kennels (k) - Construct a Kennel (req. Template:L, Template:L and/or Template:L labor)
- Farm Plot (p) - Place a Farm (req. Template:L labor)
- Weapon Rack (r) - Place a built Weapon Rack (req. Furniture hauling)
- Statue (s) - Place a built Statue (req. Furniture hauling)
- Table (t) - Place a built Table (req. Furniture hauling)
- Paved Road (o) - Build a Paved Road (req. Template:L labor)
- Dirt Road (O) - Build a Dirt Road (req. Template:L labor)
- Bridge (g) - Build a Bridge (req. Template:L labor)
- Well (l) - Build a Well (req. Template:L labor)
- Siege Engines (i)
- Ballista (b)
- Catapult (c)
- Workshops (w) - Workshops Menu - Menu to build various Template:L
- Furnaces (e) - Furnaces Menu - Menu to build various Template:L
- Glass Window (y) - Place a built Glass Window (req. Furniture hauling]]
- Gem Window (Y) - Create a Gem Window (with job)
- Wall/Floor/Stairs (C)
- Wall (w) - Build a Wall (req. Template:L/Template:L labor)
- Floor (f) - Build a Floor (req. Template:L/Template:L labor)
- Ramp (r) - Build a Ramp (req. Template:L/Template:L labor)
- Up Stair (u) - Build a Up Stair (req. Template:L/Template:L labor)
- Down Stair (d) - Build a Down Stair (req. Template:L/Template:L labor)
- Up/Down Stair (x) - Build a Up/Down Stair (req. Template:L/Template:L labor)
- Fortification (F) - Build a Fortification (req. Template:L/Template:L labor)
- Trade Depot (D) - Construct a Trade Depot
- Traps/Levers (T)
- Stone-Fall Trap (s) - Build a Stone-Fall Trap (req. Template:L labor)
- Weapon Trap (w) - Build a Weapon Trap (req. Template:L labor)
- Lever (l) - Build a Lever (req. Template:L labor)
- Pressure Plate (p) - Build a Pressure Plate (req. Template:L labor)
- Cage Trap (c) - Build a Cage Trap (req. Template:L labor)
- Upright Spear/Spike (S) - Build a Upright Spear/Spike (req. Template:L labor)
- Machine Components (M)
- Screw Pump (s) - Build a Screw Pump (req. Template:L labor)
- Water Wheel (w) - Build a Water Wheel (req. Template:L labor)
- Windmill (m) - Build a Windmill (req. Template:L labor)
- Gear Assembly (g) - Build a Gear Assembly (req. Template:L labor)
- Horizontal Axle (h) - Build a Horizontal Axle (req. Template:L labor)
- Vertical Axle (v) - Build a Vertical Axle (req. Template:L labor)
- Support (S) - Construct a Support (with job)
- Animal Trap (m) - Place an Animal Trap (with hauling)
- Restraint (v) - Place a Restraint (req. Furniture hauling)
- Cage (j) - Place a built Cage (req. Furniture hauling)
- Archery Target (A) - Build an Archery Target (req. Template:L labor)
- Traction Bench (R) - Place a Traction Bench (req. Furniture hauling)
Workshops Menu
- Leather works (e) - Build a Template:L (req. Template:L labor)
- Quern (q) - Build a Template:L (req. Template:L labor)
- Millstone (M) - Build a Template:L (req. Template:L labor)
- Loom (o) - Build a Template:L (req. Template:L labor)
- Clothier’s Shop (k) - Build a Template:L (req. Template:L labor)
- Bowyer’s Workshop (b) - Build a Template:L (req. Template:L labor)
- Carpenter’s Workshop (c) - Build a Template:L (req. Template:L labor)
- Metalsmith’s Forge (f) - Build a Template:L (req. Template:L/Template:L/Template:L/Template:L labor)
- Magma Forge (v) - Build a Template:L (req. Template:L/Template:L/Template:L/Template:L labor)
- Jeweler’s Workshop (j) - Build a Template:L (req. Template:L labor)
- Mason’s Workshop (m) - Build a Template:L (req. Template:L labor)
- Butcher’s Shop (u) - Build a Template:L (req. Template:L labor)
- Tanner’s Shop (n) - Build a Template:L (req. Template:L labor)
- Craftsdwarf’s Workshop (r) - Build a Template:L (req. Template:L/Template:L/Template:L labor)
- Siege Workshop (s) - Build a Template:L (req. Template:L labor)
- Mechanic’s Workshop (t) - Build a Template:L (req. Template:L labor)
- Still (l) - Build a Template:L (req. Template:L labor)
- Farmer’s Workshop (w) - Build a Template:L (req. Template:L/Template:L/Template:L labor)
- Kitchen (z) - Build a Template:L (req. Template:L labor)
- Fishery (h) - Build a Template:L (req. Template:L/Template:L labor)
- Ashery (y) - Build an Template:L (req. Template:LTemplate:L labor)
- Dyer’s Shop (d) - Build a Template:L (req. Template:L labor)
- Soap Maker’s Workshop (S) - Build a Template:L (req. Template:L labor)
Furances Menu
- Wood Furnce (w) - Build a Template:L (req. Template:L labor)
- Smelter (s) - Build a Template:L (req. Template:L and Template:L labor)
- Glass Furnace (g) - Build a Template:L (req. Template:L and Template:L/Template:L labor)
- Kiln (k) - Build a Template:L (req. Template:L and Template:L labor)
- Magma Smelter (l) - Build a Template:L (req. Template:L and Template:L labor)
- Magma Glass Furnace (a) - Build a Template:L (req. Template:L and Template:L/Template:L labor)
- Magma Kiln (n) - Build a Template:L (req. Template:L and Template:L labor)
Combat reports Screen
Designate Menu
- These options each allow you to mark tiles with certain designations. Each are marked by first picking a tile with Enter for one corner of the square and Enter to mark the other corner.
- Mine (d) - Mark tiles to be Template:L out. Removing stone/soil walls and leaving stone/soil floors. May leave stone/ore/gems. {{req. Template:L labor)
- Channel (h) - Mark tiles to be Template:L out. Removing the stone/soil wall on that tile, the floor, and replacing the stone/soil floor below with a ramp. May leave stone/ore/gem. {{req. Template:L labor)
- Remove Up Stairs/Ramps (z) - Mark tiles to remove natural ramps and dug ramps/stairs. (req. Template:L labor)
- Upward Stairway (u) - Mark walls to be dug out and replaced with upward stairs (req. Template:L labor)
- Downward Stairway (j) - Mark walls to be dug out and replaced with downard stairs (req. Template:L labor)
- Up/Down Stairway (i) - Mark walls to be dug out and replaced with upward/downward stairs (req. Template:L labor)
- Upward Ramp (r) - Mark walls to be dug out and replaced with upward ramps (req. Template:L labor)
- Chop Down Trees (t) - Mark Template:L to be chopped down. (req. Template:L labor)
- Gather Plants (p) - Mark Template:L to be gathered down. (req. Template:L labor)
- Smooth Stone (s) - Mark stone walls to be smoothed. (req. Template:L labor)
- Engrave Stone (e) - Mark smoothed walls to be engraved. (req. Template:L labor)
- Carve Fortifications (a) - Mark smoothed walls to have Template:L carved. (req. Template:L labor)
- Toggle Engravings (v) - Mark tiles to display/hide engravings
- Remove Designation (x) - Remove all designation markings.
- Remove Construction (n) - Mark Template:L to be removed (no labor required)
- Set Building/Item Properties (b)
- c: Reclaim Items/Buildings - Mark area of objects to be Template:L.
- f: Forbid Items/Buildings - Mark area of objects to be Template:L.
- m: Melt Items - Mark area of objects to be Template:L.
- M: Remove Melt - Remove Template:L marking from area.
- d: Dump Items - Mark area of objects to be Template:L.
- D: Remove Dump - Remove Template:L marking from area.
- h: Hide Items/Buildings - Mark area of objects to be Template:L.
- H: Unhide Items/Buildings - Remove Template:L marking from area.
- Set Traffic Areas (o) - Traffic area values determine where dwarves will travel. Large values for cost mean that dwarves will avoid that area if at all possible; smaller costs mean they will prefer that path even if it is longer than “normal”.
- h: High Traffic Area - Mark areas with the “cost” listed in “High Traffic Cost”
- n: Normal Traffic Area - Mark areas with the “cost” listed in “Normal Traffic Cost”
- l: Low Traffic Area - Mark areas with the “cost” listed in “Low Traffic Cost”
- r: Restricted Traffic Area - Mark areas with the “cost” listed in “Restricted Traffic Cost”
- /-+ *: Move between type of areas to change with QqwW.
- QqwW: Change cost by -5/-1/1/5.
Jobs Screen
Military Screen
- This screen allows for the creation of squads and the assignment of schedules/alerts/equipment.
Squads Menu
- This menu allows you to manage your squads
Notes Menu
- Allows the placement of notes, also referred to as “points”. Required to create patrol routes, often used to label levers so you can remember what they are connected to.
- p: Place - Places a note on the cursor
- d: Delete - Deletes notes on the cursor
- n: Name - Name/label the note placed at this point
- t: Note text - Add additional information for the note
- c: Change symbol selector - Change which part of the symbol is being modified with +- */, forecolor, backcolor, or symbol.
- s: Adopt selected symbol - Makes all future notes use the selected options .
- +- */ - Modify currently selected (using c) part of the symbol
- r:Routes – #Routes Menu allows linking of Notes/points together to form routes for patrols.
Routes Menu
- a: Add route - Create a new route.
- e: Edit waypts - Edit points that make up the route.
- a: Add waypt - Add current point to route.
- d: Add waypt - Delete current point from route.
- p: Add waypt - Finish editing route.
- d: Del route - Delete currently selected route.
- n: Name route - Name current route
- c: Center - Center on route.
- +- */ - Select different routes
- p: Back to points/notes - Return to Notes menu
Burrows Menu
- This menu allows the creation and use of Burrows, which help to organize where dwarves are allowed to move/work
- a: Add new burrow - Create a new burrow
- d: Delete - Delete currently selected burrow
- +- */: Change selection - Switch burrows
- Enter: Define this burrow - Select areas that make up burrow, multiple areas can be created.
- c: Change symbol selector - Change which part of the symbol is being modified with +- */, forecolor, backcolor, or symbol.
- +- */ - Modify currently selected (using c) part of the symbol
- c: Add citizens to burrow - Allows you to select which citizens are restricted to this burrow.
- z: Center on burrow
- Esc: Done
Stockpiles Menu
- Creates stockpiles, dwarves will place items in the appropriate stockpile if they have the correct hauling labor.
- a: Animal - Stores animals in cages/traps, empty cages/traps
- f: Food - Stores food and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/ect.)
- u: Furniture Storage - Stores furniture and siege ammo
- y: Graveyard - Stores dead dwarves
- r: Refuse - Stores garbage/dead animals/bones/skulls/shells
- s: Stone - Stores stone/ore
- w: Wood - Stores wood
- e: Gem - Stores rough/cut gems
- b: Bar/Block - Stores bars (Metal/Coal/Potash/Ash/Pearlash/Soap), and Blocks (Stone/Glass)
- h: Cloth - Stores cloth/thread
- l: Leather - Stores leather
- z: Ammo - Stores Bolts/Arrows/Blowdarts
- n: Coins - Stores coins
- g: Finished Goods - Stores finished goods (chains/crafts/clothing (not armor)/splints/crutches/more)
- p: Weapons - Stores weapons/trap components
- d: Armor - Stores armor
- c: Customer Stockpile - Build custom stockpile (define with t)
- t: Custom Settings - Define custom stockpile
- / *: Reserved Barrels - 0 - ???
- -:+: Reserved Bins - 0 - ???
- x: Remove Designation - Remove stockpiles
- Enter: Select - Place start/end corner of stockpile.
Hot Keys Menu
- Allows the editing of hotkeys. Pressing a hotkey, F1-F8 or Shift F1-F8 zooms to that location.
- F#: Select line F#
- Shift+F#: Select line Shift+F#
- n: Change Name - Name this hotkey
- z: Zoom Here - Set screen to zoom the the current location when selected hotkey is pressed.
Nobles Screen
- In this screen various Template:L can be assigned/removed. See the Template:L article for details on nobles, their requirements/demands/mandates.
- Enter: View Unit/Fill Vacancy - Assigns a unit to the position if it’s empty, otherwise opens the View screen for that unit.
- r: Replace - Replace the current position if possible, or place if empty.
- s: Settings - Only available for the Template:L
Status Screen
- Shows basic Fortress status.
- A - Animals
- B - Kitchen
- C - Stone
- D - Stocks
- E - Health
- F - Justice
- G - Date - Day Month, Year, Early/Middle/Late Season - Template:L caravans arrive late in the month. Elves/Humans/Dwarves : Spring/Summer/Autumn
- H: Summary of your wealth, requires Broker with Appraisal skill to see - More wealth often leads to larger groups of Template:L, and Template:L. The wealth of unground structures you can’t see is listed here. “?” at the end of a value means you haven’t had your bookkeep keep records precise enough to know the exact value yet.
- I: How much wealth you have acquired through trade, or traded away (Import/Export)
- J: How much food you have. Other contains prepared meals, as well as some inedible plants.
- ←→ - Move sub-menu
- Enter - Select sub-menu
Animals Screen
- This shows information about all tame animals at your fortress.
- A: Animal type. Stray Animals can be toggled to become pets, Tame animals are not hostile to your dwarves.
- B: Gender: Amulet is Female, Bag (circle with arrow) is male.
- C: Who owns the animal. Animals marked unavailable can’t be adopted. Animals marked “Ready for Slaughter will be slaughtered by a butcher at a butcher’s shop. Cats are marked as Uninterested and can’t be set as available, cats will adopt dwarves themselves.
- ↓↑ - Move between animals
- Enter - Toggle pet availability (not possible on untamed or cats)
- b - Slaughter
Kitchen Screen
- This screen allows you to control what food is processed in which manner.
- A: Type of food
- B: Count for that food. “?” at the end of a value means you haven’t had your bookkeep keep records precise enough to know the exact value yet.
- C: Whether a food is available to be cooked if possible. Blue=Yes/Red=No
- D: Whether a food is available to be brewed if possible. Blue=Yes/Red=No
- ↓↑ - Move between animals
- c - Toggle cook.
- b - Toggle brew.
Stone Screen
- This screen lets you restrict usage of stone to specific tasks. All possible stones are listed here.
- A: Type of Stone/ore/bar.
- B: Various reactions that this item is a part of (these can be selected for more information)
- Enter - Mark stone economic/non-economic
Stocks Screen
- This screen lists every item in your fortress.
- A: General item grouping
- B: Count of each general type “?” at the end of a value means you haven’t had your bookkeep keep records precise enough to know the exact value yet.
- C: individual kinds of items. Items of the same kind but different Template:L are grouped together unless Tab is pressed.
- tab: Mode - Changes between listing single items, and grouping items of different quality but same type together.
- z: Zoom - only available after pressing tab, zooms screen to selected item.
- v: View - only available after pressing tab, views information on selected item.
- m: Melt - Marks/unmarks item or group to be melted
- f: Forbid - Marks/unmarks item or group to be forbiden
- d: Dump - Marks/unmarks item or group to be dumped
- h: Hide - Marks/unmarks item or group to be hidden
Health Screen
- Lists all types of health information about tamed animals and dwarves in your fortress.
Justice Screen
- Lists information about Justic at your fortress
Help Screen