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Difference between revisions of "40d:Floor"
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− | A '''floor''' is a tile state that creatures can walk on. A floor is either | + | A '''floor''' is a [[map tile]] state that creatures can walk on. A floor is formed either naturally (as [[grass]] or soil the ground), by constructing walls (thus creating a floor on the level above) or by building a floor. Floors can be built on natural floors; this distinction is subtle but allows for 'paving'. |
Constructed floors: | Constructed floors: | ||
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{{Furniture}} | {{Furniture}} | ||
[[Category:Constructions]] | [[Category:Constructions]] | ||
+ | [[Category:Map tiles]] |
Revision as of 22:59, 6 November 2007
A floor is a map tile state that creatures can walk on. A floor is formed either naturally (as grass or soil the ground), by constructing walls (thus creating a floor on the level above) or by building a floor. Floors can be built on natural floors; this distinction is subtle but allows for 'paving'.
Constructed floors:
- count as constructions and cannot have walls built upon them
- can have other types of buildings built upon them, such as workshops
- can be muddied and farmed
Floors enclose spaces making the tile below them inside.
Construction
Floors must be built up tile by tile using b -> C -> f. There is no way to build more than one at a time. Smoothing floors requires the Stone Detailing skill. Building a floor tile requires the Masonry skill.v0.27.169.33a
Deconstruction
Use caution when deconstructing floors as the dwarves will occasionally stand on them while removing them. This causes them to fall through to the next level down when they finish which can be quite dangerous. If the floors created by the construction of a wall on a lower level are removed than the dwarf removing them will be stuck floating in the air until they are rebuilt. v0.27.169.33a
See Also
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Construction | ||||||
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Materials | Workshops | Labors | ||||
Rooms | ||||||
None |