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Difference between revisions of "v0.31:Trapper"
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(this was supposed to have been fixed in 0.31) |
(added mood hint) |
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To trap an animal, either {{k|q}}uery a {{L|kennel}} or {{L|Butcher's shop}} and {{k|a}}dd a Capture {{k|s}}mall land animal task. The animal can then, if it is trainable, be {{L|animal training|trained}}. | To trap an animal, either {{k|q}}uery a {{L|kennel}} or {{L|Butcher's shop}} and {{k|a}}dd a Capture {{k|s}}mall land animal task. The animal can then, if it is trainable, be {{L|animal training|trained}}. | ||
+ | On a strange mood a leatherworks may be required. | ||
{{skills}} | {{skills}} |
Revision as of 23:07, 21 September 2010
Association | ||
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Profession | Template:L | |
Job Title | Trapper | |
Labor | Trapping | |
Tasks | ||
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Workshop | ||
Attributes | ||
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This article is about an older version of DF. |
Trapper is the skill associated with the trapping labor. Trappers are involved in trapping small types of creatures, mainly Template:L, through the use of Template:L. Trapper dwarves automatically gather creatures caught by an animal trap, and are prepared to tame it. However, should another, non-Trapper dwarf come across it, the trapped animal will be eaten, regardless if the dwarf detests it or not.[Verify]
To trap an animal, either query a Template:L or Template:L and add a Capture small land animal task. The animal can then, if it is trainable, be Template:L.
On a strange mood a leatherworks may be required.
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