- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "v0.31:Temple"
Line 4: | Line 4: | ||
A '''temple''' is a structure devoted to an object of worship, any {{L|Sphere}}-aligned being such as a {{L|deity}}, {{L|megabeast}}, or {{L|titan}}. They are located in {{L|Human}} towns and {{L|Goblin}} fortresses, and the object of worship will be consistent with the Sphere or Spheres the {{L|Civilization}} is aligned to. {{L|Priest}}s can be found in temples, and will allow you to join the local sect of their religion with the conversation topic 'Service'. | A '''temple''' is a structure devoted to an object of worship, any {{L|Sphere}}-aligned being such as a {{L|deity}}, {{L|megabeast}}, or {{L|titan}}. They are located in {{L|Human}} towns and {{L|Goblin}} fortresses, and the object of worship will be consistent with the Sphere or Spheres the {{L|Civilization}} is aligned to. {{L|Priest}}s can be found in temples, and will allow you to join the local sect of their religion with the conversation topic 'Service'. | ||
− | On the first joining a sect dedicated to a particular object of worship, that entity will be added to the character's record. An adventurer can then converse({{K|k}}) anywhere with any deity object of worship. Though the deity's only response is silence, repeated conversations can change the deity's object of worship status from 'dubious' to 'object' | + | On the first joining a sect dedicated to a particular object of worship, that entity will be added to the character's record. An adventurer can then converse({{K|k}}) anywhere with any deity object of worship. Though the deity's only response is silence, repeated conversations can change the deity's object of worship status from 'dubious' to 'casual', 'object', 'devoted' and 'ardent'. |
It's unknown whether conversing with other objects of worship can increase their worship status; megabeasts tend to be uniformly hostile, though Titans may be flagged 'benign'{{verify}}. | It's unknown whether conversing with other objects of worship can increase their worship status; megabeasts tend to be uniformly hostile, though Titans may be flagged 'benign'{{verify}}. | ||
[[Category:DF2010:Adventurer mode]] | [[Category:DF2010:Adventurer mode]] |
Revision as of 15:41, 14 October 2010
This article is about an older version of DF. |
A temple is a structure devoted to an object of worship, any Template:L-aligned being such as a Template:L, Template:L, or Template:L. They are located in Template:L towns and Template:L fortresses, and the object of worship will be consistent with the Sphere or Spheres the Template:L is aligned to. Template:Ls can be found in temples, and will allow you to join the local sect of their religion with the conversation topic 'Service'.
On the first joining a sect dedicated to a particular object of worship, that entity will be added to the character's record. An adventurer can then converse(k) anywhere with any deity object of worship. Though the deity's only response is silence, repeated conversations can change the deity's object of worship status from 'dubious' to 'casual', 'object', 'devoted' and 'ardent'.
It's unknown whether conversing with other objects of worship can increase their worship status; megabeasts tend to be uniformly hostile, though Titans may be flagged 'benign'[Verify].