- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Difference between revisions of "40d:Dwarf"
(Rating with review.js) |
m (Rated article "Exceptional" using the rating script) |
||
Line 1: | Line 1: | ||
− | {{quality|Exceptional|08 | + | {{quality|Exceptional|18:08, 8 November 2010 (UTC)}}{{CreatureInfo|name=Dwarf|symbol=☺|color=3:0:0|butcher=no|bones=6|chunks=6|meat=6|fat=3|skulls=1|skin=Yes|biome=Any}} |
{{av}} | {{av}} | ||
__NOTOC__ | __NOTOC__ |
Revision as of 18:08, 8 November 2010
This article is about an older version of DF. |
Dwarves are "intelligent" Template:L Template:L that live in Template:Les carved from Template:Ls. They are the featured Template:L of Template:L and are also one of the races playable in Template:L. They are mainly interested in acquiring wealth and rare Template:Ls, especially Template:L. They are Template:L dependent and work slowly if deprived of it for long. Their most hated enemies are the Template:Ls.
Dwarven Template:L become adults at their twelfth birthday.
In accounts of exploits or Template:L, the generic name Template:L is sometimes used in place of any specific dwarf name. Several nicknames for dwarves also exist; one of the more common is dorf*, but there are others that are less polite.
Dwarves in Fortress Mode
Dwarves are a Template:L race and will send a Template:L every year in the Template:L. Template:Ls will be attracted to your fortress as your wealth grows, prompted by the stories of your wealth and the goods that the dwarven traders bring back from your fortress. The immigrants arrive every spring. If your fortress is particularly successful, some immigrants might even decide to come early in smaller groups and arrive in late fall in addition to the wave that normally arrives during spring. Dwarves die at around 150-170 years of age.
Living among them
You cannot start your fortress where another fortress exists.
Living near them
If you start your fortress near an existing fortress (not one you built), the large Template:L caravan and dwarven traders will be replaced with a large dwarven caravan. This means you will not receive an outpost liaison (could be a bug), but you will receive large quantities of dwarven made goods, including a few Template:Ls of random metal and several pieces of Template:L Template:L of random quality (usually you get that anyway).
Dwarves in Adventure Mode
Dwarven fortresses do not have any Template:Ls, but usually have a variety of fighters to recruit. You can receive quests from their monarch at their capital city.
Dwarven characters always start with Template:L or Template:L Template:Ls and Template:L, making them the best-equipped race. Unfortunately,Template:L armor is too large for them to wear, and humans are the only race with shops, so all armor upgrades will have to come from looting dwarven fortresses. Most human weapons must be wielded two-handed by dwarves, due to their size.
Dwarves have the highest natural armor of the adventuring races, at +1, but are one Template:L smaller than Template:L and humans, so they cause less damage and absorb less damage. Dwarves are the only race that sometimes enters a Template:L when beset by many foes, which gives them combat bonuses.
Mythology
In real-life mythology, dwarves are much like humans, but generally prefer to live underground and/or in mountainous areas. In their fortresses they have accumulated treasures of Template:L, Template:L, and Template:L, and pass their time fabricating costly weapons and armor. They are famed Template:Ls and Template:L, although, like humans, they can specialise in any number of trades. Generally shorter than humans, they are on average stockier and hairier, and usually sport full beards. Though slow runners and poor riders, dwarves are excellent warriors and defenders of their strongholds. Dwarves have the ability to forge magical items, which shows off their culture's and species natural craftsmanship. For instance, dwarvish smiths created some of the greatest and most powerful items of mythology, which inspired the in-game Template:Ls and Template:Ls.
[CREATURE:DWARF]
[NAME:dwarf:dwarves:dwarven]
[TILE:1][COLOR:3:0:0]
[GENPOWER:3]
[INTELLIGENT]
[TRANCES]
[BENIGN]
[CANOPENDOORS]
[PREFSTRING:beards]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
[STOUT]
[MAXAGE:150:170]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[CHILD:12][BABY:1][MULTIPLE_LITTER_RARE]
[DAMBLOCK:1]
[FAT:3]
[SIZE:6]
[EQUIPS]
[CAVE_ADAPT]
[DIURNAL]
[CRAFTSMAN_NAME:craftsdwarf:craftsdwarves]
[FISHERMAN_NAME:fisherdwarf:fisherdwarves]
[HAMMERMAN_NAME:hammerdwarf:hammerdwarves]
[SPEARMAN_NAME:speardwarf:speardwarves]
[CROSSBOWMAN_NAME:marksdwarf:marksdwarves]
[AXEMAN_NAME:axedwarf:axedwarves]
[SWORDSMAN_NAME:swordsdwarf:swordsdwarves]
[MACEMAN_NAME:macedwarf:macedwarves]
[PIKEMAN_NAME:pikedwarf:pikedwarves]
[BOWMAN_NAME:bowdwarf:bowdwarves]
[SPEECH:dwarf.txt]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[LAYERING:50]
[ALCOHOL_DEPENDENT]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[PERSONALITY:IMMODERATION:0:55:100]
[PERSONALITY:VULNERABILITY:0:45:100]
[PERSONALITY:STRAIGHTFORWARDNESS:0:55:100] |