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Difference between revisions of "v0.31 Talk:Road"
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[[User:Uzu Bash|Uzu Bash]] 22:14, 17 October 2010 (UTC) | [[User:Uzu Bash|Uzu Bash]] 22:14, 17 October 2010 (UTC) | ||
:I've had lots of trolls attack Shadelabors, and they've all left the roads alone, including the ones inside the drowning trap. --[[User:Quietust|Quietust]] 00:18, 18 October 2010 (UTC) | :I've had lots of trolls attack Shadelabors, and they've all left the roads alone, including the ones inside the drowning trap. --[[User:Quietust|Quietust]] 00:18, 18 October 2010 (UTC) | ||
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+ | == King? == | ||
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+ | What about the road-value requirement for the King's arrival? how does it work/shouldn't it be explained in the article? |
Revision as of 18:55, 8 November 2010
Need confirmation on building hotkeys. – unsigned comment by Warlord255
- Done. v0.31.03 DeMatt 03:58, 7 May 2010 (UTC)
The "Paving at an Angle" section does not seem particularly useful. --ItchyBeard 02:32, 9 May 2010 (UTC)
- I'd have to agree, it seems fairly pointless. --FunkyWaltDogg 02:58, 9 May 2010 (UTC)
strip paving
Dwarves seem a bit inconsistent in how willing they are to move items around to finish the job. I got around this by laying strips of pavement out, and they proceeded with much fewer cancellations. This spreads the architecture training around, and since each strip is a separate object, they all have individual chances to impress dwarves walking over them.
Do building destroyers target roads? If so, this seems like a good way to delay them, and keep total damages under control. Uzu Bash 22:14, 17 October 2010 (UTC)
- I've had lots of trolls attack Shadelabors, and they've all left the roads alone, including the ones inside the drowning trap. --Quietust 00:18, 18 October 2010 (UTC)
King?
What about the road-value requirement for the King's arrival? how does it work/shouldn't it be explained in the article?