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Difference between revisions of "v0.31:Building token"
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(Add to Modding category) |
m (moved Building token to DF2010:Building token: this is specific to version 0.31) |
Revision as of 21:33, 3 December 2010
These tokens control the functionality of custom buildings.
A good first try at modding buildings is building a bug burning workshop. http://www.bay12forums.com/smf/index.php?topic=54058.0
This works around the bug with critters not rotting by giving you a building to cremate them into ash.
The raw text for the building itself:
start tag and lookup ID for adding the building to entities [BUILDING_WORKSHOP:MAGMA_CREMATORIUM] name to display on menus [NAME:Magma Crematorium] color to use for name [NAME_COLOR:7:0:1] dimensions of building [DIM:3:3] location where your dwarf will stand while working [WORK_LOCATION:2:3] labor used to construct building (can be hard to guess- try running the .exe through a hex editor) [BUILD_LABOR:MASON] shortcut in build menu [BUILD_KEY:CUSTOM_SHIFT_C] which tiles block movement- 1 blocks, 0 is passable; [BLOCK:line number:tile1:tile2...] [BLOCK:1:0:0:0] [BLOCK:2:0:0:0] [BLOCK:3:0:0:0] graphics for unbuilt workshop tiles [TILE:build_state:line:tile1:tile2...] [TILE:0:1:' ':' ':236] [TILE:0:2:' ':236:'/'] [TILE:0:3:'|':' ':' '] color for unbuilt workshop tiles [COLOR:build_state:line:tile1fg:tile1bg:tile1brightness:...] [COLOR:0:1:0:0:0:0:0:0:0:0:1] [COLOR:0:2:0:0:0:0:0:1:6:0:0] [COLOR:0:3:6:0:0:0:0:0:0:0:0] graphics for the rest of the build states [TILE:1:1:236:' ':227] [TILE:1:2:'|':' ':8] [TILE:1:3:' ':' ':236] [COLOR:1:1:0:0:1:0:0:0:0:0:1] [COLOR:1:2:6:0:0:0:0:0:0:0:1] [COLOR:1:3:0:0:0:0:0:0:0:0:1] [TILE:2:1:201:227:187] [TILE:2:2:200:8:188] [TILE:2:3:' ':' ':' '] [COLOR:2:1:0:0:1:0:0:1:0:0:1] [COLOR:2:2:0:0:1:0:0:1:0:0:1] [COLOR:2:3:0:0:0:0:0:0:0:0:0] [TILE:3:1:201:227:187] [TILE:3:2:200:8:188] [TILE:3:3:150:210:253] [COLOR:3:1:0:0:1:0:0:1:0:0:1] [COLOR:3:2:0:0:1:0:4:1:0:0:1] [COLOR:3:3:0:0:1:6:0:0:7:0:1] materials used to construct the workshop [BUILD_ITEM:quantity:item type:item subtype:mat type:mat subtype] tokens [BUILD_ITEM:1:NONE:NONE:NONE:NONE][BUILDMAT][WORTHLESS_STONE_ONLY][CAN_USE_ARTIFACT]
Tokens that are availabe (from hexdump of the exe)
BUILDING_FURNACE REACTION_CLASS HAS_MATERIAL_REACTION_PRODUCT UNROTTEN CONTAINS_LYE POTASHABLE NOT_WEB WEB_ONLY EMPTY NOT_CONTAIN_BARREL_ITEM BAG GLASS_MATERIAL BUILDMAT FIRE_BUILD_SAFE MAGMA_BUILD_SAFE CAN_USE_ARTIFACT WORTHLESS_STONE_ONLY ANY_PLANT_MATERIAL ANY_SILK_MATERIAL ANY_SOAP_MATERIAL ANY_LEATHER_MATERIAL ANY_BONE_MATERIAL ANY_SHELL_MATERIAL ANY_TOOTH_MATERIAL ANY_HORN_MATERIAL. ANY_PEARL_MATERIAL USE_BODY_COMPONENT METAL_ORE MIN_DIMENSION BUILD_ITEM NAME NAME_COLOR BUILD_LABOR DIM WORK_LOCATION BUILD_KEY NEEDS_MAGMA BLOCK TILE
I'll come back later to add definitions for these, but many can be found at Reactions